Difference between revisions of "D'kan"
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|mother=Dydael | |mother=Dydael | ||
|father=Korlen | |father=Korlen | ||
| − | |siblings= | + | |siblings=None |
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== Description == | == Description == | ||
| − | Raven black hair and eyes nearly as dark stand out against | + | Raven black hair and eyes nearly as dark stand out against D'kan's medium skin tones. He normally keeps his thick hair cut close, but when it gets a little long, it starts to take on a full and messy look. His high cheekbones lend to the almond shape of his eyes and can occasionally give his cheeks a slightly gaunt look. His slightly pointed chin and wide mouth give his face a mildly inverted triangle shape. A narrow and slightly upturned nose combine with small ears to give the young man a slightly impish cast, especially when he smiles. |
| − | + | D'kan's height seems to have settled just shy of six feet. He might have started out lanky, but he's started to fill out in recent turns, aided in development and toning by good old-fashioned manual labor, also evidenced in the thick callouses on his hands. His shoulders have started to take on a broad, rounded look, but the rest of his frame has remained long and lean. | |
== WYSK == | == WYSK == | ||
| − | * Kaeden | + | * D'kan started as Kaeden, a dock worker from High Reaches Hold. |
* He came to the Weyr sometime shortly before Turnover, Turn 30, ostensibly to ensure some precious cargo made it safely from the Hold to the Weyr. | * He came to the Weyr sometime shortly before Turnover, Turn 30, ostensibly to ensure some precious cargo made it safely from the Hold to the Weyr. | ||
* He was asked by Azaylia to Stand for the combined clutches of Hraedhyth and Iesaryth. (D7 M1 T31 I10) | * He was asked by Azaylia to Stand for the combined clutches of Hraedhyth and Iesaryth. (D7 M1 T31 I10) | ||
| + | |||
| + | * D'kan impressed to Empires And Excess Brown Kazavoth of High Reaches Weyr. (D1 M4 T31 I10) | ||
| + | |||
| + | * He was tapped into Glacier by Jo following graduation. (D15 M4 T32 I10) | ||
== History == | == History == | ||
| − | Kaeden | + | Kaeden spent all his life around High Reaches Hold, right up until he left for the Weyr. He is an only child of a fairly nondescript set of parents. His mother works in the laundry, his father is just a general handyman/worker. Not quite drudge levels, but not all that far above, either. As Kaeden got older, he started to develop into a fairly outgoing kid. He had no issues talking to perfect strangers, but more than that, he had a knack for getting perfect strangers to talk to ''him''. He also found that his parents' work was beyond dull, so he started reaching out for something more interesting. |
When Kaeden was a young teen, he started working on the Hold's docks. At first, he simply helped load and unload the ships and wagons as needed, but as he became more familiar with the work, he started helping out in some of the administrative tasks, too, like coordinating schedules, working with trader caravans, and organizing work crews. By the time he'd reached his later teens, he wasn't exactly second-in-command of the docks, but he was definitely becoming someone the dockmaster started to look to when something needed to be not just done, but done correctly and quickly. | When Kaeden was a young teen, he started working on the Hold's docks. At first, he simply helped load and unload the ships and wagons as needed, but as he became more familiar with the work, he started helping out in some of the administrative tasks, too, like coordinating schedules, working with trader caravans, and organizing work crews. By the time he'd reached his later teens, he wasn't exactly second-in-command of the docks, but he was definitely becoming someone the dockmaster started to look to when something needed to be not just done, but done correctly and quickly. | ||
| + | |||
| + | When the divided leadership issues began to develop up at the Weyr, Kaeden's boss asked him to go... check it out, to put it nicely -- spy, less so. Itching for a change of pace (not to mention something to do that felt ''important''), Kaeden went, arriving just in time for the Turnover party at the end of Turn 30. His cover story was that he'd come along with a shipment to see to its safety personally, then he just happened to stay for the party. Afterward, he was dragging his feet about finding a way back to the Hold when Azaylia asked him to stand. Well, he couldn't say no to ''that'', now could he? | ||
| + | |||
| + | Just under three months later, Kazavoth found him near the end of the hatching. After weyrlinghood, the two of them joined Glacier Wing, and building on skills discovered during Kazavoth's development, they began taking on extra transport duties. This eventually evolved into a mildly lucrative side business, as Kazavoth seemed particularly adept at moving the heavier, bulkier loads. With growing ties to the Miner and Smith crafts, the two of them transferred to Telgar Weyr, to work more directly with the Smiths on day 26, month 3, turn 34 of Interval 10. | ||
== Relationships == | == Relationships == | ||
| − | * '''[[ | + | * '''[[Aishani]]''': Everything changes, given enough time. What's changed there? |
| − | * '''[[ | + | * '''[[Alida]]''': First weyrlings together, now wingmates. We've had some rare and deep discussions. Doesn't show her vulnerabilities often, which makes it that much more startling when she does. |
| − | * '''[[ | + | * '''[[Azaylia]]''': She was given the captain's knot in the middle of a stormy night. One the one hand, I can't blame her for wanting to get her bearings before filling the sails. On the other hand, I kind of just want to get to shore already. At least we're moving again. |
| − | * '''[[ | + | * '''[[C'wlin]]''': Things got weird after he and N'hax were bumped back to the barracks. Keep wondering how he's doing. Gotta do something about that. |
| − | * '''[[ | + | * '''[[E'sren]]''': Now that weyrlinghood is over, I think I better understand why he went for all that extra hidework and studying. I hope he's good for Sabella. |
| − | * '''[[Hana]]''': I grew up with Hana back at High Reaches Hold. We learned to dance together as kids, then went our separate ways when it came time to start working for our keep. If there's a toss dance, and she's there, I'm in. It's been really nice to have a familiar face around sometimes drastically unfamiliar environments. | + | * '''[[Hana]]''': I grew up with Hana back at High Reaches Hold. We learned to dance together as kids, then went our separate ways when it came time to start working for our keep. If there's a toss dance, and she's there, I'm in. It's been really nice to have a familiar face around sometimes drastically unfamiliar environments. We drifted once I got caught up in weyrlinghood, but it's time to mend that. |
| − | * '''[[ | + | * '''[[Jo]]''': She was just kidding about shanking... right? Not entirely sure I want to find out, but it seems like a good thing being on the same team. |
| − | * ''' | + | * '''J'tor''' (NPC): Fellow brownriding weyrling, whom I tapped to be Sabella's backup wingsecond that one month. Why? Dunno. Kaz and I both like Adrovanth, and J'tor's just a kid, so he was a safe choice. It was a weird decision to have to make so early into things. |
| − | * '''[[ | + | * '''[[K'zin]]''': I know more about him from other people than from K'zin himself, as we've tended toward different circles since candidacy. |
| − | * '''[[ | + | * '''[[N'hax]]''': If I ever ran into some serious trouble, I think I could go to him and have a real discussion about it, which is a nice feeling. Not sure how he's doing since the trouble during weyrlinghood, though. |
| − | * '''[[ | + | * '''[[N'ky]]''': He started out so well, then crashed, big time. Been trying to help, but it feels like he doesn't want it. Doesn't want ''anything'', except to hide away with Cailluneth. Hoping things will improve again, now we're out of weyrlinghood. |
| − | * '''[[ | + | * '''[[Sabella]]''': She's been a steady influence throughout weyrlinghood, and it was excellent that we got to work together not once but twice in wing leadership. I'm pretty pleased we'll be able to continue working together as full riders. |
| − | * '''[[ | + | * '''[[Telavi]]''': An excellent drinking partner, and not in the "numb in the face" sort of way. She seems really genuine, which is always refreshing. |
== RP Logs == | == RP Logs == | ||
| − | + | Most recent logs shown only. The full list is available [[D'kan/Logs|here]], and the full list of mentions is [[D'kan/Mentions|here]]. | |
| − | {{ | + | {{ RP Logs Short | name = D'kan | columns = 3 }} |
| + | |||
| + | == Soundtrack == | ||
| + | {{{!}}style="width: 100%;" | ||
| + | {{!}}-valign="top" | ||
| + | {{!}}style="width: 50%;"{{!}} | ||
| + | '''D'kan''' | ||
| + | |||
| + | * [http://youtu.be/CKcZsBLS17U Blue Rodeo - Til I Am Myself Again] | ||
| + | :''I don't need a doctor to figure it out | ||
| + | :''I know what's passing me by | ||
| + | :''When I look in the mirror | ||
| + | :''Sometimes I see traces of some other guy | ||
| + | |||
| + | {{!}} | ||
| + | '''D'kan and Kazavoth''' | ||
| + | |||
| + | * [http://youtu.be/w3AmY5HXzgA Barenaked Ladies - Call and Answer] | ||
| + | :''If you call, I will answer | ||
| + | :''and if you fall, I'll pick you up | ||
| + | :''and if you court this disaster | ||
| + | :''I'll point you home | ||
| + | {{!}}} | ||
| + | |||
| + | == Miscellaneous == | ||
| + | |||
| + | Something to explain D'kan and Kazavoth: [https://scontent-a-lax.xx.fbcdn.net/hphotos-ash3/q83/s720x720/1394003_10151764856088581_186274285_n.jpg link] | ||
| + | |||
| + | * | ||
| + | |||
| + | From [http://www.easydamus.com/character.html What Kind of D&D Character Would You Be?] | ||
| + | |||
| + | '''D'kan is a:''' Neutral Good Human Sorcerer (3rd Level) | ||
| + | |||
| + | <ins>Alignment:</ins> '''Neutral Good''' A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable. | ||
| + | |||
| + | <ins>Race:</ins> '''Humans''' are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. | ||
| + | |||
| + | <ins>Class:</ins> '''Sorcerers''' are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast. | ||
| + | |||
| + | |||
| + | '''Kazavoth is a:''' Neutral Good Human Bard | ||
| + | |||
| + | <ins>Class:</ins> '''Bards''' often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells. | ||
| + | |||
| + | |||
| + | * The play-by's [http://vimeo.com/67537535 demo reel]. | ||
| − | |||
{{Icons}} | {{Icons}} | ||
| − | {{ | + | }} |
| + | |||
| + | {{Character-Categories}} | ||
| − | [[ | + | [[Category:Greater_Pern]] |
| − | [[ | + | [[Category:High_Reaches_Area]] |
| − | [[ | + | [[Category:High_Reaches_Hold]] |
| − | [[ | + | [[Category:High_Reaches_Weyr]] |
| − | [[ | + | [[Category:Riders]] |
| + | [[Category:Brownriders]] | ||
Latest revision as of 20:21, 28 April 2015
| |
| D'kan | |
|---|---|
| Rank | Dragonrider (Glacier Wing) |
| Home | High Reaches Weyr |
| Dragon | Empires And Excess Brown Kazavoth |
| Played-By | Justin Rain |
| Mother | Dydael |
| Father | Korlen |
| Siblings | None |
| Status | private |
Contents
Description
Raven black hair and eyes nearly as dark stand out against D'kan's medium skin tones. He normally keeps his thick hair cut close, but when it gets a little long, it starts to take on a full and messy look. His high cheekbones lend to the almond shape of his eyes and can occasionally give his cheeks a slightly gaunt look. His slightly pointed chin and wide mouth give his face a mildly inverted triangle shape. A narrow and slightly upturned nose combine with small ears to give the young man a slightly impish cast, especially when he smiles.
D'kan's height seems to have settled just shy of six feet. He might have started out lanky, but he's started to fill out in recent turns, aided in development and toning by good old-fashioned manual labor, also evidenced in the thick callouses on his hands. His shoulders have started to take on a broad, rounded look, but the rest of his frame has remained long and lean.
WYSK
- D'kan started as Kaeden, a dock worker from High Reaches Hold.
- He came to the Weyr sometime shortly before Turnover, Turn 30, ostensibly to ensure some precious cargo made it safely from the Hold to the Weyr.
- He was asked by Azaylia to Stand for the combined clutches of Hraedhyth and Iesaryth. (D7 M1 T31 I10)
- D'kan impressed to Empires And Excess Brown Kazavoth of High Reaches Weyr. (D1 M4 T31 I10)
- He was tapped into Glacier by Jo following graduation. (D15 M4 T32 I10)
History
Kaeden spent all his life around High Reaches Hold, right up until he left for the Weyr. He is an only child of a fairly nondescript set of parents. His mother works in the laundry, his father is just a general handyman/worker. Not quite drudge levels, but not all that far above, either. As Kaeden got older, he started to develop into a fairly outgoing kid. He had no issues talking to perfect strangers, but more than that, he had a knack for getting perfect strangers to talk to him. He also found that his parents' work was beyond dull, so he started reaching out for something more interesting.
When Kaeden was a young teen, he started working on the Hold's docks. At first, he simply helped load and unload the ships and wagons as needed, but as he became more familiar with the work, he started helping out in some of the administrative tasks, too, like coordinating schedules, working with trader caravans, and organizing work crews. By the time he'd reached his later teens, he wasn't exactly second-in-command of the docks, but he was definitely becoming someone the dockmaster started to look to when something needed to be not just done, but done correctly and quickly.
When the divided leadership issues began to develop up at the Weyr, Kaeden's boss asked him to go... check it out, to put it nicely -- spy, less so. Itching for a change of pace (not to mention something to do that felt important), Kaeden went, arriving just in time for the Turnover party at the end of Turn 30. His cover story was that he'd come along with a shipment to see to its safety personally, then he just happened to stay for the party. Afterward, he was dragging his feet about finding a way back to the Hold when Azaylia asked him to stand. Well, he couldn't say no to that, now could he?
Just under three months later, Kazavoth found him near the end of the hatching. After weyrlinghood, the two of them joined Glacier Wing, and building on skills discovered during Kazavoth's development, they began taking on extra transport duties. This eventually evolved into a mildly lucrative side business, as Kazavoth seemed particularly adept at moving the heavier, bulkier loads. With growing ties to the Miner and Smith crafts, the two of them transferred to Telgar Weyr, to work more directly with the Smiths on day 26, month 3, turn 34 of Interval 10.
Relationships
- Aishani: Everything changes, given enough time. What's changed there?
- Alida: First weyrlings together, now wingmates. We've had some rare and deep discussions. Doesn't show her vulnerabilities often, which makes it that much more startling when she does.
- Azaylia: She was given the captain's knot in the middle of a stormy night. One the one hand, I can't blame her for wanting to get her bearings before filling the sails. On the other hand, I kind of just want to get to shore already. At least we're moving again.
- C'wlin: Things got weird after he and N'hax were bumped back to the barracks. Keep wondering how he's doing. Gotta do something about that.
- E'sren: Now that weyrlinghood is over, I think I better understand why he went for all that extra hidework and studying. I hope he's good for Sabella.
- Hana: I grew up with Hana back at High Reaches Hold. We learned to dance together as kids, then went our separate ways when it came time to start working for our keep. If there's a toss dance, and she's there, I'm in. It's been really nice to have a familiar face around sometimes drastically unfamiliar environments. We drifted once I got caught up in weyrlinghood, but it's time to mend that.
- Jo: She was just kidding about shanking... right? Not entirely sure I want to find out, but it seems like a good thing being on the same team.
- J'tor (NPC): Fellow brownriding weyrling, whom I tapped to be Sabella's backup wingsecond that one month. Why? Dunno. Kaz and I both like Adrovanth, and J'tor's just a kid, so he was a safe choice. It was a weird decision to have to make so early into things.
- K'zin: I know more about him from other people than from K'zin himself, as we've tended toward different circles since candidacy.
- N'hax: If I ever ran into some serious trouble, I think I could go to him and have a real discussion about it, which is a nice feeling. Not sure how he's doing since the trouble during weyrlinghood, though.
- N'ky: He started out so well, then crashed, big time. Been trying to help, but it feels like he doesn't want it. Doesn't want anything, except to hide away with Cailluneth. Hoping things will improve again, now we're out of weyrlinghood.
- Sabella: She's been a steady influence throughout weyrlinghood, and it was excellent that we got to work together not once but twice in wing leadership. I'm pretty pleased we'll be able to continue working together as full riders.
- Telavi: An excellent drinking partner, and not in the "numb in the face" sort of way. She seems really genuine, which is always refreshing.
RP Logs
Most recent logs shown only. The full list is available here, and the full list of mentions is here.
|
|
|
Soundtrack
|
D'kan
|
D'kan and Kazavoth
|
Miscellaneous
Something to explain D'kan and Kazavoth: link
From What Kind of D&D Character Would You Be?
D'kan is a: Neutral Good Human Sorcerer (3rd Level)
Alignment: Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Kazavoth is a: Neutral Good Human Bard
Class: Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
- The play-by's demo reel.
Icons
