Difference between revisions of "User:Kaleidoscope"

From NorCon MUSH
(Created page with "== I Play == {| |-valign="top" |File:Icon k'zin.jpg |'''K'zin''' (''January 27, 2013 - present'')<br><br>Wakizian was created because there was an interesting plot a...")
 
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|'''[[Tayte]]''' (''May 5, 2013 - present'')<br><br>Tayte was born for an itch to RP as a female character.<br>I'm looking forward to broadening her character connections and pursuing some interesting back-story RP through her.<br>She's a Good Person character, but more of chaotic good leaning than lawful. She's friendly and smiles a lot.
 
|'''[[Tayte]]''' (''May 5, 2013 - present'')<br><br>Tayte was born for an itch to RP as a female character.<br>I'm looking forward to broadening her character connections and pursuing some interesting back-story RP through her.<br>She's a Good Person character, but more of chaotic good leaning than lawful. She's friendly and smiles a lot.
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== My NPCs ==
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I love NPCs.  Not only do they add color and depth to RP with my PCs, they allow me to have a different flavor of character RP without taking on a whole new character. That being said, there are some NPCs that I run that appear more than once for fun. (If you're interested in a scene with any of them, just let me know!)
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|[[File:Icon babetta.jpg]]
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|'''[[Babetta]]''' (''June 10, 2013 - present'')<br><br>Babetta became a concept for [http://hrweyr.net/Logs:Happy_Turnday,_Telavi!_(K%27zin_Style) Telavi's turnday RP] and blossomed into something fun.<br>A Journeywoman Weaver, Babetta has that inner calm and elegance paired with apparent wisdom (at least to impressionable greenriders).
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|[[File:Icon jaecar "Farsights".jpg]]
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|'''[[Jaecar "Farsights"]]''' (''July 3, 2013 - present'')<br><br>Jaecar was created by request but is proving very fun to RP.<br>While fairly soft-spoken and competent, the worldly wise yet unwise sailor can crop up in several ports.
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|[[File:Icon u'by.jpg]]
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|'''[[U'by]]''' (''July 2, 2013 - present'')<br><br>I admit it; this one was made because the character concept wouldn't get out of my head and I didn't feel like I should create another PC.<br>U'by is what the stereotype of a nerdy programmer guy might look like on Pern. He's awkward, but nice.
 
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Revision as of 07:15, 23 July 2013

I Play

Icon k'zin.jpg K'zin (January 27, 2013 - present)

Wakizian was created because there was an interesting plot afoot.
His original search app read that his personality was stoic with bouts of levity and he was apped green-blue.
In practice, the character came out from his very first scene as mostly levity with bouts of stoicism.
By the end of candidacy, I could see him being fun on anything, and said, "Surprise me!"
I couldn't have been more surprised or thrilled by Rasavyth who is a real character in his own right (with P.O.V. vignettes and everything)!



Icon tayte.jpg Tayte (May 5, 2013 - present)

Tayte was born for an itch to RP as a female character.
I'm looking forward to broadening her character connections and pursuing some interesting back-story RP through her.
She's a Good Person character, but more of chaotic good leaning than lawful. She's friendly and smiles a lot.

My NPCs

I love NPCs. Not only do they add color and depth to RP with my PCs, they allow me to have a different flavor of character RP without taking on a whole new character. That being said, there are some NPCs that I run that appear more than once for fun. (If you're interested in a scene with any of them, just let me know!)

Icon babetta.jpg Babetta (June 10, 2013 - present)

Babetta became a concept for Telavi's turnday RP and blossomed into something fun.
A Journeywoman Weaver, Babetta has that inner calm and elegance paired with apparent wisdom (at least to impressionable greenriders).



Icon jaecar "Farsights".jpg Jaecar "Farsights" (July 3, 2013 - present)

Jaecar was created by request but is proving very fun to RP.
While fairly soft-spoken and competent, the worldly wise yet unwise sailor can crop up in several ports.



Icon u'by.jpg U'by (July 2, 2013 - present)

I admit it; this one was made because the character concept wouldn't get out of my head and I didn't feel like I should create another PC.
U'by is what the stereotype of a nerdy programmer guy might look like on Pern. He's awkward, but nice.