Beyond The Pale Brown Rosvelth

From NorCon MUSH
Beyond The Pale Brown Rosvelth
Impressee Rh'mis
Hatching Date: 01 November, 2013
Day 22, Month 2, Turn 33
Current Age: 36 turns
Size: 34.34 feet
Dam: As True as the Tide Gold Iesaryth
Sire: Molten Glass Bronze Vhaeryth
Lineage: Here
Clutch: Clutch:50
Egg Credit: N'rov
Dragon Credit: Leova

He's a bear of a brown, thick of shoulder and strong of claw, with wings that he wears like a grand and all-encompassing cape. Erratic neckridges are larger than most; that irregular crest sweeps from his darkly chiseled face over an otherwise mahogany backdrop, carrying that sable hue between swept-back headknobs and down his spine in a long swath to the very tip of his tail; that extremity could be broad and strong and dark like his other limbs, but instead it's also long, apt to coil with supple, surprisingly-quick tensile strength. The only true lightness about his looks-- other than, sometimes, his eyes-- must be the rare gold that shines from beneath his wings, illusory softness and not-so-illusory drama inextricably combined.

Opportunity Rocks Egg

The smallish egg might as well be a pile of stones, even a cairn, mottled as it is: primarily grainy shades of gray and brown, each roughly demarcated by shadowy, jagged lines. Some are larger, the size of a man's head; some medium-sized, a woman's hand; and some small pebble-sized flecks, tucked into the crevices, glint with the peridot and sapphire and hematite of forgotten gems.

It's while Rone is still in conversation with Potipher that one of his guards begins sidling away from his position. The young man, dark-haired and slight, seems to largely go unnoticed - the hatching of that most recent brown probably helps with that. He's halfway to the stairs when he stops, abruptly, turning upon his heel to stare down at the sands.

Beyond the Pale Brown Rosvelth

He's a bear of a brown, thick of shoulder and strong of claw, with wings that he wears like a grand and all-encompassing cape. Erratic neckridges are larger than most; that irregular crest sweeps from his darkly chiseled face over an otherwise mahogany backdrop, carrying that sable hue between swept-back headknobs and down his spine in a long swath to the very tip of his tail; that extremity could be broad and strong and dark like his other limbs, but instead it's also long, apt to coil with supple, surprisingly-quick tensile strength. The only true lightness about his looks-- other than, sometimes, his eyes-- must be the rare gold that shines from beneath his wings, illusory softness and not-so-illusory drama inextricably combined.

Temperament

  • Treasure indeed: your Rosvelth is a collector, a hoarder, and a rare gift all in himself.
  • Sometimes like a bull... er, a bear in a china shop
  • Will want a big weyr... though a cozy couch is nice too. So are carpets, as long as he doesn't have to be too careful.
  • Moods and drama and mostly rollicking along but sometimes moods.
  • Adventure!
  • Naps!
  • Work hard, play hard.
  • Run a plow... maaaaaybe. If you convince him that it's worth his while. And on that note:
  • He likes it if you make what you do into a story. It isn't just going to chop up some meat for him to eat; you're carving the corpse of the Wild Beast of Withy Hold, which you just slew in a mighty battle and are now serving in his honor. (He might even let you eat the tasty bits. Like the eyes.)
  • TRADER. Bad at it at first, but once he gets introduced to the concept, his eyes light up. If he can't just steal it, or convince you to make it, he can trade for it. He'll try to strike a hard bargain, too, even if he isn't supposed to swap five dead wherries from the Weyr's pens for whatever he likes today.
  • He's not so good at being secretive, except for short-term aims. Raids, he gets. If you convince him, he can try!
  • Really, most of these things he starts out not knowing, but he's canny and he picks up stuff from other dragons, if mostly stuff that suits his interests.
  • Mostly he's in good spirits but sometimes WOE. He's probably more melodramatic when young and/or off-kilter, more dramatic when older... though he'll still have his moments.
  • Teisyth is energetic, and does stuff. That's cool! Sometimes, though, he just wants a nap. Rillaeth brings out his boisterous side but really, she thinks she can keep up? High maintenance can be purty but after a while, yawn.
  • Possessive of his friends, his mates. Sure, he may chase other girls, but once he's caught someone, he'll probably chase her forever. (Even if you don't like her rider. Sorry!) If he ever sires a clutch, he'll have such fun growling at all the males that eye his prize and his space; woe betide him if he flies someone like his granddam Isyath who, incomprehensibly, doesn't want to be caged.
  • He's nosy about who you're into, too, but... whatever.
  • Wings are pretty awesome. At least, if they're doing something point-ful. Or at least not boring. Not too boring. Or if they are doing something boring, it should at least be with awesome wingmates, because that'll help. Sucks that there's no Thread. Maybe they can go raid something. Telgar Weyr doesn't need those wherries, right?
  • You wanna go raid Nabol somewhere? Okay!
  • Just don't expect him to blend. Though, after a while of falling over his own big paws, he'll learn to be surprisingly stealthy for all his bulk. And, you know, he's avid about playing the game.
  • He's also got this buddy; he's gonna be in too, you just wait. Buddies. Allies are where it's at. Sure, you war with them sometimes, but when push comes to shove, they've got your back. Better than going in alone, though he'll do that too.
  • Pushing and shoving with other dragonets? Normal dominance patterns, ma'am. Olveraeth's just a big challenge, where 'big' means 'also kind of wimpy.' Rojeth, now... yeah, let's go bother Rojeth. He's into that. Or leave him a 'surprise.' A skull, maybe. Or Hraedhyth, he heard Hraedhyth likes skulls, does she? Because he has a lot of them, so it's not like they're so much work, and if she's impressed, then they stop cluttering up the place.
  • He'd like Szadath some of the time, but boy's kind of one-note, isn't he? He doesn't appreciate the finer things in life. LIke naps. And occasional sneaking.
  • Leiventh. Brrr. But, you know, I can take it. Bring it on. *talks Leiventh's headknobs off* *gets looked down on* *sighs and listens for a while before wandering off*
  • Cadejoth. He's kind of fun, I like to rattle his chains, we chew a bone sometimes. But half the time he's just flying nowhere in particular, or so serious, and serious is for when you have a plan.
  • Vrianth has plans. I only just realized it, but now I know.
  • The thing about a lot of territory (see: Cadejoth) is then you have to defend it. Much better if you have your allies occupying it and then they give you tribute.
  • Ilicaeth's kind of awesome except he doesn't know how to have fun, and a brown needs his downtime. Mmmm, naps. I can't wait 'til I'm bigger than him, too, I'll show him a thing or five.
  • Arekoth is pretty awesome too. Except I can totally steal his stuff before he gets to it, haha. Also he does all these pastel lights which, what? (Whatever.)
  • Kazavoth is also kind of cool but he's super loud which is great except when you're SNEAKING.
  • Isath: she's kinda hot.
  • Iesaryth: that one can nap. I'll just snooze right up against her, dream good dreams maybe. *happy sigh* And Vhaeryth: yeah, let's go! Go places! Dramatically! (He won't mind if I bring home a souvenir...)
  • What?! Give stuff back?! Rhey! Rh'mis, what are you thinking?!
  • Finders keepers losers weepers.
  • It's not that I'm a klepto, it's that everyone else doesn't take care of their things.
  • *steals something from Solith* *she steals it back* Game time!
  • It's all good until somebody cries.
  • Aw, don't cry. D: No no no. (Unless I hate you. In which case, go walk off a high cliff. Without your wings.)
  • He likes dramatic talk, but sometimes short plain sentences get the point across.
  • He calls Rh'mis Rhey... and Rh'mis when he's being Serious. (And/or when Rh'mis has been remiss.) Other dragons, if they are allowed to say his name at all, have to say 'Rh'mis.'
  • No, he doesn't like calling other humans by their names either. Unless they are the Savior of the World or something.
  • If Rh'mis cries... OMG. What to do? *flails* (Same with getting sick, or whatever. He worries.)
  • Maps are good. This thing you call writing, saving stuff? You should do that, Rhey. That way we'll know where we've been and someday everyone else will know too, but only when we are ready to show them our utter awesomeness. And also that thing you learned about making lists? <That really Rhey knew a long time ago, probably...> We can check off lists <like it's some newfangled idea> and go all the places we want to go. Everywhere. At least the good parts. And the other parts too because what if they just say they aren't good so we won't go there? Like that? So everywhere! This. And then a nap.
  • And, you know, you're his best treasure. First and best. He caught you first, and he's never ever (ever) going to let you go.

Public Impression Message

A few nervous inhalations (and wary glances towards the Lady Edeline) follow the sudden turn of that broad, dark-spined brown towards the galleries. But it's not one of the bloods that the hatchling is after: no, he stops quite short, head lifted. The one he's after already knows, and though the dark-haired boy backs up a step, he's not running away. Still, it takes young Rhey a few more breaths before he can find it in himself to step forward and finally clamber down to the dragon waiting for him, cheeks burning.

Mindvoice

Big hulking dragon. Itty-bitty squeaky voice... well, no, it'll sink deeper, and into a rolling bass at that, eventually. Those are just Rosvelth's words, though; his mind breathes of saltwater and stone, glass and gold and all things treasure. But everything has its flip side: saltwater can be buoyant or wildly worsen a wound, gold can be warm and shining or all too malleable, glass can contain beauty or shatter with little more than a thought. Even treasure itself can be glorious, trophies of valor and adventure and even craftmanship... or a painful load of ill or long-gone deeds that weights each heavy step. Blah blah blah moods. It's with stories that you live forever.

Itchyspots

Those wings have got to be itchy. And itchy. And itchy some more. Also all the crevices. And between his obsidian talons. And while you're at it...

Inspiration

Vikings can be gladiators too! According to Wikipedia, the Slavs, the Arabs and the Byzantines knew them as the Rus' or Rh?s, probably derived from various uses of r??s-, i.e., "related to rowing" or derived from the area of Roslagen in east-central Sweden. That's also where the beginning of Rosvelth's name came from; the 'sv' comes from Gardar Svavarsson, originally from Sweden, thought by many to be the discoverer of Iceland. The rest? 'Veldt' or 'svelte' (even though he isn't), depending on whom you ask.

Egg Inspiration:
"So, do you have a favorite weapon?"
Character #2: "Opportunity."
--The Dream Thieves by Maggie Stiefvater


Clutch 50