Extravagant Action Green Liniath
| Extravagant Action Green Liniath | |
|---|---|
| Impressee | Silarra |
| Hatching Date: | 20 March, 2010 Day 4, Month 4, Turn 22 |
| Current Age: | 46 turns |
| Egg Name: | Send Someone Over Egg |
| Size: | 23.7 feet |
| Dam: | Imperial Faberge Garden Gold Iovniath |
| Sire: | Kinetic Knucklebones Bronze Cadejoth |
| Lineage: | Here |
| Clutch: | Clutch:35 |
| Egg Credit: | Saliqa |
| Dragon Credit: | K'del |
| Puppeteer: | K'del |
Contents
Send Someone Over Egg
Green spotted patches everywhere make up the base, the occasional speckle or hint of color adding flavor, but that's not where the action is. Along one side, a small line of brown, yellow, and red shapes; circles right next to each other, they seem to a form a chain, evenly spaced between each other. Facing them down from the opposite side is another chain: a bigger chain. At least twice the size of the first one, this chain extends the entire length of the egg. And, on this side, although most of the dots are evenly spaced, there are two linked right next to each other towards the middle.
The Send Someone Over Egg all but rolls over itself in a final, hurtling push, as the hatchling within smashes through with a whipping motion stemming from a lengthy tail. The egg shatters in response, the final links of chain abandoned in pieces as the dark, velvety green within hurtles free, all but launching herself out and onto the sands.
Extravagant Action Green
A combination of powerful haunches and comparatively spindly legs gives this green a peculiarly awkward alignment, though there's no denying the natural grace displayed in the cant of her perfectly wedged head, and the promise of future physical prowess despite her current coltishness. Like a coat of plush velvet, hunter green shades her hide, extending evenly from the wedge of her nose to the narrow tip of her lengthy tail; subtle variations, as though someone has brushed that velvet in the wrong direction, mark paler patches towards the low curve of her belly and around her shapely ankles. Her wings are dainty, and somehow too small for the bulk of her body, though the muscles that connect them to her torso are delineated sharply in testament to the control that she will one day wield with them.
Temperament
Given the amount of giggling Liniath is prone to engage in, it would be easy to dismiss her as a frothy, flirty, bubble-head and to think nothing more of it, but that would be a disingenuous assessment, and one that she herself would find most insulting. No: she may be far more girly than you are, Silarra, but she's also far from your complete opposite - and that's probably why you will likely end up working so well together. In many ways, Liniath might be described as a perpetual teenager, though she's more emotionally stable than many. It's in the giggling though, and the gossip, and that sparkling girl-next-door enthusiasm and understated flirtation. It can also be found in her love of adventure and action, and the outdoors; it's all enough that Liniath even considers herself to be a tomboy, albeit a more understated one than you are yourself. She's your partner in crime, your bestie, as likely to push you towards braiding your hair with flowers as enjoying a particularly squishy mud-patch... as long as she gets a proper bath and an oiling afterwards.
She's a girl's girl, though, and there's no denying that. Her wide circle of friends will be made up of mostly greens, and though she'll never give off the outward impression of being exclusive, there will be some greens who will never make the cut nonetheless - some of them are just not her kind of people! /Her/ kind of people enjoy her gossip and her giggles, and share some amount of her zest for life. Perhaps they won't understand everything... but that's what you're there for, isn't it? The two of you? You're a team, a pair, designed to fit together. That's a sensation best felt in flight, when it's the two of you and the open sky, anticipating each other's moves and taking on the world.
When she's young, finding the right balance between you may be difficult. Liniath has a tendency to want to control you: she's likely to do everything in her power to rein you in, to make you mind, to follow her lead. That's not to say she's always right, though, and those mental yanks are likely to be the cause of friction initially, until you can work that bond out, and learn your own signals to each other. In her mind, you'd be better acting with more dignity and more restraint, which is probably a little laughable given her own tendency to run off at the mouth and giggle so much that some of her clutchmates will be desperate to shut her out. Control is something that will come later, though, both mentally and physically.
There's power in her, even from hatching, but it will likely take some time before she learns how to harness it; in the meantime, there may be plenty of accidents - knocked over oil cans, trampled clothes. She'll be frightfully embarrassed about this, and her apparent inability to control her own strength: « Ooops! Oh, Kynith, I didn't /mean/ to. » Those accidents may even continue to happen occasionally as an adult, but for the most part, her sense of control will guide her movements more heavily later on. Her first attempts at flight (before you're allowed to join her, Silarra) will likely be difficult for you both, because: alone? Something is missing, something is not quite right. You'll have to be with her every step of the way, holding her mental hand, before it really comes right. And together? You'll be a formidable pair, graceful and precise.
Though she may irritate her clutchmates at times, she will likely form close bonds with many of them, and some will form the core of her posse. She may always be with you, Silarra, but it's unusual for her not to be chatting with someone else at the same time - silence is a difficult thing for Liniath, except when you're flying together; she never needs words, then. Being told off, or, more simply, just not getting her way, is likely to draw her into a sulk, something you will have to get used to dealing with quite quickly. She's also liable to hold a grudge - at least as long as her draconic memory will let her - if she feels as though she, or worse, /you/ have been slighted. She can taunt as well as any teenage girl, too, and isn't always terribly good at picking her battles. Still, this comes back to the control issue, and it's something she will improve on as time goes on.
Nights alone with Liniath - if she has her way - are like slumber-parties: best filled with gossip, talk of boys, and beauty therapy. She's your best confidant, though, Silarra, and for all the stories she tells about other people, your secrets are sacred, and never, ever to be shared. (At least, not on purpose!) That doesn't mean she's not eager to help, and it certainly doesn't mean she won't try, even if 'helping' means conspiring with others. Zaxameth might, therefore, find her a great partner in matchmaking, and given the amount of time she spends talking to others? She knows a lot of useful things.
When it comes time for her to rise, she will be everything she usually is - but moreso. Her giggles may begin to grate (or do they always? Grate /more/, then!), pervading your dreams and seeping into your thoughts even when they're not aimed at you. She'll talk almost non-stop, and appearance? Will be everything. « No, this shirt, » she'll tell you, getting ready in the morning. « No, wait! The other one! » Unable to make up her mind, she'll drive herself into a state over whether you look good enough - and whether she does. Proddy, she'll be bashful with the males, and much more comfortable if she can encourage them into doing something /other/ then cuddling, which is never her thing. « We could go flying, instead! Come on, I'll grab Silarra. » You always need to be there when she's in the air; her flights themselves ought to be the only time when you aren't, and that... well, you're there anyway, aren't you? The flights themselves are like a cross-country race, where speed is the key, but she'll duck and weave as she needs to stay free. By the time she's caught, though, all her fight will have gone, and it will be, quite possibly, the Best Thing Ever.
Though you're likely to settle into an easy balance with Liniath eventually, in many ways, Silarra, there will still be conflicts and irritations: no path is always smooth. In the end, though, you really are a team - tightly bonded, able to read each other, able to influence and instruct with little more then the faintest mental nudge. In time, mere exposure to you may calm and soften her; the same might be said of you, in different ways. Nonetheless, for all she might wish you could share some of her other passions in life, Liniath has no interest in making you into anyone but who you are - because you're perfect already, and everything else? It's just window-dressing. And if you need it? She has your back. She /always/ has your back.
Public Impression Message
Extravagant Action Green Hatchling diverts her path towards a group of candidates, her wings fluttering at her sides as she leans forward to examine each in turn. No... no... /yes/. Her enthusiasm is palpable, impossible to ignore, as she lunges into her chosen candidate, inclining her head upwards to allow whirling blue eyes to meet Silarra's smokey-blue gaze. Impression? Well - that's a certainty.
Private Impression Message
It's just a tingling in the back of your mind, at first - surely just another symptom of these hot, hectic sands? But then there's a thought in your head that you didn't think, and a racing excitement that threatens an explosion of unrestrained delight. It's matched by a faint waft of stable-smells, as though someone has brought them up the from within the recesses of your mind in the midst of exploration. The sands fade away in the wake of this onslaught, as /she/, undeniably female, breaks into your world. « Hi there, Silarra! » she says, bubbling girlishly as she nudges her head against your middle. « I'm Liniath, and I think we're going to be the /bestest/ of friends. Better than best. Can we go eat? I'm /starving/. »
Mindvoice
Did Liniath always smell like a stable, or was that something she picked up in the moment of Impression? If it's a question you ever ask, you'll probably never get an answer for it; she has no idea, certainly. In any case, for all her girlishness, there /is/ a sense of the stable to her mental touch, a hint of straw and hay, a somewhat musky, earthy scent that somehow manages to be clean nonetheless. Her voice itself is girlish, though: a laughing soprano heavy on natural giggles and bubbling enthusiasm. Though her natural inclination is often to talk a mile-a-minute, she can be silent, too: when it's just you, particularly when you're in flight, she often has no need for words at all - all it takes is a mental nudge, like the touch of a foot or the faintest tug of a rein, and everything becomes clear.
Itchyspots
Grooming - which mostly means oiling - is a great pleasure for Liniath, and one she will insist upon as often as possible. It's not that her hide /needs/ all that oil... but it feels /sooooooo/ good, and won't you give her a little more, Silarra? It's her paws, though, that actually /do/ need the attention, particularly before she's old enough to use her wings. They're particularly sensitive - to the ground, to stray rocks, to just about everything - and it will take a great deal of attention to keep them comfortable for her. (And while you're working at those... how about the ankles, too? The knees? The rest of her?)
Dragon Inspiration
An equestrian theme was chosen from Liniath (LIN-ee-ath), though this was ultimately interpreted fairly loosely. Liniath is one part dressage rider and one part stereotypical pony-club girl, to give her that combination of intense precision and that tight bond, as well as the giggling girliness you said you were after. We hope she fits the bill - but feel free to tone down or alter any parts that don't work for the character! Her name is a play on the word 'elimination', which not only had a nice, equestrian-related meaning, but also created a name that linked in to other equestrian-related words like liniment and lineage.
Egg Inspiration: Red Rover. Probably the most popular recess game we were never allowed to play. Perhaps because it got really competitive, or perhaps because once a girl got viciously clothes-lined and went inside with a bloody nose. Whatever the case, memories of it always recall a somewhat lopsided distribution of power, and inevitably somebody cheating by linking arms instead of holding hands.
| Clutch 35 | |
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