Difference between revisions of "HRW:Hooks"

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Character concepts were once utilised by High Reaches to differentiate between characters who were designed to add specific color to the Weyr and those who play more typically. However, we believe that all characters if created with a solid background and personality are concept characters, so have modified this section to list concepts we already know we would like to see complement the various personalities of our Weyr. We welcome characters with specific plot arcs that may limit the on-camera life of the character, as well as those whose concepts are more open ended.
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Interested in creating a character for High Reaches? Here's the low-down on some concepts and ongoing threads that might help you get started fast - and if you have your own ideas, ''go to town''.
  
Some of the concepts on this page relate more specifically to potential candidates, whilst others are more general, or even require characters who are not destined for search.
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== Overview ==
  
You may wish to glance through this wiki for more information on some of the concepts listed below, as many relate to events that have occurred at various points in High Reaches’ history.
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HRW welcomes a '''broad range''' of characters, from '''weyrbred''' to those who see HRW through the lens of their '''old homes'''; from older and '''experienced''' characters who might relate to the IC powers that be, to ingenues ripe for '''Search''' or finding ''different'' ways to '''make their lives anew'''. Some have a strong sense of '''self''' shaped by their pre-on-camera lives; others want to '''reinvent''' themselves upon coming to the Weyr; still more may be '''malleable''' enough to be too-easily molded by others. Characters here may have '''strong beliefs''' about what's Right and Wrong (whether about morality or types of beer) or be '''free-spirited''' live-and-let-live within the regimented Weyr structure; they may have '''vices''' that can '''harm''' them and those around them, from drinking to gossip to more individual compulsions; they may act from '''emotion''' or '''logic''' or '''alternate worldviews'''. They may be '''traditionalists''', or plan to make the most of Interval '''freedoms'''. They may, when push comes to shove, '''shape their corner of the world'''.  
  
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''Note: we also welcome characters with specific plot arcs that may limit the on-camera life of the character, as well as those whose concepts are more open-ended!''
  
== Background Concepts: ==
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Below, hooks and summaries are available for each of the holds under High Reaches' jurisdiction, as well as crafters and the Weyr itself. For more information, or if you have questions, please don't hesitate to contact the HRW Admin team!
  
* Characters who have recently arrived at High Reaches either as dragonriding members of [[:Category:Savannah Wing|Savannah Wing]], or as family members of those riders. (NB: Savannah riders hold specialist skills, as indicated in their wing page; insta rider characters would need to align to that write up.)
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== Areas ==
* Characters who have been recruited (or would be interested in being recruited) by the more traditionalist movement, determined to remind the Holds of the importance of the Weyr.
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{{#ask:[[Hook::+]] [[Area::High Reaches Area]]
* Characters with strong opinions on (relatively) recent issues, including: brownriding Weyrleaders (particularly female ones), Aishani's Vijay past, Azaylia's apparent indecisiveness, Iolene's lies, K'del's complicity in Iolene's lies, Aishani's complicity in Iolene's lies... and so on. Some may be new transfers, while others may have lived at HRW for a very long time.
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|?Hook
* Characters who came to the Weyr as refugees during the upheaval after Lord Ustelan's death, and have stayed for reasons of their own.
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* Characters with ties to Nabol Hold or its environs. These characters might have strong opinions on the Weyr's involvement in Nabolese issues, positive or negative. They might support Tevrane's rule, or continue to have reservations.
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* Characters with ties to High Reaches Hold or its environs. These characters might have opinions on the Weyr based on earlier dealings over the meteors; they may also have opinions on more recent matters. Can an Exile Lord be trusted? Did Braeden do a terrible thing in stepping down? Should relations between Weyr and Hold be improved, or is it time for a new deal?  
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* Characters with ties to Tillek Hold or its environs. These characters might have strong opinions on the Weyr based on HRW's failure to find Lady Edeline's son and heir, and on the shock Impression of Edeline's replacement heir.
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|template=Hooks
* Characters with ties to Crom Hold or its environs. These characters might have strong opinions on the Weyr based on a long history of antagonism.
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* Crafters of all kinds, either longtime Weyr residents or those newly posted. All crafters with a reason for being posted to the Weyr are welcome.
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== General Character Ideas ==
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=== Crafters ===
  
* Weyrbred characters;
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Although High Reaches' Craft Complex is no longer the brand new, top-of-the-line facility it once was, it still has more space - and better facilities - than those held at many Weyrs. As such, High Reaches isn't the worst place to end up as a crafter.  
* Extroverted, gregarious characters who find it easy to interact with everyone;
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* Older characters;
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* Characters with strong beliefs about what’s Right and Wrong, although what falls into those categories could vary wildly and involve anything from morality to types of beer;
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* Characters with vices that sometimes harm them and those around them, from drinking to gambling to more individual compulsions;
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* Jaded, damaged characters who don't always react positively/logically;
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* Characters with a strong sense of self, shaped by their life prior to coming on camera;
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* Characters who want to shape their corner of the world;
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* Characters who attempt to reinvent themselves upon coming to the weyr;
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* Crafters who might accept search in the hopes of continuing in their craft after Impression as a craftrider;
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* Characters beyond Search age who stood and never Impressed, or were never Searched, or simply had no interest in Search, and are now doing other things with their lives;
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* Characters (riders or potential riders) who have specific plans for making the most of the freedoms available to Interval riders.
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== Specific Characters: ==
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Some potential concepts:  
  
* An ambitious older female rider annoyed by perceived sexism (you-have-two-female-wingleaders-big-deal-AND-hated-on-your-female-acting-weyrleader).
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* '''Beastcrafter''': The Beastcraft has said no Searching (and worse!). Are you sad? Mad? Glad? Even if you aren't a beastcrafter, how would you feel if ''your'' craft followed suit?
* A cynical older male rider who likes to make trouble/waves.
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* '''Craftrider''': With the Interval in full swing, surely there's no reason why a person can't be a dragonrider ''and'' a crafter; do you have ambitions to combine the two?
* An ambitious, Journeyman-level crafter seeking to gain influence within the Weyr using any means necessary.
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* '''Dress to Impress''': Irianke's known to be a clotheshorse and Farideh's not much better (worse?); for a weaver with ambition, it could be an ideal posting to try and build a clientele with name recognition.  
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* '''Spread Your Wings''': Are you in the last few turns of your apprenticeship? Whether or not you were posted willingly, perhaps it's time you saw something of the world outside your Crafthall; what better way to get just a little more freedom?
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* '''Back of Beyond''': A Weyr isn't really the middle of nowhere, but it can feel like it for some crafters with ambition. Are you attempting to stay out of the way? Have you been ''pushed'' out of the way? Or does access to ''travel'' make all the difference?
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Latest revision as of 01:01, 30 August 2015

hrw-logo.jpg

Hooks


Interested in creating a character for High Reaches? Here's the low-down on some concepts and ongoing threads that might help you get started fast - and if you have your own ideas, go to town.

Overview

HRW welcomes a broad range of characters, from weyrbred to those who see HRW through the lens of their old homes; from older and experienced characters who might relate to the IC powers that be, to ingenues ripe for Search or finding different ways to make their lives anew. Some have a strong sense of self shaped by their pre-on-camera lives; others want to reinvent themselves upon coming to the Weyr; still more may be malleable enough to be too-easily molded by others. Characters here may have strong beliefs about what's Right and Wrong (whether about morality or types of beer) or be free-spirited live-and-let-live within the regimented Weyr structure; they may have vices that can harm them and those around them, from drinking to gossip to more individual compulsions; they may act from emotion or logic or alternate worldviews. They may be traditionalists, or plan to make the most of Interval freedoms. They may, when push comes to shove, shape their corner of the world.

Note: we also welcome characters with specific plot arcs that may limit the on-camera life of the character, as well as those whose concepts are more open-ended!

Below, hooks and summaries are available for each of the holds under High Reaches' jurisdiction, as well as crafters and the Weyr itself. For more information, or if you have questions, please don't hesitate to contact the HRW Admin team!

Areas

Crom Hold

Aughan's known as a good Lord to his people; he'll advocate for them above and beyond any other concern. Much of the area is pleased to see him married and with an heir of his own, at last; it's a sign of stability, and that's a good thing. There's less firestone required, these days, which is one of the hold's bigger exports traditionally, but new farmholds are also being carved out of the sometimes-rocky terrain. Meanwhile, criminal activity out in the holds continues, most especially with the quiet-but-effective Greenfields crew.

Some potential concepts:

  • Mined out: If mining firestone is all you've ever known, what now, with demand dropping? Perhaps it's time to try for a new life... and at least Weyrs still have some use for the stuff.



High Reaches Hold

It's been more than a turn since the shock assassination of Lady Issedi; in many ways, life at High Reaches Hold is returning to normal, though there are still those uncomfortable with the fact that Devaki - the interloper exile - now rules alone.

Some potential concepts:

  • Exiled: Are you uncomfortable with living under the rule of an exile ruling without a direct member of recent High Reaches Hold Blood? At least the Weyr isn't ruled by exiles!



High Reaches Weyr

The Interval is always interesting for the weyrbred.... where 'interesting' does not actually necessarily mean interesting. There's no thread to fight, and far fewer dragons to Impress or clutches to stand for; for some, the opportunity may never come, especially if young people from the holds keep being brought in to stand, too. The past two decades at the Weyr have been interesting ones, with goldriders murdered and banished, renegades hanged, star stones destroyed, and exiles rescued. Even now, High Reaches' Weyrwoman and one of her juniors are foreigners, and even though K'del is Weyrleader (yet again), change is inevitable: it's simply difficult to know what the future will bring.

Some potential concepts:

  • Not Impressed: Impression may have always been on the radar for you, weyrbred as you are. But what happens if there's no dragon for you? What else is there? And why bring in so many holdbred candidates, when you're still waiting?
  • Anti-Igen: The Igenites are infiltrating; they must be! High Reaches should be for the High Reachians!
  • Pro-Igen: It's not as though High Reachian leaders have done all that well. Perhaps it's just time for a change. Anyway, what's wrong with Igen?
  • Rule the World: With recent leadership changes, are you a resident or rider who's looking for a step up? Is it for the stipend, the bragging rights, or what you can do with it? Is it time for more women, more green/blueriders, more craftriders, more different types of leaders? Or do you just want a bigger weyr?
  • But I've always flown with <wing>!: With fewer and fewer riders to fill the wings, how long until K'del starts streamlining? Does this mean someone else will be in line for the spot you wanted? And love 'em or hate 'em, what if you won't be flying with the people you're used to?



Nabol Hold

It's been a few turns, now, since the death of Lord Ustelan, and the machinations of his children and grandchildren that followed. Lady Tevrane has proved to be a smart, no-nonsense kind of Lady; with Tevrane, what you see is what you get. The turns have been lean thanks to the rebuilding required, but things are beginning to get better in the Nabol area.

Some potential concepts:

  • Seeking relatives: Were some of your relatives made refugees during Rone's purges, and sent to the Weyr? Perhaps it's time to try and hunt them down, bring them home... even lean turns at Nabol have to be better than the Weyr, right?
  • Enough is enough: Things may be improving, but is it enough? No one at the Weyr is suffering, surely, and everyone knows they need young people...



Tillek Hold

For some, Tillek feels like a boring place these days; Edeline has become increasingly traditional as she gets older, and more and more comfortable in an Interval landscape where Weyrs simply aren't as important. Why, she's even discouraging learning ground-crew skills! How's a teenager supposed to get her hands on a flamethrower these days?

Some potential concepts:

  • Fish out of water: Do you like the predictable life? Are you still yearning for something more exciting? Will you miss it, if you spread your wings and leave?
  • Denied: Word is that High Reaches Weyr won't Search at Tillek, no exceptions. So much for dreaming about dragons... (or is it?)



Crafters

Although High Reaches' Craft Complex is no longer the brand new, top-of-the-line facility it once was, it still has more space - and better facilities - than those held at many Weyrs. As such, High Reaches isn't the worst place to end up as a crafter.

Some potential concepts:

  • Beastcrafter: The Beastcraft has said no Searching (and worse!). Are you sad? Mad? Glad? Even if you aren't a beastcrafter, how would you feel if your craft followed suit?
  • Craftrider: With the Interval in full swing, surely there's no reason why a person can't be a dragonrider and a crafter; do you have ambitions to combine the two?
  • Dress to Impress: Irianke's known to be a clotheshorse and Farideh's not much better (worse?); for a weaver with ambition, it could be an ideal posting to try and build a clientele with name recognition.
  • Spread Your Wings: Are you in the last few turns of your apprenticeship? Whether or not you were posted willingly, perhaps it's time you saw something of the world outside your Crafthall; what better way to get just a little more freedom?
  • Back of Beyond: A Weyr isn't really the middle of nowhere, but it can feel like it for some crafters with ambition. Are you attempting to stay out of the way? Have you been pushed out of the way? Or does access to travel make all the difference?