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		<id>https://norconwiki.louisebennett.name/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kellar</id>
		<title>NorCon MUSH - User contributions [en]</title>
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		<updated>2026-07-04T16:04:14Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://norconwiki.louisebennett.name/index.php?title=Kellar&amp;diff=20397</id>
		<title>Kellar</title>
		<link rel="alternate" type="text/html" href="https://norconwiki.louisebennett.name/index.php?title=Kellar&amp;diff=20397"/>
				<updated>2014-01-15T01:12:47Z</updated>
		
		<summary type="html">&lt;p&gt;Kellar: fixed misspelling Esway valley -&amp;gt; Esvay valley&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HrwProfile&lt;br /&gt;
|picture=&lt;br /&gt;
|position=Senior Apprentice&lt;br /&gt;
|craft=Smith&lt;br /&gt;
|birthplace=A small cothold in the Esvay valley, beholden to Nabol&lt;br /&gt;
|mother=Kellian (NPC)&lt;br /&gt;
|father=Arthellin (NPC)&lt;br /&gt;
|siblings=Lianar (NPC), his younger sister.&lt;br /&gt;
|children=None&lt;br /&gt;
|friends=&lt;br /&gt;
|playedby=&lt;br /&gt;
|livejournal=}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Kellar is in his late teens, of average height, but with well developed arms&lt;br /&gt;
and shoulders. He has dark brown hair and bright blue eyes, with dimples that&lt;br /&gt;
even faintly show when he's not smiling. His hands are callused and typically have&lt;br /&gt;
the nicks and scratches one gets doing metalwork.&lt;br /&gt;
&lt;br /&gt;
== WYSK ==&lt;br /&gt;
Kellar is an apprentice Smith, assigned to High Reaches Weyr to finish his apprenticeship,&lt;br /&gt;
which he expects to do within the next turn. He really is nearly ready to walk the tables and&lt;br /&gt;
become a journeyman.&lt;br /&gt;
&lt;br /&gt;
His specialty is metalwork, and he has particularly concentrated on blades, which he has&lt;br /&gt;
shown a particular talent for making. Blades of all kinds, from kitchen knives, to pruning hooks,&lt;br /&gt;
to belt knives, to swords, he is happy to make them, and also happy to talk your ear off about them, &lt;br /&gt;
so be warned. His blade work is easily journeyman level already, but one specialty does not suffice&lt;br /&gt;
for advancing. &lt;br /&gt;
&lt;br /&gt;
He is also fairly proficient in general metalworking, being able to make most common objects&lt;br /&gt;
from iron, bronze, brass, copper, silver, or gold, as appropriate. Need new buckles for your riding straps? &lt;br /&gt;
No problem, how wide are the straps, and what do you want them to look like? Need a new rack for&lt;br /&gt;
hanging pots in the kitchen? That'll only take a few hours.&lt;br /&gt;
&lt;br /&gt;
He is also working on jewelry, which he admits is his weakness. He can do casting and&lt;br /&gt;
fabrication just fine, if not exceptionally, but he (and usually his superiors) generally isn't quite&lt;br /&gt;
satisfied with his designs. They just don't really end up as nice looking as they ought. One project &lt;br /&gt;
may have proportions that don't quite seem to work, another finished product is too busy, or maybe&lt;br /&gt;
too plain. You may often find him sitting with a chunk of wax, carving it into something that hopefully&lt;br /&gt;
will be a little more pleasing to the eye this time around. Or frowning and rolling the wax back into a ball&lt;br /&gt;
to start over. &lt;br /&gt;
&lt;br /&gt;
In addition to being pretty good at making blades, Kellar follows the dictum of &amp;quot;You can't be good at&lt;br /&gt;
making a tool if you don't know how to use it.&amp;quot; So he has studied knife and sword fighting with the&lt;br /&gt;
guards at every hold or hall he has been posted to. He doesn't ever expect to use a knife in a fight,&lt;br /&gt;
to him it's more of a sport, and even more so, a way to improve his smithing skills.&lt;br /&gt;
&lt;br /&gt;
Having been raised in a small cothold, and then spending his teens as an apprentice smith, he is pretty&lt;br /&gt;
conservative. On the one hand, this makes him very respectful towards his superiors in the crafts, and&lt;br /&gt;
also to riders in general. But it also makes him somewhat uncomfortable with the differences between &lt;br /&gt;
the Weyrs and the Holds and Halls. He understands that things are different and that there are solid&lt;br /&gt;
reasons for it, but hearing tales about it and being suddenly immersed in it are two different things. He's&lt;br /&gt;
not at all judgmental, but still a little uncomfortable at times.&lt;br /&gt;
&lt;br /&gt;
He's also rather afraid of heights. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Kellar was raised in a small cothold in the Esvay valley, west of, and beholden to Nabol. For various reasons,&lt;br /&gt;
he hated being stuck there, so he took advantage of the chance to apprentice as a smith and get out. He goes&lt;br /&gt;
back when he can, but an apprentice doesn't get much opportunity for that.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
His great grandfather was A'lon, bronze Zienth's rider, the first Weyrleader when HRW was reopened shortly&lt;br /&gt;
before the start of the 10th Pass. (OOC I played them back in the day).&lt;br /&gt;
His great grandmother, Karilyn,  was the Lord Holder's daughter at Nabol, and&lt;br /&gt;
discovered she was pregnant very shortly after A'lon and Zienth went ''between'' after being badly scored while&lt;br /&gt;
fighting thread. When her family discovered her situation, she was bundled off to a small, remote cothold to avoid&lt;br /&gt;
family embarrassment. She raised her son, Arlon (Kellar's grandfather, and named after A'lon), there in a virtual exile,&lt;br /&gt;
and their descendants have lived there since. So his great-great-grandfather was a Lord Holder, and he's a first&lt;br /&gt;
cousin, twice removed, of the current Lord Holder. But as Kellar would say &amp;quot;It's not like that gets me invited to sit at&lt;br /&gt;
the high table at Gather feasts. They'd probably just as soon I was never born.&amp;quot; In actuality, they hardly even know he exists.&lt;br /&gt;
Some recordkeeper in the Hold probably has him listed in geneological records, but the Lord Holder wouldn't know him&lt;br /&gt;
from Adam. &lt;br /&gt;
&lt;br /&gt;
Kellar's feelings for A'lon, and the Weyr in general are ambivalent. On the one hand, he was raised on stories of&lt;br /&gt;
A'lon, the valiant bronzerider who died protecting Pern from thread, and there is definitely some hero worship there. &lt;br /&gt;
But on the other hand, he resents that his family was pushed off to a virtual backwater because of Karilyn's predicament.&lt;br /&gt;
He puts some of the blame on the Lord Holder and his family, but also in a way blames the Weyr for not doing something&lt;br /&gt;
to help them. Of course, he doesn't realize that no one at the Weyr was likely to have known about Karilyn. A'lon was&lt;br /&gt;
known to have had a number of women he visited at various times in various holds, but he seldom went into more&lt;br /&gt;
detail than &amp;quot;Oh, she's at a little hold south of Crom,&amp;quot; and he never mentioned names.&lt;br /&gt;
&lt;br /&gt;
== RP Logs ==&lt;br /&gt;
&lt;br /&gt;
{{RP Logs | name = {{BASEPAGENAME}} | columns = 3 }}&lt;br /&gt;
&lt;br /&gt;
{{#ifexist: {{BASEPAGENAME}}/Mentions | {{:{{BASEPAGENAME}}/Mentions}} | }}&lt;br /&gt;
&lt;br /&gt;
{{#ifexist: {{BASEPAGENAME}}/Comments | {{:{{BASEPAGENAME}}/Comments}} | }}&lt;br /&gt;
&lt;br /&gt;
{{Icons}}&lt;br /&gt;
&lt;br /&gt;
{{HRW}}&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]]&lt;br /&gt;
[[category:High Reaches Weyr]]&lt;br /&gt;
[[category:High Reaches Area]]&lt;br /&gt;
[[category:Greater Pern]]&lt;/div&gt;</summary>
		<author><name>Kellar</name></author>	</entry>

	<entry>
		<id>https://norconwiki.louisebennett.name/index.php?title=A%27lon&amp;diff=20396</id>
		<title>A'lon</title>
		<link rel="alternate" type="text/html" href="https://norconwiki.louisebennett.name/index.php?title=A%27lon&amp;diff=20396"/>
				<updated>2014-01-14T21:07:59Z</updated>
		
		<summary type="html">&lt;p&gt;Kellar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HrwProfile&lt;br /&gt;
|picture=&lt;br /&gt;
|position=Former Weyrleader at High Reaches (gone ''between'')&lt;br /&gt;
|craft=&lt;br /&gt;
|birthplace=Ista Island&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|friends=&lt;br /&gt;
|playedby=&lt;br /&gt;
|livejournal=}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== WYSK ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
(This is a work in progress)&lt;br /&gt;
&lt;br /&gt;
A'lon was raised in the tropical forests of Ista Island late in the 10th Interval, learning to hunt at an early age. He was a proficient hunter by his late teens, but his career as a hunter was cut short when he was selected by an Istan rider on Search. To his surprise and amazement, he Impressed Bronze Zienth, one of the largest Bronze hatchlings seen up to that time. The two were, of course, inseparable, and people often commented that they could tell how close they were, just by the tone of voice A'lon used whenever he referred to Zienth. The two spent most of their free time flying, often spending the better part of the day simply flying over the ocean with no particular destination, just sharing their mutual joy of soaring. &lt;br /&gt;
&lt;br /&gt;
A'lon and Zienth had only graduated from Weyrling training a turn before the Weyr Council decided to reopen High Reaches Weyr, which had been abandoned during the 10th interval, but was now needed because of the rise in dragon population as the 10th pass approached. Chana, the young rider of Gold Melirth, was chosen to be the Weyrwoman, and when Melirth rose, Zienth gave chase, the first time he had risen after a Gold. Melirth proved to be a difficult dragon to catch, and flew high and far, leaving a trail of exhausted bronzes in her wake. In the end, only Zienth was able to stay with her. So in less than a turn, A'lon went from being a Weyrling to being a Weyrleader. Several riders were already planning on moving to High reaches with Chana, and A'lon was relieved that none changed their mind when such an inexperienced rider became Weyrleader.&lt;br /&gt;
&lt;br /&gt;
A'lon and Chana settled into an easy partnership, working hard to get the Weyr organized. While they shared a Weyr, they were really never as close as their dragons were. But they did like as respect each other, and under their leadership the Weyr got off to a good start. A'lon was Weyrleader when the first Fall of the 10th Pass fell. Many rider and dragons were lost in those early Falls, and the losses were hard on both of the Weyr's leaders. A'lon spent almost every waking hour working to find better ways to fight thread, wanting desperately to reduce the casualties, and found it difficult to keep up with the day to day job of leading the Weyr. Chana had been trained as a dragonhealer, and similarly found herself so busy treating the many injured dragons and riders that she, too, found herself overwhelmed and falling behind in her duties as Senior Weyrwoman. So after only 4 turns as Weyrwoman and Weyrleader, Chana and A'lon announced that they would both step down when the next Gold rose, A'lon to continue his efforts to develop effective threadfighting techniques, and Chana to devote herself to dragonhealing.&lt;br /&gt;
&lt;br /&gt;
So when Darci's Gold Aurelinth rose and was caught by M'gan's Bronze Vorinth (both children of Zienth and Melirth), A'lon slipped into the Wingleader role that he held from them on. This was when A'lon and Zienth really hit their stride as a Bronze and his rider. Leading the entire Weyr was a heavy yoke for A'lon's shoulders, and when it was lifted, he was able to really concentrate on become a great Wingleader, a job he was much more suited for. And no longer having a Weyrmate, he was now free to find other partners, both in the Weyr, and in the local holds. This, too, turned out to be a task for which A'lon was well suited. &lt;br /&gt;
&lt;br /&gt;
If Thread wasn't falling, A'lon could usually be found either training his wing or working with a select team of riders from various wings, trying out new tactics, or sitting in the bowl discussing larger strategies. But A'lon and Zienth also were known to disappear from the Weyr when they had free time, taking long flights that were rumored to always pass near one of a few Holds where A'lon was suspected to have young lady friends. Invariably after a Gold had risen and Zienth had failed to catch her, Zienth would glide back to the bowl where A'lon despondently waited and the pair would fly off together to parts (and partner) unknown, returning hours later in much higher spirits. A'lon was often the recipient of good-natured ribbing as other members of the Weyr accused him of having &amp;quot;a girl in every Hold.&amp;quot;, but despite the efforts of many of his companions, A'lon never mentioned the names of his lovers. A'lon seemed to enjoy his reputation as a prototypical bronzerider, often being overheard giving advice to younger riders on topics such as how to land near a Hold without being noticed or good beaches to take a lady for a &amp;quot;picnic&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
A'lon's contributions to threadfighting tactics helped the Weyr &amp;quot;turn the corner&amp;quot; and greatly reduced the number of dragons and riders lost or injured during Falls. For 15 turns he and Zienth led their wing, only failing top fly against thread when one or the other was recovering from a scoring. They finally met their end on a cold, blustery day over the Tillek peninsula. Laurelin's Gold Elisanth had risen the afternoon before, and Zienth had chased, but failed to catch her (Zienth never succeeded in catching a Gold after his initial success with Melirth). A'lon and Zienth disappeared from the Weyr as usual, returning late than evening with Thread due to fall early the next day over Tillek. A'lon and Zienth rose early and led his wing out to &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RP Logs ==&lt;br /&gt;
&lt;br /&gt;
{{RP Logs | name = {{BASEPAGENAME}} | columns = 3 }}&lt;br /&gt;
&lt;br /&gt;
{{#ifexist: {{BASEPAGENAME}}/Mentions | {{:{{BASEPAGENAME}}/Mentions}} | }}&lt;br /&gt;
&lt;br /&gt;
{{#ifexist: {{BASEPAGENAME}}/Comments | {{:{{BASEPAGENAME}}/Comments}} | }}&lt;br /&gt;
&lt;br /&gt;
{{Icons}}&lt;br /&gt;
&lt;br /&gt;
{{HRW}}&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]]&lt;br /&gt;
[[category:High Reaches Weyr]]&lt;br /&gt;
[[category:High Reaches Area]]&lt;br /&gt;
[[category:Greater Pern]]&lt;/div&gt;</summary>
		<author><name>Kellar</name></author>	</entry>

	<entry>
		<id>https://norconwiki.louisebennett.name/index.php?title=A%27lon&amp;diff=20394</id>
		<title>A'lon</title>
		<link rel="alternate" type="text/html" href="https://norconwiki.louisebennett.name/index.php?title=A%27lon&amp;diff=20394"/>
				<updated>2014-01-14T08:25:30Z</updated>
		
		<summary type="html">&lt;p&gt;Kellar: A'lon Bronze Zienth's rider was the first Weyrleader at HRW at the end of the 10th interval and into the beginning for the Pass.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HrwProfile&lt;br /&gt;
|picture=&lt;br /&gt;
|position=Former Weyrleader at High Reaches&lt;br /&gt;
|craft=&lt;br /&gt;
|birthplace=Ista Island&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|friends=&lt;br /&gt;
|playedby=&lt;br /&gt;
|livejournal=}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== WYSK ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
(This is a work in progress)&lt;br /&gt;
&lt;br /&gt;
A'lon was raised in the tropical forests of Ista Island late in the 10th Interval, learning to hunt at an early age. He was a proficient hunter by his late teens, but his career as a hunter was cut short when he was selected by an Istan rider on Search. To his surprise and amazement, he Impressed Bronze Zienth, one of the largest Bronze hatchlings seen up to that time. The two were, of course, inseparable, and people often commented that they could tell how close they were, just by the tone of voice A'lon used whenever he referred to Zienth. The two spent most of their free time flying, often spending the better part of the day simply flying over the ocean with no particular destination, just sharing their mutual joy of soaring. &lt;br /&gt;
&lt;br /&gt;
A'lon and Zienth had only graduated from Weyrling training a turn before the Weyr Council decided to reopen High Reaches Weyr, which had been abandoned during the 10th interval, but was now needed because of the rise in dragon population as the 10th pass approached. Chana, the young rider of Gold Melirth, was chosen to be the Weyrwoman, and when Melirth rose, Zienth gave chase, the first time he had risen after a Gold. Melirth proved to be a difficult dragon to catch, and flew high and far, leaving a trail of exhausted bronzes in her wake. In the end, only Zienth was able to stay with her. So in less than a turn, A'lon went from being a Weyrling to being a Weyrleader. Several riders were already planning on moving to High reaches with Chana, and A'lon was relieved that none changed their mind when such an inexperienced rider became Weyrleader.&lt;br /&gt;
&lt;br /&gt;
A'lon and Chana settled into an easy partnership, working hard to get the Weyr organized. While they shared a Weyr, they were really never as close as their dragons were. But they did like as respect each other, and under their leadership the Weyr got off to a good start. A'lon was Weyrleader when the first Fall of the 10th Pass fell. Many rider and dragons were lost in those early Falls, and the losses were hard on both of the Weyr's leaders. A'lon spent almost every waking hour working to find better ways to fight thread, wanting desperately to reduce the casualties, and found it difficult to keep up with the day to day job of leading the Weyr. Chana had been trained as a dragonhealer, and similarly found herself so busy treating the many injured dragons and riders that she, too, found herself overwhelmed and falling behind in her duties as Senior Weyrwoman. So after only 4 turns as Weyrwoman and Weyrleader, Chana and A'lon announced that they would both step down when the next Gold rose, A'lon to continue his efforts to develop effective threadfighting techniques, and Chana to devote herself to dragonhealing.&lt;br /&gt;
&lt;br /&gt;
So when Darci's Gold Aurelinth rose and was caught by M'gan's Bronze Vorinth (both children of Zienth and Melirth), A'lon slipped into the Wingleader role that he held from them on. This was when A'lon and Zienth really hit their stride as a Bronze and his rider. Leading the entire Weyr was a heavy yoke for A'lon's shoulders, and when it was lifted, he was able to really concentrate on become a great Wingleader, a job he was much more suited for. And no longer having a Weyrmate, he was now free to find other partners, both in the Weyr, and in the local holds. This, too, turned out to be a task for which A'lon was well suited. &lt;br /&gt;
&lt;br /&gt;
If Thread wasn't falling, A'lon could usually be found either training his wing or working with a select team of riders from various wings, trying out new tactics, or sitting in the bowl discussing larger strategies. But A'lon and Zienth also were known to disappear from the Weyr when they had free time, taking long flights that were rumored to always pass near one of a few Holds where A'lon was suspected to have young lady friends. Invariably after a Gold had risen and Zienth had failed to catch her, Zienth would glide back to the bowl where A'lon despondently waited and the pair would fly off together to parts (and partner) unknown, returning hours later in much higher spirits. A'lon was often the recipient of good-natured ribbing as other members of the Weyr accused him of having &amp;quot;a girl in every Hold.&amp;quot;, but despite the efforts of many of his companions, A'lon never mentioned the names of his lovers. A'lon seemed to enjoy his reputation as a prototypical bronzerider, often being overheard giving advice to younger riders on topics such as how to land near a Hold without being noticed or good beaches to take a lady for a &amp;quot;picnic&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
A'lon's contributions to threadfighting tactics helped the Weyr &amp;quot;turn the corner&amp;quot; and greatly reduced the number of dragons and riders lost or injured during Falls. For 15 turns he and Zienth led their wing, only failing top fly against thread when one or the other was recovering from a scoring. They finally met their end on a cold, blustery day over the Tillek peninsula. Laurelin's Gold Elisanth had risen the afternoon before, and Zienth had chased, but failed to catch her (Zienth never succeeded in catching a Gold after his initial success with Melirth). A'lon and Zienth disappeared from the Weyr as usual, returning late than evening with Thread due to fall early the next day over Tillek. A'lon and Zienth rose early and led his wing out to &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RP Logs ==&lt;br /&gt;
&lt;br /&gt;
{{RP Logs | name = {{BASEPAGENAME}} | columns = 3 }}&lt;br /&gt;
&lt;br /&gt;
{{#ifexist: {{BASEPAGENAME}}/Mentions | {{:{{BASEPAGENAME}}/Mentions}} | }}&lt;br /&gt;
&lt;br /&gt;
{{#ifexist: {{BASEPAGENAME}}/Comments | {{:{{BASEPAGENAME}}/Comments}} | }}&lt;br /&gt;
&lt;br /&gt;
{{Icons}}&lt;br /&gt;
&lt;br /&gt;
{{HRW}}&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]]&lt;br /&gt;
[[category:High Reaches Weyr]]&lt;br /&gt;
[[category:High Reaches Area]]&lt;br /&gt;
[[category:Greater Pern]]&lt;/div&gt;</summary>
		<author><name>Kellar</name></author>	</entry>

	<entry>
		<id>https://norconwiki.louisebennett.name/index.php?title=Kellar&amp;diff=20391</id>
		<title>Kellar</title>
		<link rel="alternate" type="text/html" href="https://norconwiki.louisebennett.name/index.php?title=Kellar&amp;diff=20391"/>
				<updated>2014-01-14T06:18:39Z</updated>
		
		<summary type="html">&lt;p&gt;Kellar: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HrwProfile&lt;br /&gt;
|picture=&lt;br /&gt;
|position=Senior Apprentice&lt;br /&gt;
|craft=Smith&lt;br /&gt;
|birthplace=A small cothold in the Esway valley, beholden to Nabol&lt;br /&gt;
|mother=Kellian (NPC)&lt;br /&gt;
|father=Arthellin (NPC)&lt;br /&gt;
|siblings=Lianar (NPC), his younger sister.&lt;br /&gt;
|children=None&lt;br /&gt;
|friends=&lt;br /&gt;
|playedby=&lt;br /&gt;
|livejournal=}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Kellar is in his late teens, of average height, but with well developed arms&lt;br /&gt;
and shoulders. He has dark brown hair and bright blue eyes, with dimples that&lt;br /&gt;
even faintly show when he's not smiling. His hands are callused and typically have&lt;br /&gt;
the nicks and scratches one gets doing metalwork.&lt;br /&gt;
&lt;br /&gt;
== WYSK ==&lt;br /&gt;
Kellar is an apprentice Smith, assigned to High Reaches Weyr to finish his apprenticeship,&lt;br /&gt;
which he expects to do within the next turn. He really is nearly ready to walk the tables and&lt;br /&gt;
become a journeyman.&lt;br /&gt;
&lt;br /&gt;
His specialty is metalwork, and he has particularly concentrated on blades, which he has&lt;br /&gt;
shown a particular talent for making. Blades of all kinds, from kitchen knives, to pruning hooks,&lt;br /&gt;
to belt knives, to swords, he is happy to make them, and also happy to talk your ear off about them, &lt;br /&gt;
so be warned. His blade work is easily journeyman level already, but one specialty does not suffice&lt;br /&gt;
for advancing. &lt;br /&gt;
&lt;br /&gt;
He is also fairly proficient in general metalworking, being able to make most common objects&lt;br /&gt;
from iron, bronze, brass, copper, silver, or gold, as appropriate. Need new buckles for your riding straps? &lt;br /&gt;
No problem, how wide are the straps, and what do you want them to look like? Need a new rack for&lt;br /&gt;
hanging pots in the kitchen? That'll only take a few hours.&lt;br /&gt;
&lt;br /&gt;
He is also working on jewelry, which he admits is his weakness. He can do casting and&lt;br /&gt;
fabrication just fine, if not exceptionally, but he (and usually his superiors) generally isn't quite&lt;br /&gt;
satisfied with his designs. They just don't really end up as nice looking as they ought. One project &lt;br /&gt;
may have proportions that don't quite seem to work, another finished product is too busy, or maybe&lt;br /&gt;
too plain. You may often find him sitting with a chunk of wax, carving it into something that hopefully&lt;br /&gt;
will be a little more pleasing to the eye this time around. Or frowning and rolling the wax back into a ball&lt;br /&gt;
to start over. &lt;br /&gt;
&lt;br /&gt;
In addition to being pretty good at making blades, Kellar follows the dictum of &amp;quot;You can't be good at&lt;br /&gt;
making a tool if you don't know how to use it.&amp;quot; So he has studied knife and sword fighting with the&lt;br /&gt;
guards at every hold or hall he has been posted to. He doesn't ever expect to use a knife in a fight,&lt;br /&gt;
to him it's more of a sport, and even more so, a way to improve his smithing skills.&lt;br /&gt;
&lt;br /&gt;
Having been raised in a small cothold, and then spending his teens as an apprentice smith, he is pretty&lt;br /&gt;
conservative. On the one hand, this makes him very respectful towards his superiors in the crafts, and&lt;br /&gt;
also to riders in general. But it also makes him somewhat uncomfortable with the differences between &lt;br /&gt;
the Weyrs and the Holds and Halls. He understands that things are different and that there are solid&lt;br /&gt;
reasons for it, but hearing tales about it and being suddenly immersed in it are two different things. He's&lt;br /&gt;
not at all judgmental, but still a little uncomfortable at times.&lt;br /&gt;
&lt;br /&gt;
He's also rather afraid of heights. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Kellar was raised in a small cothold in the Esway valley, west of, and beholden to Nabol. For various reasons,&lt;br /&gt;
he hated being stuck there, so he took advantage of the chance to apprentice as a smith and get out. He goes&lt;br /&gt;
back when he can, but an apprentice doesn't get much opportunity for that.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
His great grandfather was A'lon, bronze Zienth's rider, the first Weyrleader when HRW was reopened shortly&lt;br /&gt;
before the start of the 10th Pass. (OOC I played them back in the day).&lt;br /&gt;
His great grandmother, Karilyn,  was the Lord Holder's daughter at Nabol, and&lt;br /&gt;
discovered she was pregnant very shortly after A'lon and Zienth went ''between'' after being badly scored while&lt;br /&gt;
fighting thread. When her family discovered her situation, she was bundled off to a small, remote cothold to avoid&lt;br /&gt;
family embarrassment. She raised her son, Arlon (Kellar's grandfather, and named after A'lon), there in a virtual exile,&lt;br /&gt;
and their descendants have lived there since. So his great-great-grandfather was a Lord Holder, and he's a first&lt;br /&gt;
cousin, twice removed, of the current Lord Holder. But as Kellar would say &amp;quot;It's not like that gets me invited to sit at&lt;br /&gt;
the high table at Gather feasts. They'd probably just as soon I was never born.&amp;quot; In actuality, they hardly even know he exists.&lt;br /&gt;
Some recordkeeper in the Hold probably has him listed in geneological records, but the Lord Holder wouldn't know him&lt;br /&gt;
from Adam. &lt;br /&gt;
&lt;br /&gt;
Kellar's feelings for A'lon, and the Weyr in general are ambivalent. On the one hand, he was raised on stories of&lt;br /&gt;
A'lon, the valiant bronzerider who died protecting Pern from thread, and there is definitely some hero worship there. &lt;br /&gt;
But on the other hand, he resents that his family was pushed off to a virtual backwater because of Karilyn's predicament.&lt;br /&gt;
He puts some of the blame on the Lord Holder and his family, but also in a way blames the Weyr for not doing something&lt;br /&gt;
to help them. Of course, he doesn't realize that no one at the Weyr was likely to have known about Karilyn. A'lon was&lt;br /&gt;
known to have had a number of women he visited at various times in various holds, but he seldom went into more&lt;br /&gt;
detail than &amp;quot;Oh, she's at a little hold south of Crom,&amp;quot; and he never mentioned names.&lt;br /&gt;
&lt;br /&gt;
== RP Logs ==&lt;br /&gt;
&lt;br /&gt;
{{RP Logs | name = {{BASEPAGENAME}} | columns = 3 }}&lt;br /&gt;
&lt;br /&gt;
{{#ifexist: {{BASEPAGENAME}}/Mentions | {{:{{BASEPAGENAME}}/Mentions}} | }}&lt;br /&gt;
&lt;br /&gt;
{{#ifexist: {{BASEPAGENAME}}/Comments | {{:{{BASEPAGENAME}}/Comments}} | }}&lt;br /&gt;
&lt;br /&gt;
{{Icons}}&lt;br /&gt;
&lt;br /&gt;
{{HRW}}&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]]&lt;br /&gt;
[[category:High Reaches Weyr]]&lt;br /&gt;
[[category:High Reaches Area]]&lt;br /&gt;
[[category:Greater Pern]]&lt;/div&gt;</summary>
		<author><name>Kellar</name></author>	</entry>

	<entry>
		<id>https://norconwiki.louisebennett.name/index.php?title=Kellar&amp;diff=20390</id>
		<title>Kellar</title>
		<link rel="alternate" type="text/html" href="https://norconwiki.louisebennett.name/index.php?title=Kellar&amp;diff=20390"/>
				<updated>2014-01-14T06:16:20Z</updated>
		
		<summary type="html">&lt;p&gt;Kellar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HrwProfile&lt;br /&gt;
|picture=&lt;br /&gt;
|position=Senior Apprentice&lt;br /&gt;
|craft=Smith&lt;br /&gt;
|birthplace=A small cothold in the Esway valley, beholden to Nabol&lt;br /&gt;
|mother=Kellian (NPC)&lt;br /&gt;
|father=Arthellin (NPC)&lt;br /&gt;
|siblings=Lianar (NPC), his younger sister.&lt;br /&gt;
|children=None&lt;br /&gt;
|friends=&lt;br /&gt;
|playedby=&lt;br /&gt;
|livejournal=}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Kellar is in his late teens, of average height, but with well developed arms&lt;br /&gt;
and shoulders. He has dark brown hair and bright blue eyes, with dimples that&lt;br /&gt;
even faintly show when he's not smiling. His hands are callused and typically have&lt;br /&gt;
the nicks and scratches one gets doing metalwork.&lt;br /&gt;
&lt;br /&gt;
== WYSK ==&lt;br /&gt;
Kellar is an apprentice Smith, assigned to High Reaches Weyr to finish his apprenticeship,&lt;br /&gt;
which he expects to do within the next turn. He really is nearly ready to walk the tables and&lt;br /&gt;
become a journeyman.&lt;br /&gt;
&lt;br /&gt;
His specialty is metalwork, and he has particularly concentrated on blades, which he has&lt;br /&gt;
shown a particular talent for making. Blades of all kinds, from kitchen knives, to pruning hooks,&lt;br /&gt;
to belt knives, to swords, he is happy to make them, and also happy to talk your ear off about them, &lt;br /&gt;
so be warned. His blade work is easily journeyman level already, but one specialty does not suffice&lt;br /&gt;
for advancing. &lt;br /&gt;
&lt;br /&gt;
He is also fairly proficient in general metalworking, being able to make most common objects&lt;br /&gt;
from iron, bronze, brass, copper, silver, or gold, as appropriate. Need new buckles for your riding straps? &lt;br /&gt;
No problem, how wide are the straps, and what do you want them to look like? Need a new rack for&lt;br /&gt;
hanging pots in the kitchen? That'll only take a few hours.&lt;br /&gt;
&lt;br /&gt;
He is also working on jewelry, which he admits is his weakness. He can do casting and&lt;br /&gt;
fabrication just fine, if not exceptionally, but he (and usually his superiors) generally isn't quite&lt;br /&gt;
satisfied with his designs. They just don't really end up as nice looking as they ought. One project &lt;br /&gt;
may have proportions that don't quite seem to work, another finished product is too busy, or maybe&lt;br /&gt;
too plain. You may often find him sitting with a chunk of wax, carving it into something that hopefully&lt;br /&gt;
will be a little more pleasing to the eye this time around. Or frowning and rolling the wax back into a ball&lt;br /&gt;
to start over. &lt;br /&gt;
&lt;br /&gt;
In addition to being pretty good at making blades, Kellar follows the dictum of &amp;quot;You can't be good at&lt;br /&gt;
making a tool if you don't know how to use it.&amp;quot; So he has studied knife and sword fighting with the&lt;br /&gt;
guards at every hold or hall he has been posted to. He doesn't ever expect to use a knife in a fight,&lt;br /&gt;
to him it's more of a sport, and even more so, a way to improve his smithing skills.&lt;br /&gt;
&lt;br /&gt;
Having been raised in a small cothold, and then spending his teens as an apprentice smith, he is pretty&lt;br /&gt;
conservative. On the one hand, this makes him very respectful towards his superiors in the crafts, and&lt;br /&gt;
also to riders in general. But it also makes him somewhat uncomfortable with the differences between &lt;br /&gt;
the Weyrs and the Holds and Halls. He understands that things are different and that there are solid&lt;br /&gt;
reasons for it, but hearing tales about it and being suddenly immersed in it are two different things. He's&lt;br /&gt;
not at all judgmental, but still a little uncomfortable at times.&lt;br /&gt;
&lt;br /&gt;
He's also rather afraid of heights. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Kellar was raised in a small cothold, beholden to (TBD - It'll be a hold that's covered by HRW. I was going&lt;br /&gt;
to use HRH, but then I discovered that HRH's recent history doesn't work for Kellar). For various reasons,&lt;br /&gt;
he hated being stuck there, so he took advantage of the chance to apprentice as a smith and get out. He goes&lt;br /&gt;
back when he can, but an apprentice doesn't get much opportunity for that.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
His great grandfather was A'lon, bronze Zienth's rider, the first Weyrleader when HRW was reopened shortly&lt;br /&gt;
before the start of the 10th Pass. (OOC I played them back in the day).&lt;br /&gt;
His great grandmother, Karilyn,  was the Lord Holder's daughter at Nabol, and&lt;br /&gt;
discovered she was pregnant very shortly after A'lon and Zienth went ''between'' after being badly scored while&lt;br /&gt;
fighting thread. When her family discovered her situation, she was bundled off to a small, remote cothold to avoid&lt;br /&gt;
family embarrassment. She raised her son, Arlon (Kellar's grandfather, and named after A'lon), there in a virtual exile,&lt;br /&gt;
and their descendants have lived there since. So his great-great-grandfather was a Lord Holder, and he's a first&lt;br /&gt;
cousin, twice removed, of the current Lord Holder. But as Kellar would say &amp;quot;It's not like that gets me invited to sit at&lt;br /&gt;
the high table at Gather feasts. They'd probably just as soon I was never born.&amp;quot; In actuality, they hardly even know he exists.&lt;br /&gt;
Some recordkeeper in the Hold probably has him listed in geneological records, but the Lord Holder wouldn't know him&lt;br /&gt;
from Adam. &lt;br /&gt;
&lt;br /&gt;
Kellar's feelings for A'lon, and the Weyr in general are ambivalent. On the one hand, he was raised on stories of&lt;br /&gt;
A'lon, the valiant bronzerider who died protecting Pern from thread, and there is definitely some hero worship there. &lt;br /&gt;
But on the other hand, he resents that his family was pushed off to a virtual backwater because of Karilyn's predicament.&lt;br /&gt;
He puts some of the blame on the Lord Holder and his family, but also in a way blames the Weyr for not doing something&lt;br /&gt;
to help them. Of course, he doesn't realize that no one at the Weyr was likely to have known about Karilyn. A'lon was&lt;br /&gt;
known to have had a number of women he visited at various times in various holds, but he seldom went into more&lt;br /&gt;
detail than &amp;quot;Oh, she's at a little hold south of Crom,&amp;quot; and he never mentioned names.&lt;br /&gt;
&lt;br /&gt;
== RP Logs ==&lt;br /&gt;
&lt;br /&gt;
{{RP Logs | name = {{BASEPAGENAME}} | columns = 3 }}&lt;br /&gt;
&lt;br /&gt;
{{#ifexist: {{BASEPAGENAME}}/Mentions | {{:{{BASEPAGENAME}}/Mentions}} | }}&lt;br /&gt;
&lt;br /&gt;
{{#ifexist: {{BASEPAGENAME}}/Comments | {{:{{BASEPAGENAME}}/Comments}} | }}&lt;br /&gt;
&lt;br /&gt;
{{Icons}}&lt;br /&gt;
&lt;br /&gt;
{{HRW}}&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]]&lt;br /&gt;
[[category:High Reaches Weyr]]&lt;br /&gt;
[[category:High Reaches Area]]&lt;br /&gt;
[[category:Greater Pern]]&lt;/div&gt;</summary>
		<author><name>Kellar</name></author>	</entry>

	<entry>
		<id>https://norconwiki.louisebennett.name/index.php?title=Kellar&amp;diff=20389</id>
		<title>Kellar</title>
		<link rel="alternate" type="text/html" href="https://norconwiki.louisebennett.name/index.php?title=Kellar&amp;diff=20389"/>
				<updated>2014-01-14T05:37:46Z</updated>
		
		<summary type="html">&lt;p&gt;Kellar: A senior apprentice smith, recently posted to HRW. Born and raised in a very small hold, and not all that comfortable in a Weyr, yet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HrwProfile&lt;br /&gt;
|picture=&lt;br /&gt;
|position=Senior Apprentice&lt;br /&gt;
|craft=Smith&lt;br /&gt;
|birthplace=TBD&lt;br /&gt;
|mother=Kellian (NPC)&lt;br /&gt;
|father=Arthellin (NPC)&lt;br /&gt;
|siblings=Lianar (NPC), his younger sister.&lt;br /&gt;
|children=None&lt;br /&gt;
|friends=&lt;br /&gt;
|playedby=&lt;br /&gt;
|livejournal=}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Kellar is in his late teens, of average height, but with well developed arms&lt;br /&gt;
and shoulders. He has dark brown hair and bright blue eyes, with dimples that&lt;br /&gt;
even faintly show when he's not smiling. His hands are callused and typically have&lt;br /&gt;
the nicks and scratches one gets doing metalwork.&lt;br /&gt;
&lt;br /&gt;
== WYSK ==&lt;br /&gt;
Kellar is an apprentice Smith, assigned to High Reaches Weyr to finish his apprenticeship,&lt;br /&gt;
which he expects to do within the next turn. He really is nearly ready to walk the tables and&lt;br /&gt;
become a journeyman.&lt;br /&gt;
&lt;br /&gt;
His specialty is metalwork, and he has particularly concentrated on blades, which he has&lt;br /&gt;
shown a particular talent for making. Blades of all kinds, from kitchen knives, to pruning hooks,&lt;br /&gt;
to belt knives, to swords, he is happy to make them, and also happy to talk your ear off about them, &lt;br /&gt;
so be warned. His blade work is easily journeyman level already, but one specialty does not suffice&lt;br /&gt;
for advancing. &lt;br /&gt;
&lt;br /&gt;
He is also fairly proficient in general metalworking, being able to make most common objects&lt;br /&gt;
from iron, bronze, brass, copper, silver, or gold, as appropriate. Need new buckles for your riding straps? &lt;br /&gt;
No problem, how wide are the straps, and what do you want them to look like? Need a new rack for&lt;br /&gt;
hanging pots in the kitchen? That'll only take a few hours.&lt;br /&gt;
&lt;br /&gt;
He is also working on jewelry, which he admits is his weakness. He can do casting and&lt;br /&gt;
fabrication just fine, if not exceptionally, but he (and usually his superiors) generally isn't quite&lt;br /&gt;
satisfied with his designs. They just don't really end up as nice looking as they ought. One project &lt;br /&gt;
may have proportions that don't quite seem to work, another finished product is too busy, or maybe&lt;br /&gt;
too plain. You may often find him sitting with a chunk of wax, carving it into something that hopefully&lt;br /&gt;
will be a little more pleasing to the eye this time around. Or frowning and rolling the wax back into a ball&lt;br /&gt;
to start over. &lt;br /&gt;
&lt;br /&gt;
In addition to being pretty good at making blades, Kellar follows the dictum of &amp;quot;You can't be good at&lt;br /&gt;
making a tool if you don't know how to use it.&amp;quot; So he has studied knife and sword fighting with the&lt;br /&gt;
guards at every hold or hall he has been posted to. He doesn't ever expect to use a knife in a fight,&lt;br /&gt;
to him it's more of a sport, and even more so, a way to improve his smithing skills.&lt;br /&gt;
&lt;br /&gt;
Having been raised in a small cothold, and then spending his teens as an apprentice smith, he is pretty&lt;br /&gt;
conservative. On the one hand, this makes him very respectful towards his superiors in the crafts, and&lt;br /&gt;
also to riders in general. But it also makes him somewhat uncomfortable with the differences between &lt;br /&gt;
the Weyrs and the Holds and Halls. He understands that things are different and that there are solid&lt;br /&gt;
reasons for it, but hearing tales about it and being suddenly immersed in it are two different things. He's&lt;br /&gt;
not at all judgmental, but still a little uncomfortable at times.&lt;br /&gt;
&lt;br /&gt;
He's also rather afraid of heights. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Kellar was raised in a small cothold, beholden to (TBD - It'll be a hold that's covered by HRW. I was going&lt;br /&gt;
to use HRH, but then I discovered that HRH's recent history doesn't work for Kellar). For various reasons,&lt;br /&gt;
he hated being stuck there, so he took advantage of the chance to apprentice as a smith and get out. He goes&lt;br /&gt;
back when he can, but an apprentice doesn't get much opportunity for that.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
His great grandfather was A'lon, bronze Zienth's rider, the first Weyrleader when HRW was reopened shortly&lt;br /&gt;
before the start of the 10th Pass. (OOC I played them back in the day).&lt;br /&gt;
His great grandmother, Karilyn,  was the Lord Holder's daughter at (TBD), and&lt;br /&gt;
discovered she was pregnant very shortly after A'lon and Zienth went ''between'' after being badly scored while&lt;br /&gt;
fighting thread. When her family discovered her situation, she was bundled off to a small, remote cothold to avoid&lt;br /&gt;
family embarrassment. She raised her son, Arlon (Kellar's grandfather, and named after A'lon), there in a virtual exile,&lt;br /&gt;
and their descendants have lived there since. So his great-great-grandfather was a Lord Holder, and he's a third&lt;br /&gt;
cousin of the current Lord Holder. But as Kellar would say &amp;quot;It's not like that gets me invited to sit at  the high table &lt;br /&gt;
at Gather feasts. They'd probably just as soon I was never born.&amp;quot; In actuality, &amp;quot;they&amp;quot; hardly even know he exists.&lt;br /&gt;
Some recordkeeper in the Hold probably has him listed in geneological records, but the Lord Holder wouldn't know him&lt;br /&gt;
from Adam. &lt;br /&gt;
&lt;br /&gt;
Kellar's feelings for A'lon, and the Weyr in general are ambivalent. On the one hand, he was raised on stories of&lt;br /&gt;
A'lon, the valiant bronzerider who died protecting Pern from thread, and there is definitely some hero worship there. &lt;br /&gt;
But on the other hand, he resents that his family was pushed off to a virtual backwater because of Karilyn's predicament.&lt;br /&gt;
He puts some of the blame on the Lord Holder and his family, but also in a way blames the Weyr for not doing something&lt;br /&gt;
to help them. Of course, he doesn't realize that no one at the Weyr was likely to have known about Karilyn. A'lon was&lt;br /&gt;
known to have had a number of women he visited at various times in various holds, but he seldom went into more&lt;br /&gt;
detail than &amp;quot;Oh, she's at a little hold south of Crom,&amp;quot; and he never mentioned names.&lt;br /&gt;
&lt;br /&gt;
== RP Logs ==&lt;br /&gt;
&lt;br /&gt;
{{RP Logs | name = {{BASEPAGENAME}} | columns = 3 }}&lt;br /&gt;
&lt;br /&gt;
{{#ifexist: {{BASEPAGENAME}}/Mentions | {{:{{BASEPAGENAME}}/Mentions}} | }}&lt;br /&gt;
&lt;br /&gt;
{{#ifexist: {{BASEPAGENAME}}/Comments | {{:{{BASEPAGENAME}}/Comments}} | }}&lt;br /&gt;
&lt;br /&gt;
{{Icons}}&lt;br /&gt;
&lt;br /&gt;
{{HRW}}&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]]&lt;br /&gt;
[[category:High Reaches Weyr]]&lt;br /&gt;
[[category:High Reaches Area]]&lt;br /&gt;
[[category:Greater Pern]]&lt;/div&gt;</summary>
		<author><name>Kellar</name></author>	</entry>

	</feed>