Azaylia

From NorCon MUSH

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Born in a minor Hold in Keroon...

...to Beastcrafter Aziz and his wife Lihlee, Azaylia was what some may consider a typical farmgirl.

Description

Strapping. At a height of 5'9", Azaylia is a balance of feminine curves and solid muscle. Bronze complexion is rounded throughout, toned physique proving that she's robust rather than overfed. Black, waist-length hair is typically worn in dual buns or a side braid, and often times the wavy locks escape to frame her face. Beneath thick brows, her warm gaze reveals a notably gentle nature, though experience has inspired a calm vigilance in those brown eyes. Rosy lips are shadowed beneath a long nose, straight bridge ending in a wide point. Active physique grants her with a what would be a predator's grace, if not for the sweet manner in which she carries herself.

WYSK

  • Originally from Keroon. Arrived on the same day as the Exiles, but as a Beastcraft Apprentice on Day 12, Month 12, Turn 25.
  • Azaylia is soft spoken, her voice a whispery soprano. She also squeaks when startled.
  • Asked to Stand for Cadejoth's and Ysavaeth's clutch, during which she was injured by and then Impressed to Gold Hraedhyth on Day 8, Month 12, Turn 28.
  • Once rode in Glacier Wing (a goldrider!?!) and can be seen having a drink or playing poker with them from time to time.
  • Has taken rather naturally to Weyrlife, and her casual promiscuity is well known by now.
  • For whatever reason Azaylia allows Bones, an ex-convict, to sleep on her couch. Rumors abound.

Relationships

  • Barnabas: My Stray. Forever strange. The only person I trust.
  • Aishani: Gone. Sometimes, your death feels like another one of your lies. Another game. I don't feel as guilty, then.
  • Devaki: Exile Lord. Devoted to your people and your duties. We have that in common.
  • Hana: Assistant. I don't know how you have me looking so nice, but you manage it all with a smile.
  • I'kris: The Fallen. I am so very, very sorry.
  • Lujayn: Honshu Weyrwoman. I'm glad you finally found a Weyr of your own.
  • Iolene: Exile Queen. Liar. I was surprised, once. Now I'm not. Still, I don't think it deserved death.
  • Issedi: Lady-Friend. I'm happy that you have a Lord who cares and... so many (many) babies on the way. Just like you wanted.
  • D'kan: Transferred. I'll try and visit when I can. I miss our talks.
  • Hattie: Friend. Our Weyrs have had their differences, but I'm glad we can be there for each other. We can be more than just Weyrwomen.
  • K'del: My Weyrleader. We make a good team. What we have now is enough-- better than before.
  • N'rov: Aishani's. I wonder what you where to each other.
  • R'hin: Rapscallion. Fun, obnoxious, helpful and infuriating... usually all at once. Still... still.
  • Taikrin: Glaciar Wingleader. I don't think I'll ever stop feeling guilty... I'm sorry.
  • Tiriana: Phantom. I am not you, and I never will be.
  • K'zin: Scarred. You've changed. I wish it had come without so much pain, but... it's not a bad thing.
  • Z'ian: Once Weyrleader. We had to move on, for the good of the Weyr but... we still miss you.
  • Alida: Odd. I know you have a temper, even if I don't see much of it. I hope you find balance.
  • A'rist: Lythronath's. A good boy riding a heap of bronze trouble. They're fun.
  • M'kris: Bastard. If there's any justice in the world, this will be your last time as Weyrleader.
  • V'ros: Poor Thing. It can't be healthy, to be wound up so tight. I hope Zmeyth helps. I certainly can't.
  • Elise: Promising. You have a better grasp of things than I did, at your age. When things smooth over, you'll do great.

Azaylia & Hraedhyth's Soundtrack

Welcome to the nightmare in my head (OH GOD!)
Say hello to something scary
The monster in your bed (MY GOD!)
Just give in and you won't be sorry
Welcome to my other side,
Hello it's Mz. Hyde.


Now I have too much to hold
Everybody has to get their hands on gold
And I want uncharted.
I'm already out
Of foolproof ideas
So don't ask me how to get started
It's all uncharted.


I wish I were pretty
I wish I were brave.
If I owned this city
I'd make it behave.
I want to darken in the skies
Open the floodgates up
I want to change my mind
I want to be enough
I want the water in my eyes
I want to cry until the end of time.
Let the rain come down
Make a brand new ground
Let the rain come down
Tonight.
There's a drumming noise inside my head
That throws me to the ground
I swear that you should hear it
It makes such an almighty sound.
Louder than sirens
Louder than bells
Sweeter than heaven
And hotter than hell.
It fills up my head and gets louder and louder.


Tell the truth, no lies
I can take it
Bend your breath, just this once.
Run your mouth
I bet I can catch it
You sound just like a Judas.
And if there's anything I learned
That will keep me standing
If I take you at your word
Then I'm empty handed
A tongue like yours should be burned and branded
So I can see you lie to me.

RP Logs

The full list is available here. See also: logs Azaylia is mentioned in.

1..1011..20(416 total)
2015.04.07: Bizarre Bazaar
Who: Farideh, Zadkiel, K'del, Schuyler, Alida, K'zin, H'vier, J'taryn, Edyis, Laine, Telavi, Taikrin, Azaylia, Keysi, Irianke|Niahvth, K'del|Cadejoth, V'ros|Zmeyth, H'vier|Reisoth, Taikrin|Szadath, Ulyana|Qhyluth, Azaylia|Hraedhyth, Alida|Ilicaeth, G'laer|Teisyth, K'zin|Rasavyth
When: Day 20, Month 6, Turn 37 (Interval 10)
What: The Igen style bazaar goes well.. until everything catches on fire and the Weyrwoman dies.
Where: Western Bowl, High Reaches Weyr

2015.04.07: A Bizarre Bazaar
Who: Azaylia
When: Day 20, Month 6, Turn 37 (Interval 10)
What: The Igen bazaar goes terribly wrong; Azaylia is lost.
Where:

2015.04.02: Thump, Boom, Shards
Who: Azaylia, Alida
When: Day 5, Month 6, Turn 37 (Interval 10)
What: Azaylia intends to talk to Alida-- the Weyr has other plans.
Where: Garden Patio Ledge, High Reaches Weyr

2015.04.02: Cave In, Dragon Perspective
Who: A'rist, Alida, Azaylia, Ghena, H'kon, H'vier, Irianke, K'del, K'zin, Leova
When: Day 5, Month 6, Turn 37 (Interval 10)
What: During the cave in, the dragons react.
Where:

2015.04.01: Luck and Sensibility
Who: Azaylia, Faryn
When: Day 1, Month 6, Turn 37 (Interval 10)
What: A weyrwoman and a crafter talk luck and some sensible problem solving.
Where: Weyrleader Complex, High Reaches Weyr

2015.03.31: In A Tizzy
Who: Tomic, Schuyler, Alida, Azaylia, Laine, Faryn
When: Day 27, Month 5, Turn 37 (Interval 10)
What: When a certain bluerider is sent into a tizzy, the Weyrwoman tries to do damage control. There's also talk of flights, rations, and gift baskets.
Where: Living Caverns, High Reaches Weyr

2015.03.30: Climbing Commission
Who: Azaylia, Laine,
When: Day 24, Month 5, Turn 37 (Interval 10)
What: Azaylia tracks down Laine with a request. Laine gets in her skirts (... but not that way).
Where: Tanner Workroom, High Reaches Weyr

2015.03.27: Iron Chef
Who: Alida, Azaylia, Edyis, Farideh|Jastor, K'del, Keysi, L'sha, Schuyler, Sparrow, Schuyler|Tara, X'vae, Z'riah
When: Day 15, Month 5, Turn 37 (Interval 10)
What: An epic cooking competition takes place
Where: Living Cavern, HRW

2015.03.11: Cider Mooches
Who: Edyis, Laine, Azaylia
When: Day 23, Month 3, Turn 37 (Interval 10)
What: Talk of rumors in the Snowasis, and Edyis suffers a little alcoholic karma.
Where: Snowasis, High Reaches Weyr

2015.02.22: A Little Nutty
Who: Schuyler, Edyis, Azaylia
When: Day 28, Month 1, Turn 37 (Interval 10)
What: Azaylia and Edyis taste test some of Schuyler's cookies and discuss their potential.
Where: Snowasis, High Reaches Weyr

1..1011..20(416 total)


TV Tropes

(Shamelessly stolen from Brieli. ~<3)

D&D Character

As per this:

Lawful Good Human Paladin

Alignment: Lawful Good: A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class: Paladin: Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Icons

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