Conquerer of Worlds Gold Hraedhyth

From NorCon MUSH
Conquerer of Worlds Gold Hraedhyth
Impressee Azaylia
Hatching Date: June 1, 2012
Size: 40 feet
Dam: Sun and Stars Gold Ysavaeth of gold Iovniath (HRW) x bronze Cadejoth (HRW)
Sire: Kinetic Knucklebones Bronze Cadejoth of gold Rielsath (HRW) x bronze Malsaeth (ISW)
Lineage: Here
Egg Credit: N/A
Dragon Credit: K'del and Leova
Puppeteer: Leova



Clutch {{{clutch}}}


White(?) Egg

This could be a white egg, and yet there's a subtle luminous quality in its largeness that could just be moisture or the slime of an unhardened shell.

With renewed efforts, the hatchling within the White? Egg resumes those efforts to break free. One dark talon pokes, finally, out of the egg's rounded end, sending shards scattering - and then, the rest of it collapses altogether, thrusting onto the sands a brown-gold hatchling: a warrior queen.

Conquerer of Worlds Gold

This browny-gold young queen carries clubs with her, wingspars as thick and blunt as her jaw on an even larger scale, ashen like aged bones. She carries treasure with her too: the small and close-set jewels of her eyes, shiny-dark and rapacious and so often joyful; the even more opulent folds of her wingsails, dusty-dark and warm and rich as the shadows of throat and flanks. Within those two extremes she's that smudged, umber gold, her hide clinging to a skeleton that needs to be grown into, short of neck and skinny of haunch with a strong chest in between. But if her neckridges are ragged, and so is her carriage, there's no missing the fine lines of her long, sensual tail, or the wicked promise of ebon-gold talons.

Temperament

Impression to Hraedhyth must feel like being thrown in at the deep end, Azaylia; if it helps, there's nothing you could have done to be prepared for it, no way to have made it easier on yourself. Hraedhyth is overwhelmed by the world, at first, struck dumb by the sensory overload of life after the quiet solitude of her egg. She loves it, but she's frustrated by it, and you will be the only one who can help her through it. But you... you have your own problems, don't you? It's going to be a long first few months.

In her frustration, Hraedhyth will often lash out, and being naturally inclined towards the savage, this can make her very frightening indeed. She's not mean, though: she hurts without intending to, and because, to begin with, the two of you are her pack, and everyone else is outside it. She's protective of you, and unlike some of her siblings who may reassure on an emotional level, Hraedhyth will initially only know to show it physically: the possessive bump of her head to your hand, the gnashing of teeth in another's direction. Boisterous and enthusiastic, she'll squabble and tussle (joyfully, eagerly) with her siblings; she'll see nothing wrong with scaring them away and looting their food, or using her greater size to overpower them. She'll find Kasvanth's efforts to trick her endearing, though - if he /can/ beat her, she'll be perversely proud. She's a hunter, long before she's allowed to hunt (and boy will you have some arguments over that - she /hates/ not being allowed to kill for herself); this is something she and Eolenth may find common ground in, though she remains protective of her smaller clutchsibling, seeing something vulnerable in her even if Eolenth herself shows no fear.

You can bribe her into obedience with promises of food (she has a rapacious hunger, one that leaves her prone to overeating), and with treasures. No gold-and-jewels for this queen, however: her treasures are spoils, the battered trophy-tokens of her successes. She'll collect them, using their physical reminders to extend her draconic-short memory just that little bit longer. Later, when you have a weyr of your own, she'll want to fill it with interesting things, though her idea of 'interesting' may not always align to yours. « What's wrong with a skull? » she might wonder. « Why shouldn't my couch be lined with hides? They'll only smell for a little while. »

Day by day, the borders of her world spread a little wider; day by day, she'll begin to see herself as part of a bigger whole. Eventually, her clutchmates will be her pack, too, and she their warrior queen. She'll likely have a friendly rivalry with Kasvanth, whose attempts to outwit her will spur her into action. It's not that she's a feminist... actually, okay, she completely is. I mean, boys are great, really, but the power in a weyr comes from a woman - a queen. Even in youth, she knows her eventual place within the Weyr, a place that she will grow into - and you along with her. It won't take very long at all before she sees herself as one of High Reaches' queens, for all that she won't yet have grown into her adult power. This is not to say that she is desperate to become senior, however; she's one of a sisterhood, and though she may perplex the more sedate among them, she'll find kindred spirits, too.

She sees her place as /within/ the pack, not just at the head of it, especially once she approaches adulthood and beyond. She's Cadejoth's daughter, no doubt about it, and like her sire, she'll be an outgoing dragon, eager to commue with her people. She respects the contributions of all, even down to the beasts that feed her people: as an adult, Hraedhyth respects life of all descriptions, honors them even as she brutally slaughters them for her meals. She will never be the girly-girl daughter Ysavaeth may have wanted, and yet she has a similar, if far less cerebral, desire to make the outcome she wants happen. Her determination will be legendary. Sometimes, it can be ferocious.

As an adult, she will discover her more sensual side, though. For all that she's an active dragon, readily in the middle of everything, she will take enormous pleasure in the finer things in life - in scented oils, in sunny afternoons, in the sensation of a warm dragon curled up alongside her. Unlike Ysavaeth, she doesn't precisely see her body as currency to be used to curry favor; her pleasures are earthier ones, genuine and heartfelt. The same can be said of flights, though like both dam and granddam, she may at times adopt a more tactical approach: a flight is to be reveled in, and enjoyed, but that doesn't mean that she can't choose her mate for what he brings to the table... or knock those she does not want clean out of the flight with her powerful bulk. She sells herself with every flight, perhaps, but she revels in it: this is /her/ power.

She's less enthusiastic about the eggs that follow, if still proud of them. They're part of her pack, too, and /important/, but that doesn't mean she wouldn't rather be out doing things. Still, it's the burden of her gender, her role, and there is no denying that Hraedhyth believes in doing her duty. And her mate? He may stick around, he may not. Once he's done his job in producing those eggs, she's less concerned with him. Eggs are women's business, queen's business. Her business.

She will relish her freedom after the hatching, though, returning to the wildest parts of the world with eagerness and joy. Her children will hold only temporary fascination for her: she's too big to join in their games, too liable to hurt them by accident... and too conscious of this, in the end, to even try. Human babies, too, will interest her only temporarily, though she'll proudly bring them tribute gifts while her interest lasts: the ear of a herdbeast, say, ready to be chewed on (and only rarely pre-chewed; what IS it with her and chewing things?), or wherry feathers from her latest kill. If you have your own, though, she'll be a rock of support, and while she may not understand why it takes so very long for them to become self-sufficient, she'll never complain. (Well. /Rarely/ complain.)

She will never be an easy partner to have, Azaylia, not even after those initial, awful days have finished, but she loves you without question. You may struggle to grow into your role as a weyrwoman of High Reaches, but Hraedhyth will be at your side every step of the way, and that will hopefully be some comfort. She was born to her role, and even at her worst she understands that you need to grow into yours: she can wait. You have, after all, a lifetime to get there. As long as you don't mind some pushing along the way.

Public Impression Message

Grace is lost on the Conquerer of Worlds Gold Hatchling, and now, hunger causing her eyes to whirl faster and redder, coordination at all seems beyond her. She moves with a savage lunging thrust of limbs and tail, shoving past candidates as she tries to find her one. One boy goes toppling with an errant thrust of her wings; she tries to push past, Azaylia, too, raking at her midriff with a bitter swipe - and then she stops. No sooner has her paw connected but she's seeking out the herder's face, eyes suddenly the blue of elation: the one she wanted was here all along.

Private Impression Message

Smoke and ashes, and the rust tang of your own blood (pain, pain, indescribable pain) fill your senses, rolling through you like a wave of nausea that is both somehow pleasurable and so utterly wrong. Her voice, when she speaks, is like drumbeats, a rough gravelly sound that goes straight to your heart, filling you to bursting. « I thought you were in the way, » she (she!) says, an apology that is not quite voiced thumping against you like her physical paw did just moments before. « But you weren't, because you're Azaylia! » And she? She is Hraedhyth, whose hunger threatens to overwhelm you both, heedless of physical pain and the suddenness of this glorious, perfect union.

Mindvoice

Hraedhyth speaks in a lower register than most women - her voice is rough, ambiguous, not wholly knowable. Not the clarion call of trumpets, for her, but the growl of drums (in dancing or in war, but then, they're the same thing for her, aren't they?), the crackle of fire that lets itself be temporarily tamed in a hearth, the rumble of a contented (or discontented) belly, the rough stroke of a large paw. There's something soothing about that low rumble, and yet it can be frightful, too, when she's excited to a frenzy, and calling you to battle.

Itchyspots

Like all young dragons, Hraedhyth will itch, itch, itch - and as she itches, so will you. Why are you scratching your head? Ah, yes: Hraedhyth. Again. Her headknobs will be one of the itchiest places on her body (but be GENTLE GENTLE GENTLE OR ELSE; they're sensitive), and then there are the middle vees of her wingsails, the furthest sections from her clubs. Particularly when she's still growing, it may seem like they soak up oil as soon as it touches; once she's full grown, it'll be easier, though she'll gain an increasing interest in the sensual sensations... so maybe you will be oiling forever, after all.

Final Size:

40

Inspirations

Hraedhyth takes her inspiration from a range of places, all mixed in together to be (we hope!) exactly what you were after. Our theme was 'revolutionaries', and there's no doubt that Hraedhyth might well become one of those. She's one part Gnoll (http://www.wowwiki.com/Gnoll), of course, but also several parts warrior queen - the Kandakes of Kush (http://en.wikipedia.org/wiki/Kandake), the Amazons of Greek legend (http://en.wikipedia.org/wiki/Amazons).

Her name was partially derived from 'Hralka', one of the Gnollish names you mentioned. The 'dh' comes from the tongue-twistery names of the Kandakes - and the rest, well, that's just trial and error until we found something we liked.

Egg Inspiration:A clutch of mostly white eggs of varied sizes.