Difference between revisions of "Bones"
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== Description == | == Description == | ||
A mess of hair and ink, the grungy man stands at a tall 6'4. Unkempt brown hair hangs down past his shoulders in a wavy mess, framing and in part overlapping the edges of his face. Brow is heavily pronounced over sunken, burnt umber eyes, casting a shadow across them in all but the harshest of light. Bushy and uneven facial hair covers his mouth, chin, and upper lip. Broad shoulders slouch, rarely supporting his head up to the full potential of his height. Thick arms are worked to size by hard labor, painted with all manner of grimly themed and scar stained tattoos. Chest is burly down to tapered waist, broadening out again to dense thighs that carry him in his casual yet unsettling shuffle. | A mess of hair and ink, the grungy man stands at a tall 6'4. Unkempt brown hair hangs down past his shoulders in a wavy mess, framing and in part overlapping the edges of his face. Brow is heavily pronounced over sunken, burnt umber eyes, casting a shadow across them in all but the harshest of light. Bushy and uneven facial hair covers his mouth, chin, and upper lip. Broad shoulders slouch, rarely supporting his head up to the full potential of his height. Thick arms are worked to size by hard labor, painted with all manner of grimly themed and scar stained tattoos. Chest is burly down to tapered waist, broadening out again to dense thighs that carry him in his casual yet unsettling shuffle. | ||
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== History == | == History == | ||
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== Relationships == | == Relationships == | ||
| − | *'''[[Azaylia]]''': "Real sweetheart through and through | + | *'''[[Azaylia]]''': "Real sweetheart through and through. Gettin' better at standing up for herself too." |
| − | *'''[[H'kon]]''': " | + | *'''[[H'kon]]''': "Just another politico who uses words like ''duty'' and ''right'' to justify bein' a jerkward 'bout what he wants. Least he ain't underhanded." |
| − | *'''[[I'kris]]''': "I get the feeling nobody got you. Didn't try to get you. I got you kid. Just wish I | + | *'''[[I'kris]]''': "I get the feeling nobody got you. Didn't try to get you. I got you kid. Just wish I could'a said goodbye." |
| − | *'''[[Taikrin]]''': " | + | *'''[[Taikrin]]''': "Maybe putting Taikrin in charge of the ''entire'' weyr wasn't a good idea? Whatever, she's still alright in my book. " |
| − | *'''[[Leova]]''': " | + | *'''[[Leova]]''': "I think she's got ice for blood and gearwork in her head. Friendly and cold all at once. Weird." |
| − | *'''[[Jo]]''': " | + | *'''[[Jo]]''': "Gotta watch yourself with the bad girls. Is the bod worth gettin' shanked over? Probably." |
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| + | *'''[[Aishani]]''': "Brieli's Aishani now? Bah, next thing she'll reveal she's a runnerbeast in a human suit. Nothing's changed, and that's not a compliment." | ||
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| + | *'''[[K'del]]''': "Man, that guy always finds himself in charge don't he? Well there's sure worse options out there. " | ||
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== Soundtrack == | == Soundtrack == | ||
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[http://youtu.be/WccfbPQNMbg Andrew W.K - Party Hard] | [http://youtu.be/WccfbPQNMbg Andrew W.K - Party Hard] | ||
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| + | == D&D Character == | ||
| + | As per [http://www.easydamus.com/character.html this]: | ||
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| + | ''Chaotic Good Human Barbarian''' | ||
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| + | ''Alignment:'' | ||
| + | Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves. | ||
| + | |||
| + | ''Race:'' | ||
| + | Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. | ||
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| + | ''Class:'' | ||
| + | Barbarians- Barbarians are brave, even reckless, and their warrior skills make them well suited to adventure. Instead of training and discipline, barbarians have a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger has also given barbarians a sort of 'sixth sense,' the preternatural ability to sense danger and dodge attacks, and their running stamina is legendary. | ||
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== RP Logs == | == RP Logs == | ||
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| − | [[ | + | [[Category:Characters]] |
| − | [[ | + | [[Category:Convicts]] |
| − | [[ | + | [[Category:Greater_Pern]] |
| − | [[ | + | [[Category:High_Reaches_Area]] |
| + | [[Category:High_Reaches_Weyr]] | ||
Latest revision as of 16:58, 29 June 2015
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| Bones | |
|---|---|
| Rank | Resident |
| Home | High Reaches Weyr |
| Birthplace | Saluda |
| Played-By | Rob Zombie |
| Mother | Josaphine |
| Father | Unknown |
| Status | private |
Contents
At a Glance
| Age | Height | Build | Hair | Eyes |
|---|---|---|---|---|
| ~73 turns | 6'4 | muscular | brownblack | brown |
WYSK
Originally from Saluda, a tiny hold on Nerat Peninsula.
Bones arrived at High Reaches Weyr on Day 23, Month 1, Turn 30 having hitched a ride on dragon back.
All of his arms and some of his chest are covered in tattoos. They feature a variety of skulls, tentacles, nightmarish creatures both real and mythical, and other creepy/threatening imagery. Some of them are muddy and harder to make out than others due to past infection, scarring, and dull needles in unsteady hands.
Voice is rough and harsh, even more so when he's excited and happy (think Beetlejuice).
Hates politics. Distrusts the dragon-oriented system of Weyr governance. Has general problems with authority all around.
Ex-convict, having served ten years in the mines for murder. He is not shy or ashamed of this.
Crashes on Weyrwoman Azaylia's couch as her unofficial room-mate/charity case.
Description
A mess of hair and ink, the grungy man stands at a tall 6'4. Unkempt brown hair hangs down past his shoulders in a wavy mess, framing and in part overlapping the edges of his face. Brow is heavily pronounced over sunken, burnt umber eyes, casting a shadow across them in all but the harshest of light. Bushy and uneven facial hair covers his mouth, chin, and upper lip. Broad shoulders slouch, rarely supporting his head up to the full potential of his height. Thick arms are worked to size by hard labor, painted with all manner of grimly themed and scar stained tattoos. Chest is burly down to tapered waist, broadening out again to dense thighs that carry him in his casual yet unsettling shuffle.
History
Barnabas (or Bones to his friends) was born in Saluda on the Nerat Penninsula, the son of a alcoholic fisherman and prostitute. With dad out of the picture from day one, his loving mother did her best balancing work and child-rearing, but from a young age the boy learned to fend for himself during the long hours spent alone. Be it genetic predisposition or blind fate, he got his first job at age twelve aboard a small fishing boat, quickly proving his worth with a strong back and penchant for dirty jokes.
As he grew, he quickly found himself spending more time at sea than on land, finding work on bigger and busier boats, but always making a little time to return to his mother and give her a portion of his pay. When she died, he found little reason to stay in the small hold of Saluda, and changed careers from fishing, to merchant work. The ship ran a regular route between Half-Circle SeaHold and and Igen SeaHold, carrying spices and foodstuffs, earning a meager living that saw him with just enough marks to waste in many a tavern. Again, thanks to genetic predisposition or blind fate, he started to develop quite a taste for whiskey.
It was a very ordinary night of heavy drinking alongside the rest of the crew that would shake him out of what would have been a very routine life. A scuffle broke out between the second mate and an angry civilian, and it quickly spread to a full out bar room brawl. In the ensuing chaos, Bones battered a man unconscious, but struck him a few (dozen) too many times on the way down. The man perished later that night. Bones was left by his crew to take the blame for the entire incident, and was sentenced to ten years of imprisonment and hard labor in the Telgar mines. He swore off alcohol from that day forward.
He did his time without incident, earning his reputation among fellow inmates and guards as "the friendliest murderer in the mines". After his release, he was desperate to make up for time lost mining in the dark, yearning for a new life in new surroundings. Rather than look for more merchant work, he took to traveling as far away from Saluda as begging and borrowing could take him, eventually finding his way northwest to High Reaches Weyr, near the end of civilization.
Relationships
- Azaylia: "Real sweetheart through and through. Gettin' better at standing up for herself too."
- H'kon: "Just another politico who uses words like duty and right to justify bein' a jerkward 'bout what he wants. Least he ain't underhanded."
- I'kris: "I get the feeling nobody got you. Didn't try to get you. I got you kid. Just wish I could'a said goodbye."
- Taikrin: "Maybe putting Taikrin in charge of the entire weyr wasn't a good idea? Whatever, she's still alright in my book. "
- Leova: "I think she's got ice for blood and gearwork in her head. Friendly and cold all at once. Weird."
- Jo: "Gotta watch yourself with the bad girls. Is the bod worth gettin' shanked over? Probably."
- Aishani: "Brieli's Aishani now? Bah, next thing she'll reveal she's a runnerbeast in a human suit. Nothing's changed, and that's not a compliment."
- K'del: "Man, that guy always finds himself in charge don't he? Well there's sure worse options out there. "
Soundtrack
Oddly enough in sort of a chronological order...
George Thorogood - Bad to the Bone
Apocalyptica - Nothing Else Matters
D&D Character
As per this:
Chaotic Good Human Barbarian'
Alignment: Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Barbarians- Barbarians are brave, even reckless, and their warrior skills make them well suited to adventure. Instead of training and discipline, barbarians have a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger has also given barbarians a sort of 'sixth sense,' the preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.
RP Logs
Bones has been in a total of 72 total logs, 3 vignettes, and 0 game updates.
2014.10.21: Green Thumbs
Who: Edyis, Bones
When: Day 14, Month 1, Turn 36 (Interval 10)
What: Bones finds a dead - well not so dead body in the greenhouse.
2014.09.03: Party At Azaylia's
Who: Azaylia, A'rist, Bones
When: Day 18, Month 9, Turn 35 (Interval 10)
What: A'rist and Bones hang out after going for drinks, and Azaylia gets to let her hair down. More of a small get together, really.
2014.07.23: Getting Close
Who: A'rist, Bones
When: Day 2, Month 5, Turn 35 (Interval 10)
What: Bones stumbles in on A'rist alone at the bathing pools. They discuss Lythronath, and companionship.
2014.06.19: What Do You Look Like?
Who: V'ros, Bones
When: Day 12, Month 1, Turn 35 (Interval 10)
What: A grumpy Valenros meets a jovial Bones. They talk weyrfolk.
2014.01.12: Beer, Babes and Bones
Who: Bones, D'kan
When: Day 14, Month 10, Turn 33 (Interval 10)
What: Just two guys, chatting on the patio with their respective drinks in hand. Or on the floor. Maybe.
2014.01.09: Unlikely Gardener
Who: Bones, Edyis
When: Day 3, Month 10, Turn 33 (Interval 10)
What: Bones has his nap interrupted, Edyis gets lessons in herbology.
2013.05.25: Indecent Proposals
Who: Hana, Bones
When: Day 17, Month 11, Turn 31 (Interval 10)
What: Hana comes to tidy up Azaylia's weyr, and finds a self-deprecating pile of garbage on her couch.
2013.05.21: Lakeside Catchup
Who: Z'ian, Bones
When: Day 3, Month 11, Turn 31 (Interval 10)
What: Bones and Z'ian have a friendly chat
2013.05.16: My, Zay... what a big, hairy mouth you have.
Who: K'zin, Bones
When: Day 18, Month 10, Turn 31 (Interval 10)
What: K'zin goes looking for Azaylia late one night in her weyr, forgetting she has a roommate, and runs into Bones instead.
2013.04.30: The Play's The Thing
Who: Mave, K'zin, E'sren, Seamus, Wheatley, N'hax, Hana, Bones, Jo
When: Day 27, Month 8, Turn 31 (Interval 10)
What: By the grace of several generous High Reachians, the random desire to hold a play does not crash and burn. Labor comes to fruition.
2013.04.27: Trading Addictions
Who: Bones, Jo
When: Day 18, Month 8, Turn 31 (Interval 10)
What: Jo and Bones chat about fistfights and addictions in a bar.
2013.04.24: Old Dogs and New Tricks
Who: Bones, C'wlin
When: Day 9, Month 8, Turn 31 (Interval 10)
What: C'wlin and Barnabas talk music, and changes in lifestyle
2013.04.19: Planting
Who: Bones, R'co
When: Day 19, Month 7, Turn 31 (Interval 10)
What: R'co begs a bit of earth from Bones to sow his seeds in.
2013.04.12: History Lesson
Who: Bones, N'ky
When: Day 26, Month 6, Turn 31 (Interval 10)
What: Bones finds N'ky studying history, and shares a little of his own.
2013.04.09: Serving your Time
Who: K'zin, Bones
When: Day 20, Month 6, Turn 31 (Interval 10)
What: Bones catches up with K'zin, where they talk about his restrictions, and his sexy.
2013.04.07: Better Instincts
Who: Bones, Mave
When: Day 14, Month 6, Turn 31 (Interval 10)
What: Bones puts Mave through the paces as part of his unique training, then agrees to a second hire on.
2013.04.04: Full Of Surprises
Who: Azaylia, Bones
When: Day 3, Month 6, Turn 31 (Interval 10)
What: Azaylia decides she's in need of a break and drags Bones along for the ride. Things are a little bumpy, but smooth out in the end.
2013.04.03: Honoring Obligations
Who: N'ky, Bones
When: Day 2, Month 6, Turn 31 (Interval 10)
What: Bones and N'ky catch up after keeping a safe distance from one another. They should probably keep doing that.
2013.04.01: Creativity
Who: Bones, Vienne
When: Day 24, Month 5, Turn 31 (Interval 10)
What: Bones and Vienne discuss book, music and art. Kind of.
2013.03.25: The Root of the Problem
Who: Z'ian, Bones
When: Day 3, Month 5, Turn 31 (Interval 10)
What: Z'ian and Bones catch up on things political and personal, and tackle a pesky greenhouse chore.
... further results
Mentioned In... Logs
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