Logs:Picky, Picky, Picky
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| RL Date: 4 May, 2013 |
| Who: Alida, D'kan, E'sren, K'zin, Quinlys, Sabella, Telavi |
| Involves: High Reaches Weyr |
| Type: Log |
| What: A group of weyrlings get to pick their weyrs. Not everyone is easy to please. |
| Where: All over HRW |
| When: Day 11, Month 9, Turn 31 (Interval 10) |
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| It's just after drills end for the afternoon when Olveraeth picks out a group of Flurry weyrlings and invites them to stay behind in the bowl for: « Something fun! ». Instructions are simple: two-three people per dragon, preferably using the larger ones, and then it's up-up-and-away without any actual confirmation of what this about... though it's pretty obvious, given the way Quinlys is wielding her roll of paper, and counting ledges one, two, three before landing upon the first on her list. "First person to claim it gets it," she calls, cheerful. "And no backsies. You can't change your mind later if something better comes up." >---< Questionably Painted Weyr >--------------------------------------------< What a spectacular weyr! Its large ledge boasts a pair of perfect hollows, room enough for a pair of bronzes, and just inside the entrance are a series of shelves cut into the stone, ideal for displaying small knickknacks and keeping everything organized. At the back of the weyr the cavern branches into two good-sized back rooms with a double-sided fireplace occupying the wall they share. The weyr even comes already decorated. It has an ornately carved bed and press in both of the rooms; the front area offers a polished rectangular table and six matching chairs, a set-up perfect for entertaining. Rugs are scattered across the floor, their colors bright and cheery to match the walls. But oh, those walls! Some artistic hand has painted mural on every wall, filled with bright colors and bordered by mixed fruits and vegetables. The mildest murals are filled with exuberant scenes of dancing people, but most of them are of a more... questionable nature. They're certainly not the sort of thing any concerned parent would want their children to see, though they give the weyr a definite party atmosphere. >----------------------------------------------------------------------------< E'sren is just, ya know, hanging out on someone else's dragon. This weyr is interesting! But he doesn't make a move on it. Alida keeps her opnions to herself, since she was one of the ones chosen to go up first. However, said opinion is rather frankly written with the wrinkle of her nose, dark cast to her gaze. Sliding off the transport dragon after landing has K'zin looking curious. It's not until he gets inside that his jaw drops and he's left gaping at the paintings of... DELICIOUS THINGS. And dancing. And, and! Oooo. A blush is on his cheeks when he skirts over to Quinlys to clear his throat, "Dibs?" D'kan and Kazavoth, who's so graciously offered to spend some energy flitting about the Weyr, remain out on the ledge while some take a gander at the weyr. This one? There's a chance D'kan's already seen it, having one of the busy-body mentors available. He does lean to the side slightly as if he could somehow peek inside, but he and Kaz are waiting for something else. Tela? Oh, she goes in, looks around, marvels at two wallows and two back rooms, pokes at the mural to see if any of the paint flakes off, and wanders over to ask Quinlys if it has to be shared or, "Can one person stay there, really? And might they get booted if someone else needs a two-dragon spot?" as well as various ruminations about how much paint would be involved in desecrating the murals properly and... there go dibs, already. "Just asking," she says, with a far too amused roll of her eyes. Apparently, Rasavyth ("the transport dragon") approves too, because there's a pleased rumble from the ledge for the asking. Sabs really has been with the group from the beginning. She looks around the room curiously but doesn't seem to be particularly interested in it one way or the other. She hangs back, poking at her recently removed cast-arm. It itches still, sorry. Quinlys' mouth is open to answer Tela when K'zin's dibs comes in; she chortles, amused. "The short answer is: certainly. These days... well, we've not enough dragons that we need to be so picky about who gets which weyr, and whether they're effectively using the space. If K'zin," oh, she can't help herself: she has to pause and laugh, "really wants this one, I think it's his for the taking. I hope your girlfriends find it suitably sexy, Waki. I think that means we're ready to move on?" Back, then, to the dragons! "More like fuckin' *creepy*..." Alida factors on in a low voice to the end of Quinlys' words. >---< Fantastically Blue (And Orange) Weyr >---------------------------------< It's blue. It's also orange, tangerine and even lemon and lime, a mishmash of colors that rather detracts from the positive features of this well-set ledge. The most recent paint is blue, but wind and weather - and poor quality paint - has worn it back in uneven patches, from streaky water damage down the weyr walls to scratches and grooves, decked out in pale peach and gold, upon the sprawl and sweep of the ledge itself. A particularly virulent shade of orange has worn most of the way through around the set of outside shelving, and the slightly creaky, worn-out rattan and wooden chairs set into the shelter of the bowl wall. Blue (and orange, peach, gold and crimson, though less of them here, out of the weather) continue on through the archway between ledge and weyr, finally giving way to the natural grey stone of the weyr's interior. Ah, quiet: no wind, no noise, no eye-blinding colors. Inside, the weyr is all soft shades and creamy furniture, its pale wood furniture clothed in natural hues, with driftwood and thin linen accents covering the many storage alcoves, and the lovely rounded sleeping room. The hearth is likewise sleek and smooth, its short mantle holding a simple stone vase, presently empty of flowers. Only along the edges of the dragon wallow near the door does orange explode again, matched by citrus-hued sacks full of sand for resting a dragon's tired chin. >----------------------------------------------------------------------------< D'kan dismounts briefly this time while Kazavoth moves to the side of the ledge, making room for the others. There's just the quick peek, though, before the brownrider's right back at his dragon's shoulders and clipping in again. A low thrumming hum from Kaz may indicate some otherwise silent conversation, but D'kan otherwise keeps his comments to himself. "Hmm." Telavi's got this look like she's reassessing things, glancing between them and then giving a speculative look up and down the cliff wall, but after scrubbing some of the wind-chill off her cheeks with her knuckles... she's back to hop on whichever dragon she's been allotted. Solith has been thrilled with none of this. Solith has been hopping from ledge to nearby ledge, keeping an eye on things. Tela? Once she's inside this weyr, "So much nicer on the inside." "What's not to like?" came K'zin's genuinely puzzled response to Quinlys' hope. "I might tweak it a little," He admits, eyes on the murals even as they head out to go to the next. Now for him, it's a ride-a-long. Brows go up for the brightness and contrast of the next weyr. E'sren dismounts, mostly because it's rude to sit on someone else's dragon when they aren't mounted too, right? But he stands around idly because eh, this weyr. "Agh; my *eyes*," Alida quips from the back of the pack again when the orage assaults her eyeballs, the blonde giving a smirk, then scritching Kazavoth's leg when she simply steps back out. "From what I was told," says Quinlys, who actually dismounts to wander across the ledge of this blue-and-orange weyr, "The guy who ended up with this weyr tried to paint over it all. He eventually moved in with his weyrmate, and the paint... well, it was crappy paint. Would it be better if it were all still orange, do you think?" She wrinkles her nose: ugh. Sabs enters the weyr, still picking at the de-casted arm. She looks around, at the contrasting colors. At one point she stops to pick at a spot, flaking off the dark blue paint. Quietly, she pulls up along side Quinlys. "I want this one." Even as she's poking a finger at one of the chairs. It was awful when it was all orange, awful I say! Kazavoth just might hip-bump Alida, though very slightly, very gently. They are, after all, a bit above the ground. Without parachutes. Exciting. "Fuckin' crazy brown; ya' tryin' ta kill me?" Alida snorks off at Kazavoth when he gently checks her like that, his bulk staggering her some. Note the hint of not only surprise, but dark laughter in her voice. It's not really Quinlys' job to be dubious about the weyrs chosen by other people, but... she just is, okay. Sabella gets a long glance. "Well," she says. "Okay. If you're sure. Maybe you can get it painted up or something before you move in." Since it won't be happening today. "Should we move on, then?" "He wouldn't," D'kan assures from Kazavoth's shoulders, though he does give his lifemate a meaningful look before leaving over to offer Alida a hand up before they head to the next weyr. "I knooow..." Alida snorks up to D'kan, taking' his hand for the boost up. To show she's not upset at all, Kazavoth gets a fond little thump and rub on his shoulder. That was easy. Sabs looks pleasently pleased despite the dubious expression on Quinlys' face. She claps her hands together before wandering back out to the ledge, bumping into Telavi on the way. "I saved you a small jar of the skin that came out of my cast." You know. Because she wanted that. Just... what. the. fuck. That's the look on Alida's face when she overhears Sabella. Sabella smiles at Alida. What? And goes to the next weyr. The next weyr Olveraeth leads them all to has a long, narrow ledge that is probably only big enough for a single dragon to lounge on... but even from atop the dragons, it's probably possible to see the delicate carvings around the lintel, and the sense that this one might be something special... which is why it may well be disappointing for some when Olveraeth hastily takes off again and says, « Whoops, not this one. Moving on! » To a ledge that's in rather less... pristine condition, though those chess pieces? Totally interesting! >---< Oversized Chessboard Weyr >--------------------------------------------< If one can see beyond the grit, grime, and guano of disuse of this large, square ledge, it's quite a find. What it lacks in cleanliness it makes up for in size and charms hidden under the coating of dirt. The stone underfoot is solid and the ledge's design helps it shed snow and rain. Most surprising of all, a nearly complete set of chess pieces, each about three feet high. Under the grime is a fading pattern of white stone and redwort-stained sections that make up the board for these oversized game pieces. Further inside, there's a pair of 'pillars' by the door that are really just stacks of outsized checkers, one set of interlocking pieces stained darker than the other. Past those are a couple of dusty wallows for a dragon or two, the space designed with them in mind. The rock of the couches is smooth, but outcroppings behind them are rough, perfect for taking care of that awkwardly-located itch. The human parts of the weyr seem almost an afterthought, being small and rough-hewn. They're located at the bottom of a small series of steps, where a sitting area at the front boasts a couple of padded chairs and nothing else. The sleeping area at the back has a small fireplace and a couple of alcoves filled with a bed and a clothes press, respectively. The decorations here are the work of a woodcrafter, the bed ornately carved with roses and ships, its posts topped with pawns. Included here are the missing chess pieces from outside. >----------------------------------------------------------------------------< E'sren does not want this weyr either, though he does wander across the chess board to look at all the pieces because they're kind of cool. But then he wanders back over to Kazavoth's side, hands in pockets. This weyr is filthy. Sabella glances around and makes a face before stepping back. She hangs around on the ledge, glad that she got her part of this done. Even if she can't move in right away. "Surprised Ras isn't wantin' take backs fer *this* one..." Alida clips off to K'zin. "Seems his speed." Kazavoth is very carefully perched on the ledge, but his bearing reflects D'kan's. There's a grimace on the rider's face as he peers around a little bit. Chess pieces? Intriguing, yes. But not for them. "Looks like a family of wherries've been living here for Turns," he comments, echoed by a low rumble from Kaz. Tela's, "It's huge," could possibly be misconstrued. The checkerboard floor gets an interested glance, and she lingers over those ornate bed carvings, but then she finally catches up with Sabella long enough to reply now that they have gotten unshuffled on and off the dragons. "So, what am I supposed to do with that?" she asks in an undertone while they wait for the next round. "Tell someone it's cheese and sprinkle it on their dinner?" The weyr may be filthy, but /look/ at those chess pieces. That's as far as K'zin gets because Rasavyth is behaving peculiarly. He's nosing at the nearest of them. Alida spoke too soon, it seems, because apparently Rasavyth wants the best of both worlds. It looks like K'zin, with hands on hips, is actively engaged in talking his lifemate out of carting off the large chess pieces to what will be their home now. "Fine. I'll figure out how to make you some. Or buy you some. Just leave these one's here!" comes the exasperated end of the exchange. "You could. Do you have any enemies? I bet they wouldn't notice the difference." Sabella comments to Telavi, answering without looking at her. "Cheese is salty. I hear skin can be salty." She lifts her shoulders, the corners of her mouth twitching. "Fiiiiiine, I see the rest of you are going to be picky," grumps Quinlys, only partially serious, though it's not like she's looking eager to touch anything in this particular weyr. "If these ones disappear," she warns K'zin, "I'll know where to look. Someone will want to clean this place up and make it their own." But not, it seems, anyone in this group. A moment later, she's nudging them all back towards the dragons, and they're on their way again. Thankfully, no one has questioned her on that other weyr; she seems relieved. The next ledge is a nice, deep one. >---< Mad Smithcrafter's Den Weyr >------------------------------------------< Fairly standard in width, this ledge is a bit deeper than average, hanging out like a pouty lip from the side the of the Bowl. A little slippery in bad weather, most dragons landing here learn the knack of swinging in beyond the ledge's outer edge to land squarely in the broad space beyond it. The Bowl wall behind the ledge is fairly sheer, sloping back at an extreme angle that calls for more than a mere curtain to keep out the elements. This weyr actually has a sliding metal door that can be drawn open and shut using a pulley-assembly from the inside. There's ample room in both the couch area and the rider's living area for visitors to stretch out, though there's little separation between the two. Around the walls, working areas have been carved to make several spacious stone counter-tops with shelves and tool hooks hung above. One of these counters actually contains a utilitarian sink, a neat square with a pump attached to it and copper tubing disappearing up into the ceiling and out along the base of the wall to the ledge outside. Should one follow the tubing out, a small metal cistern tucked into a niche above the weyr's entrance would be found, its purpose to gather rain water to supply the sink. The bottom pipe discreetly pokes out over the back edge of the ledge for drainage onto the Bowl wall. The bed in this weyr hangs from the ceiling by a set of chains bolted securely into the rock and can be lowered to the floor for sleeping, or raised up out of the way for entertaining. Likewise, almost all of the furniture, table, chairs, desk can be pulled out of a wall for use or folded up into a niche or nook to make room. The hearth is a large affair with an actual oven carved into one of its walls and a metal grill that can be pulled out over the flame for cooking. This weyr was probably home to some mad former smithcraft apprentice who had too much time on his/her hands during an Interval. >----------------------------------------------------------------------------< Of this weyr, Quinlys remarks, "I'm half afraid of all the things this one might do. It might be full of secrets." "Selective..." Alida notes in small correction to Quinlys, then dismounting Kazavoth to peer at the latest offering. It's the first time the blonde's actually looked interested, her gaze scoping out all the crazy-delightful smithcrafting touches. The Weyrlingmaster's next words draw a dark, slender smirk from the bluie. "I don't think so? At least, not any exciting ones. If you know of any," and Tela gives Sabs a quick look, having finagled her way onto the same dragon this time to make chatting easier, "You know where to find me... a little extra salt, now, that sounds really tasty. You should tell the bakers, it could be the new seasoning of the month." 'Secrets' has her giving Quinlys a quick grin, but when she sees the metal door, that gets a dismissive look. "What a pain." Doesn't stop her from sliding off to nose around just long enough to see what there is to be seen, though. This weyr is interesting, but not really E'sren's thing. He's starting to look a little pensive, maybe because he's still homeless, but he shakes that off quickly enough and wanders over to where Telavi and Sabella are, to overhear them talking about really gross things. He makes a face. "Are you guys still talking about skin?" D'kan is right behind Alida, intrigued enough this time to get a better look at the inside. After a long moment, though, he might be secretly agreeing with Quinlys. "Wow, someone had... a lot of time," he says out loud, choosing his words. "Crazy" isn't one of the words he picks, though his tone might say it for him. Soon enough, he's back out to the ledge, getting a look at the view before mounting up again. "We're going to have to make you some. I've got at least one that would be good." When Telavi makes her suggestion, she laughs and bumps her shoulder into the other girl. "Good idea. We should go to the kitchens after this." Then E'sren is there and she smiles at him brightly. "Yes, we are. Skin for dinner, dessert." How he puts up with them is anyone's quess. Alida waits for D'kan to re-emerge and climb aboard before she scrambles back up onto Kazavoth's neck behind him. Nope, not quite right for her, either. "Well that's gross," E'sren replies calmly, returning Sabella's smile and moving past her to mount up again. Without chess piece in tow, Rasavyth and K'zin look with interest at the newest weyr. Their interest is certainly professional now. Perhaps there are ideas here for them to make improvements upon their own spaces. He doesn't have eyes for anything but the Smithly improvements just now. Having ascertained that no one is interested in that weyr, and likely having no interest in hanging around any longer than she absolutely has to, Quinlys is quick to usher the group back towards the dragons, and have Olveraeth lead the way to the next ledge. This one is across the bowl, above the feeding grounds: a difficult ledge to land on, and one that Olveraeth lingers on only long enough to let his passengers dismount. >---< View To A Kill Weyr >--------------------------------------------------< A saber's curl of sleek rock, its edge jagged and walls sharply dropping, forms a narrow and nifty ledge. Tucked in tight against the walls in the shadow of larger ledges above, the shady surface is not an easy one for a dragon to land on. Once that feat is accomplished, however, a neat conglomeration of smaller sub-ledges set at varying heights create an area perfect for lounging dragons to catch a bit of sun and eavesdrop on the world below. There's even a smaller ledge built to human's scale to one side, though it bears an accumulation of dirt and leaves as well as assorted other flotsam under a couple of benches and in the small firepit. Inside the elegant, dark-flecked weyr, the decor incorporates ironwork and heavy wood into a large hearth and an equally impressive bed. A short spiral staircase ends abruptly in a child-sized sleeping alcove that extends over the dragon couch. The main decoration is a large collections of sporks displayed on the mantle: some are just rough wooden spoon-forks with a place name carved along the handle, while others are really quite pretty, inlaid with bits of metal or intricate woodcarving. In summer, the weyr grows stuffy, though in winter it remains cozy and warm no matter how cold it gets outside. Still, like the ledge-cluster outside, each room is slightly smaller than average, their height staggered. It's a quirky, charming little weyr, overall. >----------------------------------------------------------------------------< When Tela gets back, she's got a quick smile for E'sren. "You can mix it with sugar, you know. We have plans," this with another teasing glance for Sabs, but she's not patient. She's waiting. And thanks to still-displeased Solith's mentor, when the dragon she's riding gets to this particular pleasantly-tricky ledge... as soon as she can catch Quinlys' attention, she knows to hail her before taking one step inside. "At least it's high enough not to smell? We saw the sun, before," she burbles. Now, if only she and Solith can fly safely enough to stick this particular landing... Something like a hint of a secretive smile crawls over Alida's features when she sets eyes on this particular weyr, the blonde soon enough stepping right back out to the ledge, and leaning on Kaz's leg, awaiting D'kan. She won't have long to wait, as D'kan only gets halfway done dismounting when he spots Telavi trying to catch the weyrlingmaster's eye. Back up he goes while Kazavoth hunkers down, his own attention far below this particular ledge. Ooooooh. Sabella hangs back on this one, watching with amusement as Telavi quickly wanders off to catch their weyrlingmaster. She stays on the ledge, looking out at the view before waiting patiently to go out again. While Telavi is going to announce her claim to her new home, E'sren hangs back with Sabella, hands in pockets, and nudges her with his elbow before moving on to mount up. Quinlys' mouth opens to say something to someone, but Telavi's caught her eye, and she nods: that's settled, then. "Sounds like we've got a claimant," she remarks, cheerfully, and relatively loudly. "Which means we move on. See if we can't find something that works for the rest of you, somewhere along the line. Let's-- hm. Do you people have a problem with weyrs that belonged to someone who died recently?" Tela can't resist giving D'kan a quick smile on her way back to the others, adding with a light little shrug, "Arekoth helped. What could I do?" And then she hushes up to look at Quinlys, very, very attentively. Alida offers a shrug to Quinlys, then mounting up on Kazavoth again. Apparently it wouldn't bug her. D'kan clips back into Kazavoth's riding straps and shakes his head after Quinlys' question. "Not like they're coming back for the weyrs or anything." "Well," says Quinlys. "Good, then. We'll have a look. I'm pretty sure it got cleaned out and everything..." But she can't promise. Just in case. >---< Lower Weyr With A Pair >-----------------------------------------------< Now this is a large ledge, not only substantial enough for a medium-to-large dragon land while a smaller one is perched, but with an outcropping that has a built-in bench that could comfortably fit three good friends... or a pile of straps when a rider can't be bothered to put them away in summertime. A little more than a third of the way down the Bowl wall, it's out of the worst of the wind, with a view of the craft complex and its greenhouse down below and a glimpse of the lake that's further yet. It could make a prime sun-catching spot, even if it's north-facing sun, and is only lessened by the other, smaller ledge up at an angle that shades part of it part of the time. Past the overhang and the outer curtain, the weyr has a truly large cavern for the dragon's time-smoothed wallow, with two steps up to an inner curtain and a smaller, human-scaled room beyond. Though recently aired and definitely clean, here there's a faint medicinal smell with a hint of sickroom, as though someone had spent his last remaining Turns here and vacated the place only very recently. It's still furnished, too, with a comfortable armchair by the simple ceramic-tiled hearth as well as a round table and three chairs, and clothespresses at both the head and the foot of the single-sized bed. The innermost wall has a quite large, finely polished sheet of metal that must once have been expensive; though too blurry to be the best mirror, it does reflect light and makes the place seem more expansive. Of course, close examination would reveal that one of the raised sections of its wooden frame is also a latch... letting the whole thing swing out as a low-linteled, high-thresholded door, though one through which adults would have to duck their heads to pass. At least the ceiling's slightly higher inside, where a narrow staircase spirals upward. >----------------------------------------------------------------------------< It not only the shape and layout of this particular weyr, but that faint medicinal smell that urge Alida to shake her head and strides back out to Kazavoth. If anyone wants it, they can have it. Sabs doesn't like the scent wafting out of this weyr. So she doesn't even really head inside, instead she stays out and bumps her elbow into E'sren's while they wait around. Waiting around, E'sren grins again at Sabella and leans over to say something in a low voice, then straightens and lifts his chin, nothing! Before moving on to the next weyr, K'zin managed to catch Telavi's eye and a nonverbal offer was made of a lift to the next ledge. He slides down easily off Ras' neck waiting for Telavi as well, a hand ready should she want or need it. "Seen anything you like yet?" Apparently he missed her subtle claiming of the last weyr. D'kan is able to dismount all the way this time. He even makes it inside the weyr while Kazavoth carefully edges over so he can take a peek inside, too, though not quite okay with coming inside. Possibly because he's "on duty" at the moment. Besides, D'kan's his eyes, right? The brownrider mumbles something now and then as he goes farther inside, not bothered by those aromas. Soon enough, though, he's heading back to the ledge, pausing to grin slightly at Quinlys. "Definite potential. Knowing Kaz, though, he won't be happy until we've seen them all." And so he returns to his dragon, who's already crouching down should folks be ready to climb up again. After another guilty look at Solith, Tela slides down with the unnecessary aid of that helping hand. "The last one, actually. We'd nosed around before and..." a quick smile later, she's off to nose around this one, too, for all that she'd called dibs earlier. And of course she does have to check the set of her cap in the not-so-great mirror before returning. If she's not looking at her study partners too closely along the way... that doesn't mean she doesn't peek, and then smile all over again to herself. "Wonder which is next?" "It's one of the nicer ones," says Quin, answering D'kan with a grin. "I think, anyway. It's not like I've explored all of them. This guy, his weyrmate lived in one of the ones just above this-- both dead now, though. Sad. I figure the smell'll go away eventually. Anyway, all right, we'll keep moving on, I guess. Bound to be something for all of you." >---< Bosom Buddies Weyr >---------------------------------------------------< Much worn, this ledge dips like a wallow itself, forming a shallow bowl cupping the entry to the weyr. Water likes to pool there, despite the groove carved to lead it out and over the edge of the ledge. One spot to the side features a bench carved out of the stone wall; sitting there reveals a charming view of the Weyr's lake, far below and just beyond the curve of the ledge. Beside the chair is the weyr's entry. Inside, the weyr opens into a single kidney-shaped chamber, not fully separated into dragon and human areas. It lacks, too, a distinct wallow, instead having two or three shallow depressions worn out by different dragons over the turns. The narrowest point of the weyr is just past that, and it features a series of hooks across it, bisecting the weyr and allowing a curtain to be hung there to separate rider and dragon quarters. Further in, along the outside curve of the wall, a storage closet has been hollowed out, its door hung with a curtain. Past that, the back lobe of the weyr has a rounded fireplace decorated with carvings that seem grown out of the rock as they support the broad mantle. On it rests a single multi-colored rock, shimmering with indigo, violet, and olive. Like many weyrs, this one also features a stone shelf for a bed, laid out with furs already. >----------------------------------------------------------------------------< "Weyrmated pair weyr..." Alida notes as she inspects the place, looking at the multiple dragon couches worn into stone. She can't help it. Sabella might be getting faintly bored with this, that probably comes with the territory of having picked your weyr early on. She's watching as no one seems to want the dead guy's weyr, tilting her head up just in time to catch E'sren speaking into her ear. A slow smile spreads across her face and might just be sneaking her hand into his. At least until they get on the dragon to go to the next weyr. After dismounting, E'sren wanders through this new weyr, looking up at the hooks in the ceiling. He takes a turn around the place inside, then leaves to come back out, and that's when he sees the view. He stands there looking down at the lake shore for a long moment, smiles quietly to himself, then calls over his shoulder, "I'll take this one." K'zin's eyes follow Telavi as she heads to the mirror and returns, leaning in to briefly comment something quietly to her, before an impish grin is on his face. Then he's exploring on his own, leaving Tela to her own devices. A quick whisper is traded with K'zin as they pass by each other on their rounds of the weyr, Alida noting E'sren's taking of it with a quick little smirk-smile. Quinlys rises up onto her toes, all but wiggling with excitement: she may complain, good-naturedly, but it's obvious that she actually kind of enjoys all of this. "Picking weyrs is fun. Of course, the really nice ones don't get shown to you guys... but maybe in a few turns. We can't have weyrlings in weyrs with baths." E'sren's selection of the weyr has her nodding, waving an arm to beckon everyone back towards the dragons, and on towards the next one. "There's... two of you left? Any thoughts on what you're looking for in a weyr?" K'zin's head tilts to return quiet words to the guardswoman now, lips quirking with a smile before he's circling back towards Rasavyth. Tela's surprised into a laugh, and a long-lashed glance as though it were the highest compliment possible before she trots off with a bemused shake of her head. But there's only a little more exploring, because she has to give a mournful look to Quinlys for the lack of baths, and then it's back to Rasavyth, waiting, go. "Somethin' not too big, strategic setting, hearth, seperate rooms...shells, a bath," Alida quickly enough notesd to Quinlys, smirking softly as she just *has* to add in that last. D'kan shrugs slightly in answer to Quinlys, waiting for Alida to finish before he grins slightly. "Just wanted to see what all is out there, I guess," he states for himself (and Kazavoth). "If the others are bored, though, no reason we need to drag them to all the nooks and crannies still left, right?" "Right. Alida wants everything and D'kan--" Quinlys turns her gaze back towards him, and nods. "There's no reason everyone has to keep on going... if you're bored, feel free to head on home, or whatever. But-- guys, no rush." That's to the remaining two. "There's plenty of weyrs; we'll find something that works for you." Having ascertained something from the pair of them, she leads the way on towards the next ledge on her list. >---< Blue Door and Murals Weyr >--------------------------------------------< Largely unremarkable, this ledge, with its edges worn by claws, is big enough to fit two dragons comfortably. A low, broad entrance to the weyr forces larger dragons to duck to enter, but the space beyond opens to a spacious double-wallow lined with wherhide. The soft leather is worn in places, bearing signs of many a dragon's belly oiling it up over the turns, darkening its color. On the opposite wall, a line of hooks marches neatly toward the rider's area, a basket perfect for storing gloves dangling from one. Past the wallow is a squared entryway with an actual door, painted an incongruously bright blue in the dimness of the weyr. Stepping past the door reveals that the walls of the interior weyr have been equally brightly decorated with a series of murals depicting the Reaches' territory: the Hold and its lighthouse, the Seacraft and Tillek's port, the apple orchards of Nabol, and numerous smaller holds under the Weyr's coverage, many of them presenting sea views. Sticking out like a sore thumb among the other locations is Crom and its coal mines. The rest of the weyr is sparsely decorated, boasting an empty bed frame made of sturdy skybroom polished to bring out the rich wood tones. Along the same wall, four long square nooks have been cut into the stone to form shelves; the back of each is painted the same blue as the door. >----------------------------------------------------------------------------< Nodding to Quinlys with what might almost be a smile, Alida climbs aboard Kaz behind D'kan again, noting to the brownrider, "Just gotta' be a pill, don'cha?" Smirk. And then it's off to another weyr, which the woman soon enough finds out is... "Too big. But man, I *like* that bed.*" "Me? You want the bath," D'kan counters, laughing. Soon enough, though, they're moving again, and the next weyr has the brownrider dismounting. Even Kazavoth seems inclined to enter this one, though only a few steps. D'kan walks up to the mural and puts a hand on the part next to the lighthouse, then continues. He's biting his lower lip pensively as he heads back to the ledge, suddenly all in a quandary. He shares a look with Kaz, then glances at Quinlys, but still, he does not stake a claim. Quinlys's brows raise in question to that glance from D'kan, but she doesn't push. Cheerfully, her remark is, "There's nothing stopping you from claiming an earlier one, of course, as long as no one else stakes their claim first. Too big, Alida? Let's-- well. Let's see. There's definitely a few more I can show you, if we keep going..." Beat. "And if you don't find anything today, we can always look at a few more another time. It's not like we're kicking you out of the barracks immediately." She doesn't mean much by the comment, given her expression: it's a throwaway remark. A few minutes later, they're landing on yet another ledge, this one smaller than most. >---< Cozy Family Weyr >-----------------------------------------------------< It's on the smaller side of ledges, this one, large enough for two smaller dragons stretched out, perhaps, or two larger ones if they're willing to sit close. Still, it's in a convenient spot relatively low in the bowl, positioned to get a good view out over the lake. Ledges above provide some protection from the elements, though a small amount of afternoon sun still breaks through to these lower reaches; for a small dragon, this might make a very comfortable home indeed. Cozily furnished, with plush arm chairs about the tiny hearth and a massive bed already in place, the much larger indoors space has been sectioned off with intricately carved wooden panels that delineate each 'room', however small they might be. A living space area with a rounded table and four chairs rests on the opposite side of the hearth and arm chairs. One of the decorative walls separates this from the back where the bed and a bassinet sit. Yet another divider, though this one is a loose curtain that hangs, allows for privacy when changing in a small corner of the bedroom. Telltale markings of finger paints on the wall - the slight blue and reddish blush that no amount of scrubbing can take out - add character to each of the rooms. >----------------------------------------------------------------------------< "Oh, sweet mother uv Faranth..." Alida notes with some asperity and a following groan at this new weyr after nodding to Quinlys on their departure from the last one. Immediately, the blonde turns rught back around and walks out to Kazavoth. "What's wrong with this one?" Quinlys has to ask, eyeing Alida speculatively. "You just have to get rid of the family-ish stuff, and then it's-- cozy, with a hearth, separate areas. Seems to fit most of your requirements. Or are you just being picky?" Her brows raised. She's at least half amused. That throwaway comments from Quinlys earns a rather speculative look from D'kan, but soon they're flying again! The next weyr, for some reason, gets a soft laugh as the brownrider gets his first peek inside. It's not a bad laugh, just... "Cozy," he states, giving the others a wide grin. Not that he's claiming it. Still. "Look at those walls..." Alida mutters to Quinlys. Cue a roll of green eyes and a muttered, "Kid stink all over it." Ugh. Sabella isn't about to leave, even if she's a little bored she is maybe enjoying looking at all these weyrs. Maybe she's getting ideas for how to decorate her own? You know, when she's cleared to move in. So she hangs around, sticking with E'sren for the most part. They make quiet little jokes to each other, pointedly looking at a couple of people here and there but generally they manage to not be totally disruptive as the process carries on. "Faranth. Have you never heard of such a thing as paint?" Quinlys looks about ready to throw her hands up in disgust, but she's got speculative glances for both remaining weyrlings, instead, and a long shake of her head. With that, she gives up on this weyr, and moves on to the next-- which has enough room for all of the dragons to land at once. "This one," she says, as she dismounts, "could be shared between two, I think. From memory." >---< Homestead Built For Two Weyr >-----------------------------------------< Large enough even for two bronzes, this ledge dwarfs many of the ledges surrounding it, and offers a spectacular view out over the lake below. A brave soul might consider the water close enough to jump into - but appearances are deceiving: it's still a long way down. Nonetheless, it's an easy drop for a dragon, and with the way the lip of the ledge has been smoothed over the turns, it's a pretty good indication that at least one dragon has lolled their way into the water on a regular basis. Just within the weyr itself, there's a double dragon couch, too, clearly designed for two dragons with no interest in cuddling. The passageway leads between the two couches, the walls narrowing in until it's nothing but a corridor with darkness at the far end. A doorway leads off in each direction, the two rooms almost identical as far as size and shape are concerned: roughly oval, with aged tapestries covering raw stone almost the entire way around the room. They're easily large enough to house living quarters and bedroom each: to have both to one person would be pure luxury. Both rooms have doors with locks, as though former occupants of this double weyr have lived together, but desired absolute privacy nonetheless. >----------------------------------------------------------------------------< A new weyr, a new... complaint. It's apparently from Ilicaeth this time, for Alida look over her shoulder towards the Bowl below, then notes around a laugh to Quinlys, "Ilicaeth doesn't like it...the couch, specifically." D'kan murmurs something when they first land, probably something about the size of the place. He even hops down for a look, though not a long one. Kazavoth takes the chance to get a good stretch in while free of passengers while D'kan gives Alida a look. "I say we toss her in the one with the kids stuff," he calls over to Quinlys, tone and smile both teasing as he grins over at Alida before hopping right quick up to Kaz's shoulders. "Don't make me have ta' tie ya' t'Kaz's back, Deke..." Alida notes in an almost playful drawl. Is the grouchy guard actually...enjoying something? "I'm beginning to think you might be on to something," says Quinlys, utterly amused by D'kan's comments, though she's giving him a half-perplexed glance, too, almost as intense as the one the bluerider gets. "All right," she says. "One or two more, and that's it. Then, either you stay in the barracks a little while longer, and we try again another night, or you pick one of the ones you've already seen. I want to get to have dinner and go off duty at some point tonight, you hear?" "Will do..." Alida notes to Quinlys, then smirking at D'kan as she climbs aboard Kazavith, secures herself. D'kan quickly nods to Quinlys, already strapped in for whatever's next on the list. "I'm thinking you're the one needs tying, Alida," he counters to his fellow weyrling, grinning crookedly. "We'll do fly-bys." Quinlys's laughter is, despite everything, utterly merry. A moment later, she and Olveraeth are leading the way to yet another weyr-- this one easily capturing the last of the afternoon sunlight. >---< Cluttered Crafter Weyr >-----------------------------------------------< A prime piece of real estate for a sun-loving dragon, this large ledge receives sunlight almost constantly due to its fortunate positioning. Wide and with quartz glimmering across its surface, there's room for more than one dragon to sprawl comfortably and enjoy the sun's rays. Tacked to one side of the entryway to the weyr is a box of some sort, most likely for letters and the sort. The dragon wallow just inside the doorway looks to have been set-upon by an army of stuffed-animals, beneath which lie several large pink pillows. Two aging dolls sit on the very edge of it, as if to tend to the animals during its occupant's absence. Inside, the smooth walls are washed in a very light shade of cream, with large squares in various pastel shades painted at random heights and intervals. Pinks, blues and greens look to be the dominant colours whilst some of the squares appear to have the beginnings of tiny, much smaller squares collected within them. None of the furniture matches, from the dark desk set against the back wall, to the table and chairs stained with light varnish. A massive, smokey-grey couch sits several feet opposite the wide hearth. The comfortable-looking bed tucked into the sleeping alcove is covered by a patchwork quilt, made up of various soft colours and patterns, no two squares alike. The pillows may be some of the few things in the weyr that match; two fluffy affairs in a simple white. At the end of the bed sits a thin blanket that usually lies however it's fallen, though occasionally there are proper folds amongst its creases. All in all, the space is light and airy when lit up, soft rather than harsh-edged. >----------------------------------------------------------------------------< A low little laugh - rarely heard from Alida - is uttered as they all peer into the next weyr, her eyes rolling some in her head as she passes the stuffy toys and the bright colors in the room. "Well?" the woman inquires of D'kan, leaving it up to him. "S'alright...but...not really." Another nope. Kazavoth makes a low, murmuring sort of rumble shortly after landing on this ledge, though it's more for the sunlight than the weyr itself. D'kan has soon made a check both inside and out and returns to his brown, laying a hand on the dark neck for a moment. That pensive look is back, but only briefly. Yet again, the weyrling mounts up without calling dibs. Maybe he fears buyer's remorse? "You know... Kaz and I don't mind staying in the barracks a little longer," he informs Quinlys while paying extra attention to making sure the straps are all just right. This time, Quinlys really does look like she's about to throttle Alida, but it's D'kan who gets the most of her attention. "What." It isn't even a question. "Shells, why on Pern would you want to stay in the barracks?" Beat. "Hold that thought. Maybe we should talk about it later." Because there clearly must be something wrong with him. "We are looking at one more, and then that's it, okay? But seriously: if you guys don't pick at some point, we are just going to assign you to something... and it'll probably be one of the really crappy ones we haven't bothered showing you, this time." D'kan might be regretting having said anything about the barracks, going by his expression, but he nods to Quinlys eventually before giving Alida a quick glance. "Just one more? Then dinner?" For the last few weyrs, K'zin has been lingering on the ledge with Rasavyth. Either the man hasn't wanted to tease himself with more weyrs he can't have since he jumped at the first one he saw, or negotiations for the decor of the one he did choose have begun. It's sort of a funny thing to watch them, standing and staring at each other. K'zin's hands are on his hips now, so maybe it's not going well for him. D'kan is clearly a weirdo. Alida is picky, fussy, and-- Quinlys wears her feelings for everyone to see, but the exact words she might be mentally using are not quite that obvious. Still. She huffs, shakes her head in dismay at the pair of them, and then heads back to Olveraeth, to lead the way to that final weyr of the evening. >---< Winter Warmth Weyr >---------------------------------------------------< Situated just beside the wide entrance to the hatching caverns, this oddly-shaped ledge looks as though half of it has been cut away in order to make room. It's not very big, though the sun hits it at such an angle in the afternoon as to make it the perfect lounging spot, as long as one doesn't mind their tail draping off towards the bowl. What it lacks for in size, it makes up for in position: this is a ledge for the dragon who wants to see everything, from visitors to the hatching grounds to more distant activities throughout the bowl. Inside, there's a hollow depression in the stone large enough for even a small bronze, with a narrow walkway around it for human occupants to make their way into the long, narrow cavern of the inner weyr. It's always warm in here, as though the heat from those next-door hatching grounds have seeped deep into the walls, staying close so as to keep things toasty in winter, and occasionally, unbearable in summer. The inner weyr is a single cavern that extends a long distance back into the bowl wall, growing steadily narrower as it goes until, at the very back, the width is only enough for the double-sized bed that has been jammed up against the wall. There are built-in sconces for glows in the walls, however, and the ceiling is high enough that it isn't as claustrophobic as it could be. >----------------------------------------------------------------------------< "You outta' yer head, boy?" Alida inquires of D'kan as they're midair going to the next weyr, the bluie wondering at his not wanting to get the hell out of the barracks ASAP. And then comes the weyr with the big couch, Alida already knowing what the answer will be... and hearing it within her head. "No go from Ilicaeth." Siiigh, lip twist. "We'll take the previous one." Stuffy animals weyr. "Gonna work that bastich *over*, I tell you." Mutter. "Can we snag that sweet bed from the previous weyr?" Rather than stay out on the ledge, Tela has to explore this new weyr too, following it all the way back before returning. She pauses by Quinlys. "Solith thinks," and there's a careful little pause there, "we should fill the couch with water, and it would be warm, for splashing." Why should the humans have it? "Way too warm," is D'kan's own comment for this last one, though he can't help but grin when Alida announces she's made a decision. Huzzah! "Hey, that's not fair. What if Kaz and I wanted that one. With that kick butt bed?" "Then you shoulda' spoken up when ya' saw it, toots," Alida smirk back to D'kan. Thank '"Faranth. It's written in Quinlys' expression, plainly enough, that she's polite enough not to say it outloud. "D'kan's right-- no stealing stuff from other weyrs. There's plenty of interesting furniture down in stores, and that's all free for the taking. No thieving." Telavi's contribution gets a mouth-twitch; amused, but not trying to show it too much. "All right, that's settled then. D'kan... we'll talk more tomorrow. See if we can't find something you're interested in." Though... dubious. Alida offers Quinlys a loud snort, and a clipped, "Thievin's done without anyone knowin'." She's no thief...especially since she spoke out loud about that bed. "Find m'self a better one, then." Shrug. No thieving? On her way back out, Tela tips Quinlys a look that's not so much disappointed as I didn't hear that. And, of course, Solith didn't hear that at all. That's settled, then? Or so D'kan seems to think, as once again he's up on Kazavoth's shoulders, just waiting to return Alida to the ground so she and Ilicaeth can get their move on. K'zin's feet bring him into this weyr, not looking thrilled, though that's hardly this new weyr's fault. It gets a cursory glance around before he's dragging his feet back out to the ledge. "What if I don't want to?" comes his mutter that is certainly directed at his lifemate. Then a heavy sigh. "Fine. Have it your way." Before climbing back aboard Kazavoth, Alida peers at Telavi for a moment, then smirking softly to herself for some reason, her pale head turning to the arguing K'zin and Rasavyth. "Put yer foot down fer once, Waki." "You don't even know what you're arguing for, 'lida," K'zin calls to the bluerider as he climbs aboard his own. "He says we have to re-paint." Something that after her assessment of his weyr, surely she would support. Sometimes Ras' way really is the right way. "Can I help it if I usually know who wears the pants in yer family?" Alida quips casually, with some dark humor to K'zin, the woman then clipping off, "Yes! Fer Faranth's sake, *paint it over*!" "I do. Do you know how sharding silly he'd look in pants?" K'zin's demand is only half joking. Ras really would look ridiculous in pants. Then they're off. Above, Solith buzzes the ledge in another rush of air. Tela looks up, saying very much out loud, "We're trying!" They'll be *free* of the barracks, soon! this in itself is reason for Alida to wave to the departing K'zin and Rasavyth, then point grin at Solith. « It's about time... » Ilicaeth rumbles like grinding granite, finally transforming into a gust of swirling, golden sand. (To all dragons from Ilicaeth) With that, Kazavoth takes off, circling down toward the bowl floor to deposit riders. And possibly to rest his wings. That was a lot of taking off and landing! |
Comments
Ceawlin (Ceawlin (talk)) left a comment on Sun, 05 May 2013 07:03:32 GMT.
< It amuses me to no end to see the humping weyr claimed!!!
Good scene guys!!
D'kan (D'kan (talk)) left a comment on Sun, 05 May 2013 07:18:27 GMT.
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Wait, you doubted someone out of this group wouldn't go for that one? I thought a wingleader was supposed to know his riders better.
Azaylia (Dragonshy (talk)) left a comment on Sun, 05 May 2013 21:02:57 GMT.
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This log was aptly named. PICKY! It was interesting to see who was looking for what, and their ultimate decisions. :3
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