Difference between revisions of "Kellar"

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|position=Senior Apprentice
 
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|craft=Smith
 
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|birthplace=A small cothold in the Esvay valley, beholden to Nabol
 
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|siblings=Lianar (NPC), his younger sister.
 
|siblings=Lianar (NPC), his younger sister.
 
|children=None
 
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== Description ==
 
== Description ==
 
Kellar is in his late teens, of average height, but with well developed arms
 
Kellar is in his late teens, of average height, but with well developed arms
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back when he can, but an apprentice doesn't get much opportunity for that.
 
back when he can, but an apprentice doesn't get much opportunity for that.
  
== Relationships ==
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His great grandfather was A'lon, bronze Zienth's rider, the first Weyrleader when HRW was reopened shortly
 
His great grandfather was A'lon, bronze Zienth's rider, the first Weyrleader when HRW was reopened shortly
 
before the start of the 10th Pass. (OOC I played them back in the day).
 
before the start of the 10th Pass. (OOC I played them back in the day).
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detail than "Oh, she's at a little hold south of Crom," and he never mentioned names.
 
detail than "Oh, she's at a little hold south of Crom," and he never mentioned names.
  
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[[Category:Characters]]
 
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[[Category:High_Reaches_Area]]
 
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[[Category:High_Reaches_Weyr]]
 
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Latest revision as of 09:53, 27 January 2016

Kellar
Rank Apprentice
Location High Reaches Weyr
Craft Smith
Mother Kellian (NPC)
Father Arthellin (NPC)
Siblings Lianar (NPC), his younger sister.
Children None

Description

Kellar is in his late teens, of average height, but with well developed arms and shoulders. He has dark brown hair and bright blue eyes, with dimples that even faintly show when he's not smiling. His hands are callused and typically have the nicks and scratches one gets doing metalwork.

WYSK

Kellar is an apprentice Smith, assigned to High Reaches Weyr to finish his apprenticeship, which he expects to do within the next turn. He really is nearly ready to walk the tables and become a journeyman.

His specialty is metalwork, and he has particularly concentrated on blades, which he has shown a particular talent for making. Blades of all kinds, from kitchen knives, to pruning hooks, to belt knives, to swords, he is happy to make them, and also happy to talk your ear off about them, so be warned. His blade work is easily journeyman level already, but one specialty does not suffice for advancing.

He is also fairly proficient in general metalworking, being able to make most common objects from iron, bronze, brass, copper, silver, or gold, as appropriate. Need new buckles for your riding straps? No problem, how wide are the straps, and what do you want them to look like? Need a new rack for hanging pots in the kitchen? That'll only take a few hours.

He is also working on jewelry, which he admits is his weakness. He can do casting and fabrication just fine, if not exceptionally, but he (and usually his superiors) generally isn't quite satisfied with his designs. They just don't really end up as nice looking as they ought. One project may have proportions that don't quite seem to work, another finished product is too busy, or maybe too plain. You may often find him sitting with a chunk of wax, carving it into something that hopefully will be a little more pleasing to the eye this time around. Or frowning and rolling the wax back into a ball to start over.

In addition to being pretty good at making blades, Kellar follows the dictum of "You can't be good at making a tool if you don't know how to use it." So he has studied knife and sword fighting with the guards at every hold or hall he has been posted to. He doesn't ever expect to use a knife in a fight, to him it's more of a sport, and even more so, a way to improve his smithing skills.

Having been raised in a small cothold, and then spending his teens as an apprentice smith, he is pretty conservative. On the one hand, this makes him very respectful towards his superiors in the crafts, and also to riders in general. But it also makes him somewhat uncomfortable with the differences between the Weyrs and the Holds and Halls. He understands that things are different and that there are solid reasons for it, but hearing tales about it and being suddenly immersed in it are two different things. He's not at all judgmental, but still a little uncomfortable at times.

He's also rather afraid of heights.

History

Kellar was raised in a small cothold in the Esvay valley, west of, and beholden to Nabol. For various reasons, he hated being stuck there, so he took advantage of the chance to apprentice as a smith and get out. He goes back when he can, but an apprentice doesn't get much opportunity for that.


His great grandfather was A'lon, bronze Zienth's rider, the first Weyrleader when HRW was reopened shortly before the start of the 10th Pass. (OOC I played them back in the day). His great grandmother, Karilyn, was the Lord Holder's daughter at Nabol, and discovered she was pregnant very shortly after A'lon and Zienth went between after being badly scored while fighting thread. When her family discovered her situation, she was bundled off to a small, remote cothold to avoid family embarrassment. She raised her son, Arlon (Kellar's grandfather, and named after A'lon), there in a virtual exile, and their descendants have lived there since. So his great-great-grandfather was a Lord Holder, and he's a first cousin, twice removed, of the current Lord Holder. But as Kellar would say "It's not like that gets me invited to sit at the high table at Gather feasts. They'd probably just as soon I was never born." In actuality, they hardly even know he exists. Some recordkeeper in the Hold probably has him listed in geneological records, but the Lord Holder wouldn't know him from Adam.

Kellar's feelings for A'lon, and the Weyr in general are ambivalent. On the one hand, he was raised on stories of A'lon, the valiant bronzerider who died protecting Pern from thread, and there is definitely some hero worship there. But on the other hand, he resents that his family was pushed off to a virtual backwater because of Karilyn's predicament. He puts some of the blame on the Lord Holder and his family, but also in a way blames the Weyr for not doing something to help them. Of course, he doesn't realize that no one at the Weyr was likely to have known about Karilyn. A'lon was known to have had a number of women he visited at various times in various holds, but he seldom went into more detail than "Oh, she's at a little hold south of Crom," and he never mentioned names.

Icons

There are no icons available.

Logs

Kellar has been in a total of 1 total logs, 0 vignettes, and 0 game updates.

2013.01.14: Kellar Meets The Weyrleader
Who: K'del, Kellar
When: Day 20, Month 10, Turn 30 (Interval 10)
What: Kellar meets K'del!



People of High Reaches Weyr
Leadership Farideh · Irianke · Jocelyn · Jounine · K'del · Quinlys
PC Dragonriders: Ajatha · Alida · Edyis · Ellerey · Jo · L'sha · Lys · N'klas · P'tras · Silva · T'gar · T'zur · Telavi · Val
NPC Dragonriders: A'rist · A'son · A'stel · Ainslee · Aleis · April · Avey · B'ren · B'sil · Br'dos · Briora · Bristia · C'mryn · C'ris · C'wlin · Celdine · Cesaira · Ch'vaz · D'kan · D'leri · D'van · Damaris · E'dro · E'gin · E'sren · Eila · Elsan · Emme · Evali · Evanthe · F'der · F'manis · F'reln · F'ren · G'brion · G'chet · G'gor · G'laer · G'mli · G'stav · G'var · Ghena · Gr'kaif · H'dur · H'kon · H'tram · Hali · Harlie · I'gand · I'lani · I'ro · I'stark · I'zech · Iabri · Iona · Ivana · J'madri · J'nason · J'rell · J'sae · J'tin · J'vain · Jaeni · Jaques · Joilin · K'ndro · K'vel · K'zarin · K'zin · Kaitlin · Kalisti · Karimina · Keysi · Kh'mic · Kh'ry · Kieri · Kinory · Klohi · L'hai · L'rell · L'sen · L'ton · L'vae · Laghnei · Laika · Laine · Larinel · Lia · Lina · Liri · Liv · M'deril · M'dio · M'kenos · M'ron · M'sar · M'yez · Mai · Maraya · Meara · Mielline · Mikaela · Mirax · N'chi · N'gan · N'hax · N'ky · N'par · N'thei · N'vad · Niena · Oisa · P'ax · P'lask · P'teer · Persie · Pia · Quielle · R'co · R'lolli · R'van · R'vel · Ralah · Rascela · Rh'mis · Rhaelyn · Rhonda · Riahla · Riorde · Rook · S'ren · S'rin · S'thyn · S'trun · S'varis · S'vorin · Sa'zl · Sabella · Sarisia · Savaughna · Sh'dor · Silarra · Suraiya · Sybile · T'lan · T'mic · Taikrin · Tamsin · Te'an · Tia · Torlynna · U'by · U'sot · U'ten · U'zin · Ulyana · Urda · V'nian · V'ret · V'teri · Vienne · W'chek · W'jar · Warucori · X'dyr · X'en · X'vae · Y'nu · Y'rel · Y'sen · Y'vin · Yesia · Ysaera · Z'kiel · Z'vez · Z'yi · Zeletta
PC Posted Crafters: Madilla · Odrick · Quint · Rhad
NPC Posted Crafters: Aiden · Alais · Aleczir · Alysce · Ashe · Babetta · Bolin · Carobet · Echo · Flip · Harilan · Hypatia · Israfi · Kellar · Ketsl · Leda · Lourna · Moe · Monti · Nathalia · Regan2 · Rennea · Rorkes · Schuyler · Tanashi · Uillean · Viveili · Yuzuyu · Zerenynio · Zev
PC Residents: Anvori · Drex · Minara · Zova
NPC Residents: Agatha · Alieva · Aniese · Azzarion · Bones · Castivan · Celadion · Chauncey · Esther · Ethran · Faryn · Finne · Hana · Helgret · Iaevri · Indari · Inviere · Itsy · Jayzin · Jyani · Kasey · Kisva · Kiyora · Mave · Milani · Molly · Norrick · Perseid · Phedre · Prue · Raija · Raziya · Regan · Saliqa · Sarkev · Sparrow · Taija · Tajent · Tiziano · Varian · Veylin2 · Via · Weylaughn · Wheatley · Xansa · Xavior · Zaridray · Zebediah
Retired: D'nis · F'rint · Giorda · Sisha
Historical Ties: Jinja · Raum · Shimana · Tomaeran
In Memoriam: A'lon · Aishani · Azaylia · B'tal · Delifa · H'vier · I'daur · Iolene · K'vas · O'nahi · R'hin · Satiet · Seani · Tavrie · V'ros