Difference between revisions of "HRW:Policy/Key Behaviors"

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PolicyPolicy/Key Behaviors
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# Be generous: What can you do to help others have a good time? How can you develop their stories as well as your own?
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# '''Be generous''': What can you do to help others have a good time? How can you develop their stories as well as your own?
# Be positive: High Reaches should be a fun place to play. Bring enthusiasm, not negativity, wherever possible.  
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# '''Be positive''': High Reaches should be a fun place to play. Bring enthusiasm, not negativity, wherever possible.  
# Initiate: Ask other people for RP, including people you don't normally play with. Make things happen. Generate story.
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# '''Initiate''': Ask other people for RP, including people you don't normally play with. Make things happen. Generate story.
# Keep in touch: With yourself; with your character; with the area and game; and, as needed, with admin. Communication is vital in this medium!
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# '''Keep in touch''': With yourself; with your character; with the area and game; and, as needed, with admin. Communication is vital in this medium!
# Be flexible: We all have different ideas of how things should go/work. Work with others!
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# '''Be flexible''': We all have different ideas of how things should go/work. Work with others!
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{{Policy}}

Latest revision as of 01:09, 24 March 2015

hrw-logo.jpg

Key Behaviors


Please:

  1. Be generous: What can you do to help others have a good time? How can you develop their stories as well as your own?
  2. Be positive: High Reaches should be a fun place to play. Bring enthusiasm, not negativity, wherever possible.
  3. Initiate: Ask other people for RP, including people you don't normally play with. Make things happen. Generate story.
  4. Keep in touch: With yourself; with your character; with the area and game; and, as needed, with admin. Communication is vital in this medium!
  5. Be flexible: We all have different ideas of how things should go/work. Work with others!
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