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Description

Jolie is 5'8" with a compact build, lean and wiry like she has seen hard work for turns. Lean muscle is covered with deep tanned skin, almost olive in color. She has an angular build with little softness here and there - her body seeming built for running and some heavy labor. Eyes are almond in shape and a deep, soulful brown that doesn't waver, and she has a long sharp nose. Lips are full and almost pouty, being the only soft-looking feature on an otherwise plain and weathered face. Stringy black hair is kept short and wild, framing her face.

She wears polished black riding leathers, custom-made to snugly fit her wiry feminine form, especially in the hip and across her chest. Black riding jacket has silver clasps running down the center to keep it closed, and the matching pants have the sort of belt that hints at there being attached knives within easy reaching distance. Thick wherhide boots of good quality finish off the ensemble, managing to look both stylish and functional all at once. One can even see the sliver of a silver bracelet on her left wrist when the black sleeve of her jacket moves back.

WYSK

  • Jo, once Jolie, Impressed to blue Tacuseth on Day 1, Month 1, Turn 24 along with fellow convicts M'ron and Kaitlin. You can still see the three of them together in public like they were when they were weyrlings.
  • Resident bad girl from the tough-as-nails Glacier wing.
  • Present Rumors and Reputation: She's been to the mines because she's a contracted killer. She's out of her mind like a rabid canine. Her origins are Holdless, bound to no Weyr, Hold, or Hall. Has no ties to family nor offspring. She bit a canine on the back, once. She's been seen talking to tunnelsnakes. It all goes downhill to downright outrageous, from there.
  • Those she's seen around with: Other than her conquests, there's few you'll spot Jo hanging around with regularly other than.... Aishani (before she died), Kait, M'ron, Sybile, Z'ian (before an injury sent him South).
  • It's not a secret that she's a woman of many conquests, of both men and women.
  • Since Aishani's death, she isn't an easy one to spot around the Weyr these days -- and reaching her through her dragon won't always deliver results. Glacier wing and her tight circle of friends would catch her easier than not.
  • OOC Note: Jo's uncivil and rude half the time, and randy the other. Think of her likeness as a cross between:

Sons of Anarchy's Tig "Tiggy" Trager for the most part, with a good dab of Dark Angel's Max Guevara

History

Jolie was born into a family of guards in Keogh Hold with her mother not in the picture. Raised by a strict father and four older brothers, she was brought up by a tough code like she was a guard-in-training rather than a family member. Also brought up like her brothers, she often found herself in scuffles and the like - especially in defense of someone she considers a friend. Such loyalties eventually came back to bite her, however; she befriended a traveling trader that awed her with his traveling stories and adventures - things she herself have never experienced since she's always remained in Keogh. When this man got accused one day of filching one of the runnerbeasts from the Hold stables by one of Jolie's brothers, she went to the defense of the trader rather than taking her family's side. As much as she tried to explain and mediate the situation, the rift that tore through the family structure was too firmly present. With the brothers promising to alert their father of this situation as soon as he returned to the Hold, on impulse Jolie sought out the trader and found him preparing a hasty getaway with the stolen runner. Realizing that her brothers were right, she was struggling to turn the man in when he offered her a chance for a taste of 'adventure' and to get away from the drab and rigid life she had. With trouble in the form of her father coming, Jolie convinced herself she had no other choice. She'll just return when things calm down, right?

The trader and Jolie ended up meeting up with his friends - a small group that seemed a lot more hardened and not at all like the charming trader. It's through them that Jolie got involved in theft - starting out small with pilfering travelers to bigger targets. It's through one of these targets - a traveling smithcrafter on his way to the Weyr in Ista - that things got bad really fast. The smithcraftsman was quick and fast, managing to injure one of them and got Jolie in the leg before he was killed. With murder being a huge offense, the group panicked and left with what they could take - leaving behind the dead smithcraftsman, the mortally-wounded group member, and an injured Jolie. The guards came to the scene, the mortally wounded man pleaded his case with dying breath that Jolie was the one that injured both him and the smithcrafter, and Jolie was far too stunned to get rid of the bloody knife she held.

Jolie was sent to the mines since no other witnesses were present to clear her name, the woman fuming at the betrayal. For months she planned her escape, biding her time as her anger for the offenses against her mounted. When the time came, Jolie used her influence with befriending one of the guards and made her escape into the night. Since the window was a narrow one before both she and the guard that let her free were found out, Jolie was holdless and on the run to find safety. That's how, through frequenting passing bars and eavesdropping on conversations, Jolie first picked up info about the Greenfields criminal gang.

Stealing to get by, Jolie made her way to Greenfields and to the gang in question with hopes that they could help her out. They offered to keep her out of the mines and away from the guards' notice in exchange for favors done for them. Since it was stuff she had some experience in by this point - theft, smuggling, gambling, and some things even shadier and dirtier than that - they found Jolie easy in agreement. A turn later, 19 turn old Jolie was asked to join a few others in infiltrating the Weyr in the Reaches in order to be 'searched' with the possibility of riding a dragon for them. With Jolie in no position to refuse (or otherwise possibly lose the protection afforded her), the Keogh woman was more than willing to accept.

The Greenfield bosses sent Taikrin to pick Jo up and drop her and a few others at High Reaches Weyr so that she could be Searched. It was a bid to get their criminal elements on dragons - a bid that actually worked. Jo Impressed to a tough blue by the name of Tacuseth, and thus began the push and pull relationship between convict rider and dragon. They survived through weyrlinghood, keeping their head down as per orders, and once they were knotted for Glacier wing, the pair were free to continue the work that Jo was meant to do.

Jo's Current Employers: Greenfields hold (Lanvec), Kimren of Crom, Leedris of Lemos and Dovilla of Telgar.

Relationships

  • Aishani: "Forever kin-sister. I wonder if I could've done somethin'. Anythin'. Yer in a place inside me that will never heal."
  • Azaylia: "'Nother one gone. Circumstances kept us distant, but, Tac loved playin' with yer queen. "
  • Alida: "Crazy, post-guard woman. It's fun unsettlin' ya...and ya gotta certain appeal to me. Glad yer in my wing."
  • Deetan: "I'll find ya. When I do, killin' ya would be too quick. Dunno what I'll do yet, but it's goin' to be somethin' very special."
  • Edyis: "Very sweet. Innocent? Hmm, maybe I should find out."
  • G'laer: "Interestin'. Yer growin' on me, buddy."
  • K'del: "Weyrleader. Hard to believe ya were that guy that asked me to go out ridin' with ya all those turns ago."
  • K'zin: "Changed. For the better? Ya gotta lot of experience to offer those weyrlins'."
  • Kinervus and Bareta: "I ain' above killin'. Been there, done that. Better hope yer trail goes stone cold on me. The both of ya deserve no better."
  • Leova: "I like that yer 'no nonsense'. That's something I can respect. Yer pretty hot, too, but ya probably won' appreciate me sayin' it to yer face. Or maybe ya will..."
  • M'ron and Kaitlin: "We're blood in the only way that counts. Beyond this Weyr, we're unbreakable."
  • R'hin: "Acceptance. Yeah, I get it. I get who ya are. What's said'n not. We're more alike than I realized. I actually trust ya."
  • Sybile: "More of us are fillin' the ranks. Gotta watch that temper, tho."
  • Taikrin: "Despite everythin', darlin', y'all always be still one of us whether ya wanna be or not. To me."
  • Telavi: "Ya make me suspicious in a good way, baby."
  • Z'ian: "I'll never forget. We're timeless, baby."

Soundtrack

Bad Girls - M.I.A

Get back, get down / Pull me closer if you think you can hang

Hands up, hands tied / Don't go screaming if I blow you with a bang

Live fast, die young

Bad girls do it well...


All Of This Could Have Been Yours - Shooter Jennings

All of my pain, that you put on my name / all of my doubt, and all of my shame

All of my guilt, my denial and fear / all of my hatred and all of my tears

All of the times that I couldn't go home / all of the times that I froze all alone

All of the sadness / all of the lies / all of the shadows that blackened my eyes

All of the servants, who cheated, who stole / all of the colors from the depths of my soul

All of the wounded, that you left for dead now creep in the corner, they're all in my head

All of the dreams that you made nightmares / all of the silence, deafening stares


The Whistler - The White Buffalo

You better bless these wicked hands, because they've got a mind of their own...

Devil whispers in my ear, "It's time for your curtain call"

So I dress myself on up with alcohol

Step aside, step aside - let the whistler through,

There really ain't no help at all for folks like me and you...

Other Things

D&D Character:

I Am A: Chaotic Evil Half-Orc Rogue (3rd Level)



Alignment:
Chaotic Evil A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.

Race:
Half-Orcs are the short-tempered and sullen result of human and orc pairings. They would rather act than ponder and would rather fight than argue. They love simple pleasures, such as feasting, boasting, and wild dancing. They are an asset at the right sort of party, but not at the duchess's grand ball. Half-orcs are as tall as humans but their brutish features betray their lineage. They regard scars as tokens of pride and things of beauty. They rarely reach 75 years of age.

Class:
Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

Find out yours at "What Kind of Dungeons and Dragons Character Would You Be?", courtesy of Easydamus.

Recent Logs

Recent logs are shown only. The full list is available here. Logs Jo's mentioned in are available here.

10 of 367 logs

2016.07.19: Dangers
Who: Alysce, Jo|K'hal
When: Day 24, Month 4, Turn 41 (Interval 10)
What: Alysce wins her bet with Jo?
Where: Riders' Lounge, High Reaches Weyr / Southern Continent

2016.07.17: Intro Courses
Who: Alysce, Jo, M'ron, Kaitlin
When: Day 21, Month 4, Turn 41 (Interval 10)
What: Alysce and Jo finally, formally meet. This is probably trouble for the future.
Where: Living Cavern, High Reaches Weyr

2016.07.15: Not A Girl
Who: Drex, Jo
When: Day 15, Month 4, Turn 41 (Interval 10)
What: Drex wants to know why Jo hasn't been visiting Farideh. Jo (in her way) makes a proposition.
Where: Snowasis, High Reaches Weyr

2016.07.14: The Crawler Clause
Who: Jo, Jocelyn
When: Day 12, Month 4, Turn 41 (Interval 10)
What: Jo and Jocelyn finally talk past "hello."
Where: Southern Rim of the Bowl, High Reaches Weyr

2016.04.24: Home Is Where You Make It
Who: Jo, Quint
When: Day 21, Month 8, Turn 40 (Interval 10)
What: Quint and Jo catch up and make a deal.
Where: Lake Shore, High Reaches Weyr

2016.03.10: Still Wingless
Who: Jo, Telavi
When: Day 26, Month 3, Turn 40 (Interval 10)
What: Jo and Telavi take a trip away to catch up on both new and old times (and gossip).
Where: Nerat Bay, Nerat

2016.03.02: Gather Girls
Who: Farideh, Jo
When: Day 5, Month 3, Turn 40 (Interval 10)
What: Farideh and Jo go to a gather, but Farideh doesn't want to take Jo's advice.
Where: Ista Hold

2016.02.27: Taeliyth and Leczuth's Eggs Hatch!
Who: Dahlia|Taeliyth, Dahlia, Estanei, A'sran|Leczuth, A'sran, N'rov, Mirinda, Quint, Farideh, K'del, Jocelyn, Jo, Silva, Jo|M'ron, T'gar, Olivya, Kh'tyr, Br'and, Br'and|Kahvaroeth, D'aeo, D'aeo|Zvaezdiyth, Ay'zan, Ay'zan|Yuanth, Catling, Catling|Riyoth
When: Day 18, Month 2, Turn 40 (Interval 10)
What: Taeliyth and Leczuth's eggs hatch.
Where: Galleries, Fort Weyr

2016.02.27: Post Hatching Feast at Fort
Who: Farideh, Quint, Dahlia, Jocelyn, T'gar, Jo, Olivya
When: Day 18, Month 2, Turn 40 (Interval 10)
What: A feast after Fort Weyr's hatching.
Where: Living Cavern, Fort Weyr

2016.02.26: Stirring Curiosity
Who: Jo, Quint
When: Day 15, Month 2, Turn 40 (Interval 10)
What: Quint makes good on that music lesson. Jo continues to try and find out more about the harper.
Where: Harper Classroom, High Reaches Weyr

Icons

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