Difference between revisions of "Dragon:Kasvanth"
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Revision as of 03:18, 6 April 2015
| Let it Burn Blue Kasvanth | |
|---|---|
| Impressee | Liri |
| Hatching Date: | 1 June, 2012 |
| Size: | 27 feet |
| Dam: | Sun and Stars Gold Ysavaeth |
| Sire: | Kinetic Knucklebones Bronze Cadejoth |
| Lineage: | Here |
| Clutch: | Clutch:33 |
| Egg Credit: | N/A |
| Dragon Credit: | E'gin and Leova |
| Puppeteer: | E'gin |
| Clutch 33 | |
|---|---|
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Contents
White Egg
This is a white egg.
Suddenly, and without warning, that white egg that had gone still again bursts open, shards of shell sprinkling down upon the golden stand. Left standing in the middle of all that destruction is a little blue hatchling, egg shell still stuck rakishly to the egg goo about his head. He's only still for a moment - then, with an exuberant rush of energy, he takes his first steps into the world.
Let it Burn Blue
Such a dragon might disappear against troubled skies, if only he'd close his burning eyes: proud, predatory, all grayed blues against a narrow and wolfish build. His talons are the palest, chased with near-white lines of frost, even sharper and stronger than the damascened steel of his neckridges; more pale marks brush his long muzzle and drift down the refined curve of his neck like so many runes from some foreign tongue. But even they can't touch his wings: dry warmth if anywhere is there, a glimmer of deeper blue in shimmering waves like heated air along the distant, unknowable horizon.
Temperament
You're the rock in Kasvanth's life, Liri: the one person he can always be sure of. Deep down, he knew he was going to need someone not to hold him back, but to help redirect him, and to help him see new pathways, not just the ones he'd otherwise be inclined to repeat and repeat like the turning of the worlds. Kasvanth has more energy than sense, sometimes, and a deeply rooted curiosity that will always put him on the edge (if not the middle) of trouble. You need each other, in the end - he's here to help you let go, to hold you, to be open to risk and relish, to drink the wind and give flight to giddy laughter.
As a young dragon, especially, he's fond of mischief, largely because it's the best way to test boundaries and explore new things. There's nothing malicious about him, though: if his games hurt another, it's almost always accidental, because he simply hasn't thought through the consequences of his actions. No, the kind of thing he's more likely to be interested in is, say, getting you to move all the belongings of another weyrling to the couch next to theirs - just to see them doubletake. The high that results over something like that will sustain him for days: « Did you see /that/, Liri? That was amazing! ». He's not easily peer-pressured, not exactly, but there is something thrilling about dares, and he'll find it hard to resist mischief put forward by his siblings.
You'll need to be assertive with him, and make sure nothing he plans ever crosses over into more serious territory: he's not very good at knowing where the line is, or when he's crossed it. At least some of his excess energy can be put into use by Hraedhyth, whose rough-and-tumble games will thrill him - especially when he can plan out some way of using his comparative smallness to best her. Despite all that energy, he's better than his sire at sitting still, especially when there's something churning over in his head... or when he's a cat in a mousehole, playing at things he ought not.
Still, despite all of this he won't be the problem-child in classes you might expect him to be: he'll work out early on that if he does what he needs to, he can get on to what he /wants/ to do. He'll also master the ability to make his body do one thing while /he/ thinks about something else... which may prove confusing for you, at times; he's not always good at keeping his thoughts to himself. In fact, he's not good at being quiet, really: he loves to talk.
He loves to fly, too: loves the air, loves the sensations, loves being able to /see/ things and /do/ nothings and /get/ places. He'd rather not do it alone, though - he likes to hear the sound of his own voice far too much for that. Sweeps, then, will be something he considers desperately boring; in contrast, messenger duty is endlessly fascinating, because there's always something new to see, or a new dragon to talk to. He's a cold weather dragon, though, and if you want to visit Ista and swoon on the beaches, fine... but he'll splash you mercilessly once he's had enough, and is ready to return to his beloved ice and snow.
Kasvanth is not a hands-off dragon. If you notice something not-quite right with the way drills are run, or the way a certain group of riders are treated, he'll instantly want to talk you into fixing it, unless he thinks it would be more interesting to see if (how!) things go boom. Or he'll try to do so himself, in his own scheming way. There's something so satisfying, in his mind, about putting the catch among the pigeons: what happens next? He has a soft spot for the underdog, too, though he's always wary of helping too overtly; he wants you to be seen for the helpful person you are, but /he/ has a reputation to maintain. Still, in bigger things he'll be happy (and proud!) to take credit. He has a protective streak when it comes to you, Liri: you are the one person he is absolutely loyal to, and nothing will stand in his way when it comes to protecting you. Others may earn his loyalty, but it is never easily given, and should that person ever do anything to hurt you... loyalty can so easily be lost.
He loves children, both dragon and human. He'll be interested in sniffing around newly hatched dragons, and teaching them his tricks; he'll also follow in his sire's footsteps and thoroughly enjoy letting the Weyr's children poke and prod him. Sometimes that means playing dead for their amusement; sometimes it means being the ladder to help them get to places they probably shouldn't be...
Eventually, Kasvanth will discover greens - and he will love them. Once he's noticed one, he'll show off for her (and should she be inclined to egg him on, go to all kinds of extremes on her behalf), charming her more in action than in words (though he'll certainly talk to her - and at length). He won't hold back from cunning and guile when he's chasing either: any flight he chases in is likely to be full of chaos. He's not always a cuddler, afterwards, but sometimes, well, if he sees something in her, or if you see something in her rider, or if he thinks her rider would be good for you, or if she happens to have a particularly nice ledge...
Kasvanth has a peculiar interest in buttons. He's fascinated by scars (especially threadscars, though he's just as happy to never have to fight 'fall himself). If he thought about it, he'd plan to live a long time - forever, if he could. Life is a game to him, yes, but it's /his/ game, played on /his/ terms, and those terms include you, Liri. He's not going to pull you out of your shell, he's trying to make it explode, just the way his did: he knows you for who you are, and he's ready to show the world. But if it takes you time, if you're still unsure, that's also okay. You're his. He's yours. What else matters?
Public Impression Message
The Let It Burn Blue blinks in delighted surprise as one of his bigger, brown brothers trips over his tail. He can DO that? Wow! He's just beginning to eye one of the smaller greens, clearly thoroughly enjoying the chaos he has caused - and then, all of a sudden, he's on the move again, dashing towards a small group of candidates. What rumpus does he have in mind now? But in the end, it's not trouble that he's after at all, but rather a quiet little healer whose hand he nudges with his muzzle. His.
Private Impression Message
There isn't time to panic, not really: that wild blue hatchling is running right towards you, and then he's stopping, and /then/ the sands fade away. Darkness encroaches, and then distant eerie laughter that sweeps straight through you in a mad cackle of glee. « Did you see what I can do, Liri? What we can do? » Fire, then: engulfing your mind and burning through your memories, your senses, your very being, lighting the world until all you can see is the two of you, together until the world's end. « I'm Kasvanth. We belong together. »
Mindvoice
There is always fire in Kasvanth's mind, from the tiny sparks of ideas to the raging inferno of his rare anger. In between is the warm and invitating hearth of his contented moods, a fuzzy blanket of fire that always lurks in the back of your mind - a constant reminder of your bond. He's prone to laughter, and it, too, ranges wildly: manic, gleeful, the barely contained howl that signals his rage. His voice itself is a light tenor, one that gleefully springboards from one idea to the next. He smells like smoke and ash, sometimes, but there's also the biting tang of winter air, and, occasionally, a hint of beer, lurking on the back of your tongue.
Itchyspots
It may seem, sometimes, that Kasvanth's tail has a life of its own: it has a tendency to twitch, unbidden, sometimes at the most inopportune of times. He uses it as a tool in many of his exploits, and perhaps that's part of the reason why it will itch so much, particularly around the fork. His head will itch, too, around the curve of his muzzle and above his headknobs, though you may have trouble getting him to hang around long enough to do something about it: he can live with his itches. /You/ may not be able to.
Dragon Inspirations
The theme for this clutch was 'revolutionaries' - and who could be more interested in revolutions than a trickster who loves to spur on trouble, who defies the status quo? Kasvanth was inspired by Loki (http://en.wikipedia.org/wiki/Loki), the Norse god frequently referred to as a trickster god, though his role was often much more than that. There's also a bit of Prometheus in there (http://en.wikipedia.org/wiki/Prometheus). His name comes from a combination of the Norwegian words 'darskap' (folly) and 'vanskelighet' (trouble).
Egg Inspiration: A clutch of mostly white eggs of varied sizes. Template:HRWClutchmates