Difference between revisions of "Logs:Still Young"
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The Snowasis is rarely quiet, and even then, the high-ceilinged former weyr is kept from echoing by the fantastical booths tucked into its convoluted perimeter. The secluded seating spaces have been shaped from the truncated stalagmites that escaped the smoothing of the main floor, and are both softened and separated by colorful hangings that are thick and opaque enough to make each corner its own private nook. | The Snowasis is rarely quiet, and even then, the high-ceilinged former weyr is kept from echoing by the fantastical booths tucked into its convoluted perimeter. The secluded seating spaces have been shaped from the truncated stalagmites that escaped the smoothing of the main floor, and are both softened and separated by colorful hangings that are thick and opaque enough to make each corner its own private nook. | ||
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Revision as of 09:24, 2 October 2014
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| RL Date: 1 October, 2014 |
| Who: Edyis, N'vad |
| Type: [[Concept:{{{type}}}|{{{type}}}]] |
| What: Edyis gets to meet a Benden wingleader, and basks in N'vad's considerable experience. |
| Where: Snowasis, High Reaches Weyr |
| When: Day {{{day}}}, Month {{{month}}}, Turn {{{turn}}} ({{{IP}}} {{{IP2}}}) |
Weather: The snowfall is light and intermittent throughout the day until it tapers
off completely into a frigid night. The ground is damp, though very little sticks. |
| OOC Notes: As usual feel free to add/edit/correct anything I may have missed. |
| The Snowasis is rarely quiet, and even then, the high-ceilinged former weyr is kept from echoing by the fantastical booths tucked into its convoluted perimeter. The secluded seating spaces have been shaped from the truncated stalagmites that escaped the smoothing of the main floor, and are both softened and separated by colorful hangings that are thick and opaque enough to make each corner its own private nook.
Some of the smaller stalactites still roam the ceiling, their jagged teeth tracing a bumpy, inverted spine to the hearth. There, a thick rug with a low klah table and comfortable armchairs and couches sit, their upholstery and cushions changed sporadically to match the season: bright, light colors in the summer, fresh greens and yellows in the spring, warm autumnals in fall, and clear, rich hues for winter. Small tables litter the rest of the cavern, enough to fit up to four people each, while stools stand along the smooth wooden bar behind which is the passthrough window to the kitchen. Glass-paneled cabinetry behind the bar provides a clear view of the available liquors, the many colors reflecting the soft light of glows tucked into strategic niches around the cavern. Evening--not that late, but at this time of the Turn, days are short, there's a few flakes of snow in the air as the chill sets in. Liardith elects to land not too far away from the patio; there's light there, and alcohol inside, all sorts of things a body might be interested in. At some point. For right now, what his rider is interested in is dismounting, which takes some time. Liardith's not a large fellow--powder-blue, insectoid proportions that make the eyes look all the more bug-like--but his rider has to take some time about this process, clearly disfavoring one leg as he does so. Getting to the ground is step one, step two is retrieving the wooden cane secured to the straps. The red-haired rider is not an old man by any means, but markedly less spry than his lifemate.
"Mm, does that make you a man for ale or cider, or perhaps you prefer the harder spirits?" Dark eyes sparking with the promise of laughter, she considers his answer. "I would be careful of saying sunny days on a beach could make a person go soft, nothing quite like a good run on the beach, or spending a day climbing the dunes to leave your legs burning for hours. Besides, I think your blue would miss showing off to the younger generations if you were to retire so early, and where would we all be without the benefit of your combined skills? So what happened? With your leg I mean, you mentioned an accident?" As they make their way into the Snowasis. "Bourbon--well, whiskey generally, will do, bourbon by preference." N'vad is polite enough not to make any fuss over the rest of it on their way in, though he does have to pause once inside for coat-removal purposes. Gloves shoved into pockets, coat off and draped over somewhere convenient. "Bad luck," he explains the injury away. "Fell. Laid up a few months, took awhile longer to get walking, they tell me these things take time. Inconvenient as all get-out but ain't keepin' me from doing anything important, these days."
That mention turns N'vad's eyes back towards the entrance, briefly, but he stays settled on a barstool, cane propped beside him. "Got a little too close a few times, there, but always got _between_ fast enough to keep it gettin' far. Tricky balance." Another drink. "Ought to say it was serious business, but 'tween you'n me, it was a hell of a time to be a young man with a dragon. Not that discipline ain't important. Still is. But... we got back whole, we felt like we owned the world."
"No! Er. That--you--didn't mean to say you're a bother. Just... not used to this sorta company," N'vad settles on, peering at her for a moment like he's trying to figure out just what sort of company that actually is, like she might spontaneously turn into the Weyrleader and start asking questions about formations. Possibly not. But maybe. Things can happen. "They were bad days, and good days, both, but I reckon you weren't even born yet. Long past."
This objection is waved away with N'vad's glass. "THAT sorta company is easy enough to deal with." Although the how, he is most definitely not going to elaborate on in this particular setting. "Don't reckon I'm used to bein' nobody's history project, though." Is there a little amusement in it? A little.
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