Difference between revisions of "H'kon"
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| − | |siblings=Kairek, Naelli | + | |siblings=Kairek, Naelli (deceased) |
| − | |children= | + | |children= Raija (adopted), Dilan (stepson) |
| − | |friends= | + | |friends= Lilabet (more friend than stepdaughter), Rh'mis |
|playedby=Ryan Robbins | |playedby=Ryan Robbins | ||
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{{Character-Categories}} | {{Character-Categories}} | ||
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| + | [[Category:Greater_Pern]] | ||
| + | [[Category:High_Reaches_Area]] | ||
| + | [[Category:High_Reaches_Weyr]] | ||
| + | [[Category:Riders]] | ||
| + | [[Category:Brownriders]] | ||
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Revision as of 15:32, 14 January 2015
Contents
Description
The early onset of grey has been most successful in the man's short beard; his more youthful browns still manage to claim the bulk of short-cut hair, except just above a forehead wont to show furrows. Green eyes are softened by the beginnings of crows' feet at their corners, but still stand out against pale skin and a simple, straight nose. His are the callused and scarred hands of a worker, though the marks of punctures, scrapes and cuts are only well visible on the rare occasions when they're held still. He stands shorter than most men, with toned, if not overly broad, shoulders held back in a strict, though not strictly proud, posture.
WYSK
H'kon is from Tillek originally.
He rides brown Arekoth, who has a bum leg from an accident in weyrlinghood.
Arekoth's catch of Iesaryth left H'kon as one of two acting weyrleaders in the wake of a dual gold flight. He managed only one (belated?) show of actual leadership before Brieli (Aishani) declared herself acting WW, and Taikrin acting WL.
He's got a bit of a reputation for having a grumpy face all the time.
History
Halikon was the second-born of fisherman Haeron and his wife Kallia. He has an older brother, Kairek, three years his senior, and a younger sister (decidedly 'simple' from birth), Naelli, five years his junior. Kairek, every bit the rakish, outgoing, charming son that first-born sons aren't necessarily conceived of being, went to join the Harpers when he was sixteen. Halikon never had such ambition - or perhaps, more rightly, never thought such ambition appropriate. His quasi-hero-worship devotion to his father and his intense love and sense of duty toward his younger sister set his life plan, from a young age, to staying at the hold to help his father and the other fishermen, and care for his sister.
Despite some tension at home with his mother (whom he suspected of an affair, which he saw as black and white, never mind Haeron's emotional distance - a good deal of which Halikon himself inherited), and continued lack of sympathy for and from his brother (whom he thought to have abandoned the family), it was a content enough life for him. Toward the end of his eighteenth turn, he started to consider starting his own family in the hold (not that there was any girl who'd caught his eye, but that it seemed the right thing to do), staying near his parents and sister.
These considerations never properly developed into stated intention; Halikon was searched in turn 19 by a late-coming rider (and went along on an old sense of duty that had been instilled by his conservative father from an early age). He was at the Weyr not even a full night and day before he impressed to brown Arekoth. Their weyrlinghood was marked by a constant struggle of wills, H'kon trying for control, Arekoth proving jovially headstrong, the most specific example of which being an attempt at early flight by the brown (without his rider's consent, but with his rider present), which resulted in an injury to Arekoth's front left leg, which has remained twisted and sore into adulthood.
Their early years as full wingriders (in Avalanche wing, since weyrlinghood) proved mostly unremarkable, though they suffered with everyone else through natural disasters, losses of clutchmates, political upheaval, and their continued, fairly adversarial growth as a dragon and rider unit. Turn 30 brought H'kon repeatedly into the spotlight. Early in the turn, he was implicated in the murder of the Weyrwoman Iolene through his association with I'kris, a brownrider out of Monaco, and the true murderer. Late in the turn, when leaving the Weyr to avoid temptation for Arekoth during gold Hraedhyth's maiden flight, they happened up Iesaryth, who took to the skies away from the Weyr. Arekoth caught, bringing H'kon (unwillingly) into a power struggle upon his return to the Weyr, where Hraedhyth, too, had been caught by a brown: Taikrin's brown Szadath. H'kon represented the more traditional side, so much as a brownrider could as acting Weyrleader (at least he was male), and gained some influence among the conservative riders, and some notoriety among the more progressive. This carried on until K'del took over as acting Weyrleader in turn 32, and became full weyrleader in turn 34 when Hraedhyth rose (before Iesaryth, this time).
In turn 32, H'kon moved from Avalanche to Alpine wing, in large part due to the events of turns 30 and 31. With Alpine, he flew in a raid (initiated by Alpine wingleader Y'rel) against Rone, who sought to take the place of Lord Holder in Nabol by force. H'kon was then given a command to oversee the re-settling Rone's camp of would-be soldiers. Following this command, he asked for, and received, the position of wingsecond in Alpine.
During these tumultuous turns, he became close with the Weyrhealer Madilla, who stood by him throughout the confusion of leadership, and also the loss of his sister in turn 32. In turn 33, Madilla adopted Raija, with H'kon becoming the de facto father to the little girl. He'd already taken on something of a fatherly role with Dilan, Madilla's youngest son, though never properly with Lilabet, her eldest (and daughter by H'kon's former clutchmate, B'tal). H'kon lost his sister in the same turn In Turn 35, H'kon and Madilla were officially weyrmated, taking a ground weyr with Dilan and Raija, Lilabet having already gone off to Harper Hall.
In turn 36, Teris' gold Iskiveth, then of Telgar Weyr, came to High Reaches, and Iskiveth was lost between. With Madilla away, the interrim Weyrhealer Miska chose to deny the grieving Teris the mercy draught. H'kon, who had access to Madilla's keys athome, was able to get the drugs and offer Teris the assistance the healers would not. It saw him temporarily grounded and unable to assist Alpine in its pursuit of thieves in Nabol, though he has maintained his wingsecond's knot under Y'rel for the time being.
Relationships
- H'kon did not trust Aishani, but did take a moment for her and Iesaryth's passing.
- H'kon is pleased to see Azaylia taking on her new role, but seldom speaks to her now.
- H'kon is both wary and generally disapproving of Barnabas. He knows vaguely of the man's past, has little trust of his intentions, distinctly dislikes his constant presence around Azaylia, and has yet to determine if he has any use at the Weyr (though he suspects not).
- H'kon knows little of D'kan, but Arekoth has certainly made Kazavoth a favourite. H'kon is relatively certain this does not bode well for anyone.
- Dilan and H'kon have a special bond. H'kon hopes it will not be broken as the boy grows older.
- Ebeny made weyrlinghood a little bit more bearable for H'kon. It's a close distance, really.
- H'kon liked I'kris, and then he murdered the weyrwoman for no reason, blamed H'kon, and went home and died. To say H'kon is conflicted in his thoughts about the boy is to downplay it a little.
- Jo's one jump to a conclusion has led H'kon to believe she's unstable.
- K'del and H'kon have reached an understanding on a personal level, though that might to be blame for H'kon's willingness to question the bronzerider's political decisions.
- H'kon has known Leova pretty much since coming to the Weyr. It could be the Tillek in her accent, or that she was one of his weyrlingmasters, but he tends more toward trusting her than not. Which is not to say he understands her motivations, questions, or comments all that well.
- H'kon and Lilabet have always had a unique relationship. He wishes he could make her feel more a part of the home he has changed.
- Madilla has always heard H'kon when he speaks, better than any other. He loves her deeply.
- N'ky is trying way to hard. H'kon is uncertain as to whether the boy will grow into himself anytime soon.
- H'kon would do anything for Raija, his little girl.
- Taikrin was a usurper. Now that she and Aishani are no longer in leadership positions, H'kon hopes to see the Weyr heal itself from the division she brought on. All by herself. Without any help from him.
- Telavi has much to learn, but seems to be earnestly trying - at least, from H'kon's limited interaction with her. He does not know the girl well.
- Vienne is familiar now, but the relationship is strained. Stupid dragon.
- H'kon's had been willing to follow Z'ian's leadership. He was disappointed when the bronzerider left.
Soundtrack
H'kon
Foo Fighters - My Hero
There goes my hero,
Watch him as he goes.
There goes my hero,
He's ordinary
The Tragically Hip - Springtime in Vienna
Men here of the secret
They pass in upholstered silence
They only exist in crisis
They only exist in silence
USS - NA/OK
Working through the shame of this relapse
The mirror doesn't lie while it's scolding me
I'd love a little faith with this afternoon
Come quickly
Chris Robison - Big Red Heart
I'll do the thinking with my mind
You'll do the thinking with your heart
Your big red heart
You'll do all your thinking with your big red heart
Arekoth
Blur - Song 2
Woohoo!
Queen - Don't Stop Me Now
Whole damn song.
RP Logs
Mentioned In... Logs
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Other Things
TV Tropes
D&D Character
Lawful Good Dwarf Paladin/Monk
Alignment: Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race: Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4.5 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven men value their beards highly.
Primary Class: Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
Secondary Class: Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
D&D Charater: Arekoth
Chaotic Good Human Rogue
Alignment: Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
Quiz here.
Icons
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