Mentions

From NorCon MUSH
EdyisMentions
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==Extras==
 
==Extras==
 
=Soundtrack=
 
=Soundtrack=
 
=D&D Character=
 
 
[http://www.easydamus.com/character.html True Neutral Elf Druid/Rogue]
 
 
Alignment:
 
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
 
 
Race:
 
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
 
 
Primary Class:
 
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
 
 
Secondary Class:
 
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
 

Revision as of 07:39, 27 July 2014

Logs Mentioned in

  • (2016.08.21)
Happy, happy!
  • (2016.07.27)
Two Ovines Packed Together. About to Be Eaten.
  • (2016.07.16)
Loyalties
  • (2016.07.10)
Confessions
  • (2016.07.09)
In All Fairness
  • (2015.11.12)
Encouraging Exploration
  • (2015.11.01)
No Tears Here
  • (2015.10.26)
To Adapt
  • (2015.10.25)
Left in the Cold
  • (2015.10.16)
Illusions vs. Reality
  • (2015.10.12)
An Unequivocal Yes
  • (2015.10.11)
Ignorance
  • (2015.10.11)
The Last Act
  • (2015.10.11)
Cartographer-Rider
  • (2015.10.05)
Future-Proof
  • (2015.10.02)
Dragonriders With Purpose
  • (2015.10.23)
Map Of Truths
  • (2015.09.20)
Shadows Of The Weyr
  • (2015.09.19)
Do Over
  • (2015.09.18)
Home Home Home
  • (2015.09.13)
Are You Cross?
  • (2015.09.07)
BroMancing the Stone
  • (2015.09.07)
There Will Be Paws
  • (2015.09.10)
Grandma Medicine
  • (2015.09.07)
What It Isn't
  • (2015.09.05)
Golds Are Bullshit
  • (2015.09.08)
Flight Risks: The Fellowship of the Itch
  • (2015.09.02)
Inevitable
  • (2015.08.30)
People Like Them
  • (2015.08.29)
The Idiot's Guide to Being Remembered
  • (2015.08.27)
Quickfire
  • (2015.08.27)
Predatory Respect
  • (2015.08.25)
Damned Damaging Distractions
  • (2015.08.19)
Greenrider Gossip 2
  • (2015.08.21)
The Exception
  • (2015.08.20)
Dinner Distractions
  • (2015.08.13)
Dragon Tans
  • (2015.08.09)
Business And Turnday Gifts
  • (2015.08.05)
Tails and Tales
  • (2015.08.02)
Delicate People
  • (2015.07.23)
Rank and Expectations
  • (2015.07.16)
Rank, Now and Later
  • (2015.07.11)
Baskets, Secrets, Surprises
  • (2015.07.10)
Battle of the Bitches
  • (2015.07.07)
Different kinds of Healing
  • (2015.07.04)
Put on the Mitt
  • (2015.07.04)
Better Than Rumors
  • (2015.06.25)
Fire Plan 2
  • (2015.06.29)
Getting Better
  • (2015.06.20)
Human
  • (2015.06.19)
The Most Important Scarf Ever
  • (2015.06.18)
Great Minds Think Alike
  • (2015.05.29)
A Game of Darts and Words
  • (2015.05.25)
Fingers Crossed
  • (2015.05.17)
Stationed
  • (2015.05.08)
Secondhand Leathers
  • (2015.05.06)
Greenrider Gossip
  • (2015.05.02)
Following (And Questioning) Orders
  • (2015.04.28)
Legacy
  • (2015.05.05)
Virtues of Growth
  • (2015.04.25)
Breakdown
  • (2015.04.21)
Our Little Brownrider
  • (2015.04.19)
Fate
  • (2015.04.16)
Been Long
  • (2015.04.15)
Be ready for anything
  • (2015.04.12)
Everything Will Be Okay
  • (2015.04.10)
To Remember A Date
  • (2015.04.06)
Talismans
  • (2015.04.04)
Gifts for Quinlys
  • (2015.04.01)
A Bit of Vertigo
  • (2015.03.08)
Sudden Expectations
  • (2015.03.04)
The Thinker and the Lump
  • (2015.02.17)
Fortune Favors the Lonesome
  • (2015.02.10)
Classic or Cliche
  • (2014.12.15)
Finding That Something
  • (2014.11.26)
Almost
  • (2014.11.22)
Mutual Understandings
  • (2014.11.14)
What Happens
  • (2014.10.14)
The Budding Bromance
  • (2014.10.04)
Transfers Get a Check-Up
  • (2014.08.29)
Lost
  • (2014.08.23)
Civility and Punching People
  • (2014.08.08)
Them Apples
  • (2014.10.10)
A Fool's Gambit
  • (2014.01.01)
Delicates
  • (2013.11.23)
Births and Deaths
  • (2015.09.27)
Words and (Maybe) Smiles

Extras

Soundtrack