Difference between revisions of "Dragon:Eolenth"

From NorCon MUSH
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Dragon
+
{{NorConDragon
 +
|impressee=Damaris
 
|name=Make a Joyful Noise Green Eolenth
 
|name=Make a Joyful Noise Green Eolenth
|impressee=Damaris
+
|date=2012.06.01
|date=June 1, 2012
+
|size=21.8
 +
|color=green
 
|egg=White Egg
 
|egg=White Egg
|size=21.8
+
|dam=Sun and Stars Gold Ysavaeth
|dam=Sun and Stars Gold Ysavaeth of gold Iovniath (HRW) x bronze Cadejoth (HRW)
+
|sire=Kinetic Knucklebones Bronze Cadejoth
|sire=Kinetic Knucklebones Bronze Cadejoth of gold Rielsath (HRW) x bronze Malsaeth (ISW)
+
|clutch=33
 
|egg credit=N/A
 
|egg credit=N/A
 
|dragon credit=Taikrin, Leova and Lujayn
 
|dragon credit=Taikrin, Leova and Lujayn
|puppeteer=Lujayn}}
+
|puppeteer=Lujayn
 
+
|body=
 
==White Egg==
 
==White Egg==
  
Line 68: Line 70:
  
 
'''Egg Inspiration:''' A clutch of mostly white eggs of varied sizes.
 
'''Egg Inspiration:''' A clutch of mostly white eggs of varied sizes.
 
+
}}
[[category:Green Dragons]]
+
[[category:Clutch 33]]
+

Latest revision as of 02:07, 17 December 2015

Make a Joyful Noise Green Eolenth
Impressee Damaris
Hatching Date: 01 June, 2012
Day 8, Month 12, Turn 28
Current Age: 40 turns
Size: 21.8 feet
Dam: Sun and Stars Gold Ysavaeth
Sire: Kinetic Knucklebones Bronze Cadejoth
Lineage: Here
Clutch: Clutch:43
Egg Credit: N/A
Dragon Credit: Taikrin, Leova and Lujayn
Puppeteer: Lujayn

She's a curious creature of filtered light, her greenness many-layered, blurring that sleek body with the deep shades of some wild forest's canopy. Even so, she's not made for hiding: tiny filaments of golden-green sweep above large, personable eyes like minute feathers, and slim, iridescent wings shine closer to cyan in the sunshine and owe nothing to concealment at all. As dragons go, she's small even for her shade, with an elongated tail for clinging and outsized haunches for leaping and always, always those wings for flight.

White Egg

This is a white egg.

Suddenly, White Egg picks up right where it left off with a powerful one-two kick of hatchling paws, a flurry of shards allowing the newest addition to roll from its shell. Dropping into a crouch, predator-like and wary, is a fine-boned green, her elongated tail clinging about her haunches as she peers out into the world.

Make a Joyful Noise Green

She's a curious creature of filtered light, her greenness many-layered, blurring that sleek body with the deep shades of some wild forest's canopy. Even so, she's not made for hiding: tiny filaments of golden-green sweep above large, personable eyes like minute feathers, and slim, iridescent wings shine closer to cyan in the sunshine and owe nothing to concealment at all. As dragons go, she's small even for her shade, with an elongated tail for clinging and outsized haunches for leaping and always, always those wings for flight..

Temperament

Freedom. Excitement. Warmth. Practicality. Your Eolenth is all these things, and more. To her, there will be nothing greater than the thrill of being free, of flying as long and fast as her wings can take her; it's the journey that thrills her, and not necessarily the destination. And you, Damaris? You are her soul companion, her protector and her charge all in one. She will worship you as her hero, mercilessly mother you until you can't help but be happy, and lead you on to the grandest adventures in your life.

The primary joys in Eolenth's life -- aside from you and /your/ joys -- come from three things: hunting, flying, and music. It's that last that will have been obvious from the very moment of impression, and is possibly one of the things that drew her to you from across the sands. She'll be forever asking you for 'one more song,' or entreating you to learn a new instrument, or begging you to take her to the Winter Solstice concert down at Fort Hold. If she can get away with it, she'll even try to nudge you gently towards taking new Harper classes- and if that ends up with you enrolling officially as a student, or even striving to become an apprentice? Well, so be it. She certainly won't see a problem with it: « There's no such thing as too old! Just look at Rhazekth's or Pterath's riders. And I'm sure you would be the very best at making music! »

There's not a hint of guile in her; practicality, yes, but never guile. Not for her are the sly ways of other greens. Eolenth is generally upfront about what she wants, though she may approach the topic with shy uncertainty if she's unclear about her welcome. When it comes to matters of physical prowess, Eolenth is both heedless and fearless. It doesn't occur to her that that twisting roll through the spires might be dangerous or difficult- it's just what had to happen to catch that thermal rising off the bowl, so that's what she did. No need to analyze here.

If she gives no thought to maneuvers other dragonriding pairs might consider dangerous, she will give plenty of thought as to her ability to /not/ make them after her first grounding. It might be due to a strain once she's flying, or an over-amorous male, or even an unfortunate incident when she's very small with a meat barrel, but the first time Eolenth finds herself 'trapped' will likely end up indelibly burned into your memory. She HATES it; your normally level-headed Eolenth will panic, and badly. To her, there is nothing worse than having her freedom restricted, and it will take all of your love and patience to coax her through this phobia.

While she's young and the world is new, everything will be fascinating to Eolenth. Everything. (Except cages.) Thankfully not prone to hedonism, as some hatchlings are, rather she's prone to a reckless curiosity: « What do you think is in that barrel, Kasvanth? » or, « Damaris, what do all those squiggly lines on the big picture mean? » No place will be safe from her explorations, unless you can be on your toes enough to catch her before she puts her pretty little nose into Azaylia's trunk or Hraedhyth's couch. Feeding and oiling times will be tolerated, but only because you insist; she finds lying there /terribly/ boring, and time spent mashing meat between her jaws might be better spent figuring out where that ENCHANTING sound is coming from.

Then again, Eolenth will only be prone to bolting her food (possibly leading to thicktail or an upset stomach!) until the opportunity comes to catch her own. Though it might take her until she's airborne to realize it, Eolenth is a natural-born hunter that relishes in the chase. Once you two have hunted outside the Weyr for the first time? Forget having leisurely meals in the feeding pens. « Those animals are all trapped there. It's boring and it's wrong, and anyway they don't taste as good. Let's go find a meadow wherry instead? »

Otherwise, she'll be a decent enough formation flyer, though indifferent to drills and taking orders. While young, her attention span will be on the shorter side; you might have to remind her many times over during a particularly boring drill about why you can't take off to see if that neat rhythm is a Harper drumming or a Smith hammering. She's far from stupid, but rote learning just doesn't spark her interest. Once she's caught onto the concepts and ingrained them into memory, she just doesn't see the point in practicing over and over and over.

Graduation from weyrlinghood will be a delight for Eolenth. Though she'll miss the close contact with her siblings, the lure of having her own weyr and ledge (a big one, if you please; she must have her space) will be enticing indeed. A heavy-drilling wing might not be for her, but she'd do just as well rounding out a mixed wing as she would a lightweight one. Though her attention span will grow with age, she'll never really have the focus one needs to perform precision aerobatics; for her, it's just something one does when one is flying, nothing special or fancy about it.

Her very favorite pastime will involve long, sweeping flights out of the Weyr; it doesn't really matter where you're going, so long as you're going together. She won't mind if you bring companions - though they'd best be prepared to keep up. If the weather is bad -- she abhors flying in a storm, or against very strong winds -- she'd much rather stay in. It is then that you should be wary: since her activity is curtailed, she'll be that much more likely to push you into doing something to entertain her vicariously. « What about that game you were playing, with that brownrider? That looked fun. You should go play with her. » Or, « I heard the new Harper is bored. You should entertain him. »

She picks up gossip from the strangest sources, and applies it in even stranger ways. Weyrmates broke up in a drama-filled screamfest? You should stop flirting with that bluerider. Relationships are bad. A wingmate births a baby boy? Maybe you should get a firelizard egg, because small things are very cute. Firelizard prattle, gossip between drudges, even 'private' conversations between her wingmates- all are fair game to Eolenth. « If they didn't want me to know, why would they be speaking so very loudly in that corner behind the stables? »

Flights are neither an evil nor a thing to be relished -- they simply are. Eolenth isn't a flirt; it's not in her nature to tease the males with her sexuality. Rather, she's more likely to become chattier with her favorites, more friendly and open, to wrap them in her music. She rises on an erratic schedule - in fact, you might find her happier to rise for /you/ than she is to rise for herself. Should you find yourself pining after a malerider, she might very well take it upon herself to invite his dragon to join her little fling. Her flights generally ARE just flings; it will take a very unique dragon indeed to capture her attention beyond a sevenday or so.

Public Impression Message

Some unheard sound catches the attention of the little green; she cocks her head from one side to the other in an attempt to catch the melody. At first, frustration reflects in the whirling red gaze. But then she bursts into sudden motion, eyes blue-shifting, as she rushes inelegantly towards one of the Weyr's local candidates: Damaris.

Private Impression Message

The wind howls through the cracks in the walls of the hatching caverns, rising and failing in eerie ululations. But... is that the wind? Or something else? All at once it modulates into something more reminiscent of a pan flute, trilling away in a joyous melody unlike any you've ever heard. And then there's a voice, just as sweet and spritely as one might expect, exclaiming brightly over a throbbing bass line, « Damaris! Oh, Damaris! I knew you were here waiting for me, I just knew it. I'm so glad I found you! I'm Eolenth. »

Mindvoice

Trilling flutes, warbling firelizards, ringing gitars: Eolenth's mind most often reflects the latest musical sound she's picked up, either on her own or through you. She's got her favorites: soaring woodwinds for delight, a deep plucked bass for solemnity, bleating horns for sadness. But don't be surprised to hear new instruments often thrown in, or for her the day-to-day sounds of Weyr-life to be re-imagined and played back to you through the filter of her mind.

Her mental voice, much like her physical, varies wildly with her moods; she can shift from airy soprano to throaty contralto with amazing powers of mimicry. Deep voices elude her -- she won't often be mimicking Cadejoth, try though she might -- but those of her fellow greens are appallingly easy for her to master. Though her touch is primarily aural -- though sometimes nonverbal- there are also whirls of color that are also touch/taste/scent rolled into one, pulsing with the beat of the music in her mind.

Itchyspots

The thing about Eolenth's itchyspots is that she won't tend to notice she has them until they're a thunderous itch that demands immediate satisfaction. She won't catch the slight twitch that tends to develop down the long lines of her throat until it burns with need for oil, nor the spot where the base of her tail meets her rump.

Dragon Inspirations

Our theme for this clutch was 'revolutionaries', and for your Eolenth, we chose Rue, from The Hunger Games trilogy, given the chance to grow up. Her name is taken from the species name for common rue (Ruta graveolens). Likewise, after listening to the Hunger Games soundtrack while writing this dragon, this song might be a fine starting place: http://www.youtube.com/watch?v=3rsD4orsMFw.

Egg Inspiration: A clutch of mostly white eggs of varied sizes.


Clutch 43