Alida
Contents
Description
Aloof yet aware, disinterested yet keenly observant, this rather stoic young woman seems to radiate an aura of self-confidence, poised intent, and capability, her quiet gaze silently speaking of years of experience one of her relative age should not likely possess.
The straight and thick, yet fine white gold silk of her hair is gathered by a simple, deep green leather tie at nape into a tri-part braid which terminates at lower back. Slender brows of white-gold arch gently over deep-hued eyes, and smaller ears with tiny lobes - set flush against her head - taper gently up to the vaguest hints of peaks, while slightly sensual lips of palest rose are oft twitched into a mocking bit of a smirk, or thinned in some sort of vague displeasure. Skin is very fair, perfect companion to bewitching eyes and moon worshipping tresses.
The tests and travails of a rather difficult life tell in the cool frostfire behind her gaze, the subtle little lines at brow and corners of mouth which deepen at the pull of more negative emotions. There is strength and deep determination within this one - a challenge offered, or dark intent promised - when she looks upon others, her chin at times lifting just so, eyes flashing with hints of what lies within. The column of her fair throat is slender-seeming and arching, the pulse of her life thudding deeply within.
A long-sleeved, cream-colored, button-up shirt of cotton envelops Alida's torso, clinging modestly to curves and lines. Its neck is partially-opened and fanned out into a 'v', the arms crisply rolled up to three-quarters length, the fabric tucked perfectly into her pants. Her arms are whipcord firm, the play of strong muscles just evident until flexed - then bunching and flowing with rippling grace and power - trailing into small wrists and smallish hands with long, graceful fingers tipped with short, clean nails.
At her waist is buckled a belt of brown weyrhide, from which depends a handful of various sheathed knives and daggers, as well as some various-sized beltpouches at the front and back. Riding just a bit low, perfectly-tailored, medium-brown leather riding pants - gently worked in, but quite new - gently hug modestly curved hips and a round rear, tapering down to disappear within the heavier cover of her footware. Darker brown, laced boots of fine-grained, new leather perfectly mould to shapely, strong legs, reaching to upper calf - their smaller size denoting feet that are likewise such.
Upon her left shoulder drapes the pristine knot of a High Reaches blue rider, its colors bright and intense.
WYSK
She's originally a guard from Pars Hold, and will always be one, even if she's now a rider. You can take the warrior out of the war, but not vice-versa. She's a hard-ass, with little tolerance for foolishness or shallow behaviors, possessed of a 'take-it or leave it' attitude and a quirky temperament. Less-than-enthusiastic about mixing with most people, and enjoying a very active lifestyle (including the occasional, joyous fistfight), she's a fierce flame that enough times can scorch friend as well as foe.
History
She's told very few people of her past, except for Jo, N'ky, K'zin and D'kan...and then only lesser amounts of it. Summed up, Alida's grown up in a hold all her life, though not protected or pampered. She's a guard (with enough that might imply) through and through...but she's disaffected and angry, full of jaded bitterness beyond her scant years from a rougher life. Apparently, both her parents are dead.
Relationships
From her own lips, Alida has only a friend or two back at Pars hold. That's fine with her. As for others:
Aishani : Ambitious. Gotta admire her tenacity and spirit. Be watchful, cognizant...try not to judge too much.
Azaylia : Kind, determined, lots of potential that might or might not be realized. Her apparent devotion to the truth is relieving, in a way. Don't get *too* close.
D'kan : A decent, hard-working guy. Might have potential. Observe, interact.
Devaki : Ambitious, calculating, smooth. Could be ruthless, given the 'proper' circumstances. Step cautiously. Keep in contact.
Hana : Serving others while possibly serving herself. Friendly and fun...and quite possibly still working for the Hold. Fun in judicious amounts.
Jaecar : Don't want to get too close, but it would probably be easy. So serious, yet so *fun*, and with no bothersome political/Weyr/Hold/Craft affiliations. Refreshing and relaxing, hardheaded and scrappy, kind and mellow... Mmm. Wait-whut was I thinking before..?
Jo : Holy crap; another female that *gets* me! Feisty, fun...and a double-edged sword just as likely to cut 'friend' as well as foe. Enjoy in moderation. Be thoughtful; watch for double-speak. As long as you don't cross certain lines around me, we're tight, Wingmate.
K'zin : *He* provides the division. Since you base so many of your decisions off of him...*sigh* I suppose it had to happen, sooner or later. I don't have to be happy about this current state of affairs, though...and I can't stop being anything other than myself. Still, I wish we could just be friends again, business plans or not.
N'ky :Some days, you're the little brother I never had. You could be a weak link, so I can't afford to underestimate/overestimate you. Trust with caution; guard against too much fondness/getting too close.
Telavi : A girly-girl...who doesn't mind non-girly stuff? You can be fun, sometimes... but is there something more underneath? Enjoy in moderate doses. Note to self: is Solith *really* that ditzy?
RP Logs
LiveJournalLogs: http://alida-hrw.livejournal.com/
Mentioned In... Logs
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Miscellaneous
http://tvtropes.org/pmwiki/pmwiki.php/Main/AntiHero
I Am A: Chaotic Neutral Human Druid (4th Level)
Ability Scores:
Strength-18
Dexterity-17
Constitution-16
Intelligence-13
Wisdom-14
Charisma-13
Alignment:
Chaotic Neutral A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
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